Sigrun Coldvault

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Revision as of 14:13, 19 July 2026 by Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Sigrun Coldvault== A Gnome whose entire life has quietly rearranged itself around one purpose: the Hero's total, permanent ruin. Every skill Sigrun has ever learned, every alliance made, every risk taken, all of it ultimately serves that single goal, and no cost to herself is too high to pay along the way. She doesn't raise her voice or make declarations, she doesn't need to; the sheer exactness of her planning says everything her tone doesn't....")
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Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Sigrun Coldvault

A Gnome whose entire life has quietly rearranged itself around one purpose: the Hero's total, permanent ruin. Every skill Sigrun has ever learned, every alliance made, every risk taken, all of it ultimately serves that single goal, and no cost to herself is too high to pay along the way. She doesn't raise her voice or make declarations, she doesn't need to; the sheer exactness of her planning says everything her tone doesn't.

In Sigrun's own mind, this rivalry only ever ends one way, with exactly one of them left standing.

Event

Roll 1d6 to see how Sigrun's campaign shows up today.

Roll 1d6 Result
1 Something the Hero was relying on quietly fails, small, explainable, forgettable on its own.
2 An ally hesitates to help the Hero today, uncertain why, having heard something they can't quite place. Add 1 Dice-Black-Icon.png.
3 A personal detail, a route, a habit, comes back changed against the Hero in some small way. Make a Mind(1) Skill Check to notice something's off; failure adds 1 Dice-Black-Icon.png.
4 A resource the Hero needs is simply gone when they reach for it, spent, taken, or ruined ahead of time. Add 1 Dice-Black-Icon.png, no check, it's already done.
5 Sigrun is seen nearby, watching, and gone by the time the Hero reaches the spot. Make a Luck(1) Skill Check to catch even a glimpse of her; failure means the Hero has no idea how long she'd been there.
6 Sigrun has decided the moment is finally right, and there is no talking her out of it. Full Confrontation, see below.

Full Confrontation

Make a Mind(2) Skill Check to anticipate her opening move before the fight starts.

  • Success: you're ready for it. Her first strike is negated entirely.
  • Failure: she gets a free hit in before the fight officially begins. Take a 2 Dice-White-Icon.png White Die attack.
Sigrun Coldvault Health 10
Reaction Does not flee, does not negotiate, and does not stop while she can still stand.
Dice-White-Icon.png Dice-Red-Icon.png Dice-Orange-Icon.png Dice-Yellow-Icon.png Dice-Green-Icon.png Dice-Blue-Icon.png Dice-Purple-Icon.png
Attack 4 0 0 0 0 0 0
Threat Roll 1d6: On a 5-6, years of planning pay off exactly as intended, add 1 Dice-Black-Icon.png.
Defence 4 0 0 0 0 0 0
Threat Roll 1d6: On a 5-6, she absorbs the hit without so much as a flinch, heal 1 Health.
Keywords

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CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************