Category:Fighter

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Dicey Dangers, Core Rule Game by Joel Hills

Fighter

"While letters may spell out peace, bloodshed is what makes it so."

A fighter has usually been somewhere worse than wherever they are now. That history shows, not in the way they talk about it (they rarely do), but in how they stand in a doorway, how long they take before deciding a room is clear, how little they flinch at things that make other classes step back.

They are not brawlers. Brawlers are loud and usually dead. Fighters are quiet and methodical; they understand bodies and angles and the narrow margin between a swing that lands and one that does not. They have earned every piece of knowledge they carry at a cost they do not advertise.

What earns their loyalty is not rank or eloquence. It is competence and consistency: show them you know what you are doing, hold your position when it matters, and a fighter will go further for you than any contract demands. Break that trust once and you will not get a second chance to do it again.

Abilities

Veteran's Edge

The Fighter may declare Veteran's Edge at any point during combat to add one white die success to an attack or defense roll.

The Fighter may use Veteran's Edge up to 3 times per day. All uses reset at Darkfall or on a standard rest in Town.

Edge 1 Edge 2 Edge 3

Primary Attribute:

Items

See Also


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Pages in category "Fighter"

The following 2 pages are in this category, out of 2 total.