Light and Darkness

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book


Light and Darkness

Light is very important for Heroes to navigate the complexities of a dungeon. Every Hero is always somewhere on the ladder below, from darkest to brightest.

Light Levels

Tier General Skill Check / Attack / Defense Threat Dice (per Time Box checked) vs. Undead
Darkness -2 Dice-White-Icon.png +2 Dice-Black-Icon.png Black Threat Dice Undead get +2 to their attacks
Shadow -1 Dice-White-Icon.png +1 Dice-Black-Icon.png Black Threat Dice Undead get +1 to their attacks
Dim Light -1 Dice-White-Icon.png na Your attacks vs Undead subtract -1 Dice-White-Icon.png
Day Light +0 na Destroys Vampires. Your attacks vs Undead add +1 Dice-White-Icon.png
Bright Light +2 Dice-White-Icon.png na Destroys Vampires. Your attacks vs Undead add +3 Dice-White-Icon.png

Darkness and Shadow are the two darkest rungs of this ladder and correspond directly to the Darkness and Shadow zones on the Time Clock. Dim Light through Bright Light are reached through carried or cast light -- Torch and Candle both produce Dim Light, Lantern produces Day Light, and only a strong Prismatic Light roll reaches Bright Light.

Items that Produce Light

Torch--One-Use-Icon.pngBag - 1 Use
Candle--One-Use-Icon.pngBag - 1 Use
Lantern--Backpack-Icon.pngBag
Oil--One-Use-Icon.pngBag - 1 Use

Spells that Produce Light

  • Prismatic Light -- can reach any tier from Dim Light up to Bright Light depending on the Social Skill Check result.


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