Dragon Poker
| Dicey Dangers, Core Rule | Game by Joel Hills |
Dragon Poker
A high-risk dice game of luck, nerve, and knowing when to stop.
Objective
Build the strongest poker hand using five six-sided dice (5d6) within three total rolls.
Setup
- Each player needs 5d6
- All players ante an agreed stake of Runeum
Gameplay
First Roll
- Roll all 5 dice
Rerolls
- After each roll, you may keep any dice and reroll the rest
- You may reroll up to 3 times total
- You may stop early if satisfied with your hand
Final Hand
- After your third roll (or earlier stop), your dice form your final hand
- All players reveal simultaneously
Hand Rankings
From strongest to weakest:
| Hand | Name | Example |
|---|---|---|
| Five of a Kind | Dragon's Hoard | 5-5-5-5-5 |
| Four of a Kind | Ancient Wyrm | 4-4-4-4-X |
| Full House | Flame Crown | 3-3-3 + 2-2 |
| Straight | Scorched Run | 1-2-3-4-5 or 2-3-4-5-6 |
| Three of a Kind | Blazing Trio | 3-3-3-X-Y |
| Two Pair | Twin Talons | 2-2 + 2-2 + X |
| One Pair | Smoldering Pair | 2-2 + X-Y-Z |
| High Die | Ash Hand | Highest single die wins |
Ties
- Compare highest dice in the hand
- If still tied, compare next highest, and so on
- Perfect ties split the pot
Gambler Challenge
A Gambler may challenge any monster to a game of Dragon Poker instead of entering combat. This may be declared at the start of an encounter before any attack is made.
The Gambler and the monster each play one full hand of Dragon Poker using the standard rules above. The monster's hand is rolled by the player on its behalf.
Win: The monster is defeated without combat. No attack is made; the encounter ends.
Loss: The monster wins. The Gambler takes damage equal to the monster's Attack value. Combat then begins normally.
The Gambler may use this ability up to 3 times per day. Uses do not reset until Darkfall or a standard rest in Town.
| Challenge 1 | Challenge 2 | Challenge 3 |
|---|---|---|
| ☐ | ☐ | ☐ |