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{{Template:Core Rule Header}} | {{Template:Core Rule Header}} | ||
==Prismatic Light== | ==Prismatic Light== | ||
Sometimes, the darkest of times only needs a little bit light to brighten up the way. The Prismatic light would appear in the center of the room, illuminating its surroundings. Not only could it reveal all the little cretins hiding in the corners, but it could expose all the glistening treasures that have been in front of you all this time. This spell feeds on the caster's dreams and happiness, as such, its strength only reveals the adventurer's thoughts. Those who also have no hope of venturing the dark would not be able to cast a light on the rest. | Sometimes, the darkest of times only needs a little bit light to brighten up the way. The Prismatic light would appear in the center of the room, illuminating its surroundings. Not only could it reveal all the little cretins hiding in the corners, but it could expose all the glistening treasures that have been in front of you all this time. This spell feeds on the caster's dreams and happiness, as such, its strength only reveals the adventurer's thoughts. Those who also have no hope of venturing the dark would not be able to cast a light on the rest. | ||
==Use== | *Once cast on a Room, the Results are perminent to that room. | ||
Creates a light source | |||
==Charge Use== | |||
Hero makes a [[Social]] [[Skill Check]] Check the success and the table below Creates a light source based on the results. | |||
{| class="wikitable" | |||
! [[Social]] [[Skill Check]] !! Creates a [[Light and Darkness|Light]] source !! Modified Damage to [[:Category:Undead|Undead]] | |||
|- | |||
| '''1''' or '''2''' || Moon Light || Attacks subtract -2 [[File:Dice-White-Icon.png|40px]] | |||
|- | |||
| '''3''' or '''4''' || Dim Light || Attacks subtract -1 [[File:Dice-White-Icon.png|40px]] | |||
|- | |||
| '''5''' or '''6''' || Early Dawn Light || na | |||
|- | |||
| '''7''' or '''8''' || Day Light, Destroys Vampires || Attacks add +1 [[File:Dice-White-Icon.png|40px]] | |||
|- | |||
| '''9''' or '''10'''|| Bright Light, Destroys Vampires, Attacks add +1 [[File:Dice-White-Icon.png|40px]] || Attacks add +2 [[File:Dice-White-Icon.png|40px]] | |||
|- | |||
| '''11+''' || Burning Sunshine, Destroys Vampires, Attacks add +2 [[File:Dice-White-Icon.png|40px]] || Attacks add +3 [[File:Dice-White-Icon.png|40px]] | |||
|} | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
[[Category:Core Rule]] | [[Category:Core Rule]] | ||
[[Category:Illusion]] | [[Category:Illusion]] |
Latest revision as of 17:44, 23 July 2024
Dicey Dangers, Core Rule | Game by Joel Hills |
Prismatic Light
Sometimes, the darkest of times only needs a little bit light to brighten up the way. The Prismatic light would appear in the center of the room, illuminating its surroundings. Not only could it reveal all the little cretins hiding in the corners, but it could expose all the glistening treasures that have been in front of you all this time. This spell feeds on the caster's dreams and happiness, as such, its strength only reveals the adventurer's thoughts. Those who also have no hope of venturing the dark would not be able to cast a light on the rest.
- Once cast on a Room, the Results are perminent to that room.
Charge Use
Hero makes a Social Skill Check Check the success and the table below Creates a light source based on the results.
Social Skill Check | Creates a Light source | Modified Damage to Undead |
---|---|---|
1 or 2 | Moon Light | Attacks subtract -2 |
3 or 4 | Dim Light | Attacks subtract -1 |
5 or 6 | Early Dawn Light | na |
7 or 8 | Day Light, Destroys Vampires | Attacks add +1 |
9 or 10 | Bright Light, Destroys Vampires, Attacks add +1 | Attacks add +2 |
11+ | Burning Sunshine, Destroys Vampires, Attacks add +2 | Attacks add +3 |