Yselde Marrow
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| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Yselde Marrow
Someone who was clearly a person once spends most of their time near the shrine now, kneeling at a distance the ratlings seem to respect. Their eyes catch torchlight wrong, a little too bright, a little too steady, and something about the way they hold still doesn't sit right, though nothing about them is doing anything a Hero could point to.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ | Result |
|---|---|
| 1 | Whatever's wrong with them, being close to it costs you something. Add 1 |
| 2-5 | They murmur something you can't quite follow and go still again. |
| 6 | Something they say lodges in your memory more than it should, and when you look down, a small vial has appeared in your hand: Oil . Roll the Element step of the Item Properties Table to determine its Elemental Prefix. |
| 7+ | Whatever passed between you, it was stronger than expected. They leave you with two vials instead, roll the Element step separately for each. |
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| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |