| Dicey Dangers, The Creepy Creature of Vulture's Vineyard
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Game by Joel Hills
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Colm Adric
Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter.
Actions
- Make a Social (3) check. Each success adds 1 to your roll on the table below.
| Roll 1d6+ |
Result
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| 1 |
Something about being near them settles wrong. Add 1 Threat Die to your dice pool.
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| 2-5 |
They ramble, half to themselves, nothing you can use.
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| 6 |
They tell you something real. If you have an active Quest that calls for Clues in the Wine Cellar, this counts as finding your next one.
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| 7+ |
They tell you more than they meant to. This counts as finding your next two Clues for that Quest instead.
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