CCVV-0234

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Revision as of 14:16, 12 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Tripwire Maze== Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step. ==Actions== *Make two Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that stretch of wire without triggering it. **'''Fail (each):''' You catch a wire. A...")
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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

The Tripwire Maze

Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step.

Actions

  • Make two Reflex (4) checks in sequence to cross the corridor.
    • Success (each): You clear that stretch of wire without triggering it.
    • Fail (each): You catch a wire. Add 1 Dice-Black-Icon.png Threat Die, but you keep moving, there's no going back partway through.
CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************