CCVV-0070
Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Entrance to Vulture's Vineyard Lodge
As you approach the Vulture's Vineyard Lodge, you notice that the façade of the building is old and worn, but it exudes a warm and welcoming charm that draws you in. The majority of the building is made of stone, with wooden details on the doors and windows. It's clear that the lodge has been around for a while, and has seen better days, but it continues to function and attract visitors from all over the world.
Upon entering, you find yourself in a spacious lobby that is adorned with various trinkets and artifacts from different cultures. The place has an air of adventure and excitement, as if every visitor who passes through its doors has a unique story to tell. The lodge seems to offer a haven for travelers and wanderers, a place to rest and gather their strength before setting out on their next adventure. Despite its weathered appearance, the Vulture's Vineyard Lodge continues to serve as a hub for those seeking new experiences and the thrill of discovery.
Local Gathering
Roll x times on this table ignoring duplicates
Roll 1d6 | Townsfolk |
---|---|
1 - 3 | Johnny Angel |
4 | Person |
5 | Person |
6 | Person |
Travel Locations
- North to the Reception Desk
- South out to Town Center
The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |