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| {{Template:HEROGEN Header}} | | {{Template:HEROGEN Header}} |
| ==Table 207: Rogue Pack== | | ==Table 207: Rogue Pack== |
| | {{Template:ClassPackNote}} |
| *Roll 1d6 for Starting Gear Pack | | *Roll 1d6 for Starting Gear Pack |
| | | *Make a note of your scratch paper of the Pack # |
| {| class="wikitable" | | {| class="wikitable" |
| ! Pack 1 !! Item !! Table | | ! Pack 1 !! Item !! Table |
Latest revision as of 17:14, 5 May 2024
Table 207: Rogue Pack
The Class Packs are specially curated starting gear packs for your chosen class. These packs contain equipment and items that best highlight the unique abilities and playstyle of your class. To determine your starting equipment, follow the instructions below:
Roll the dice to select a pack from the table. The corresponding pack represents the starting gear and items your character will have at the beginning of the game. Make sure to note down the chosen pack on your character sheet.
Open the pack description and follow any additional instructions or special abilities associated with the pack. These items are specifically chosen to enhance your class abilities and provide you with the necessary tools for your adventures.
Take note of the equipment and items listed in your chosen pack. These will be your starting equipment, and they may include weapons, armor, tools, potions, or other class-specific items.
Remember that your starting gear pack can greatly influence your character's capabilities and playstyle. Embrace the items provided and consider how they can be utilized in your quests and encounters. The class packs are designed to complement your chosen class, allowing you to fully embody the role and abilities of your character from the very beginning of your adventure.
- Roll 1d6 for Starting Gear Pack
- Make a note of your scratch paper of the Pack #
Go to Table 200: Hero Class