Seraphine Duskmoor

From Dicey Dangers Wiki
Revision as of 14:12, 19 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Seraphine Duskmoor== A Human whose hatred for the Hero has hardened into something with no give left in it at all, an old wound she stopped trying to heal a long time ago. Whatever the contest, she plays it without limits, and every advantage the Hero has ever had over her is a debt she intends to collect on, one way or another. Cool and controlled in front of others, she becomes someone else entirely the moment the Hero is actually standing in...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Seraphine Duskmoor

A Human whose hatred for the Hero has hardened into something with no give left in it at all, an old wound she stopped trying to heal a long time ago. Whatever the contest, she plays it without limits, and every advantage the Hero has ever had over her is a debt she intends to collect on, one way or another. Cool and controlled in front of others, she becomes someone else entirely the moment the Hero is actually standing in front of her.

Anyone who's seen her before an audience and seen her alone with the Hero would swear they were two different people.

Event

Roll 1d6 to see how Seraphine shows up today.

Roll 1d6 Result
1 Meets the Hero's eyes across a room and holds the stare just a beat too long before looking away.
2 A cutting remark, delivered so calmly it takes a moment to land.
3 Makes sure the Hero hears, secondhand, exactly how little she thinks of their last success.
4 Confronts the Hero briefly, testing them. Make a Social(1) Skill Check to hold steady under it; failure adds 1 Dice-Black-Icon.png.
5 Pushes further, clearly baiting a reaction in front of others. Make a Mind(1) Skill Check to keep from taking the bait; failure adds 1 Dice-Black-Icon.png and she leaves satisfied, for now.
6 Finds you, and this time she isn't interested in words. Full Confrontation, see below.

Full Confrontation

Make a Reflex(2) Skill Check to get the first move before she does.

  • Success: you're already braced when she comes at you, and land the first real hit of the fight.
  • Failure: she doesn't wait for an opening, take a 2 Dice-White-Icon.png White Die attack before the fight officially begins.
Seraphine Duskmoor Health 7
Reaction No-holds-barred. Does not stop on her own, does not ask for quarter, and does not grant it either.
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 3 0 0 0 0 0 0
Threat Roll 1d6: On a 5-6, she presses the advantage without mercy, add 1 Dice-Black-Icon.png.
Defence 3 0 0 0 0 0 0
Threat Roll 1d6: On a 5-6, she shakes the hit off without breaking stride, heal 1 Health.
Keywords

Return to the Previous Table

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************