Charm: Difference between revisions

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{{Template:Core Rule Header}}
==Charm==
==Charm==
{{Template:Charm}}
{{Template:Charm}}
A small token worn or carried for its perceived magical influence. Simple in form, its power comes entirely from what has been bound into it.


==Base Cost==
50 (rc)
==Restricted Keywords==
*[[:Category:Alchemist|Alchemist]]
*[[:Category:Bard|Bard]]
*[[:Category:Cleric|Cleric]]
*[[:Category:Fighter|Fighter]]
*[[:Category:Gambler|Gambler]]
*[[:Category:Paladin|Paladin]]
*[[:Category:Rogue|Rogue]]
*[[:Category:Sorcerer|Sorcerer]]
*[[:Category:Swashbuckler|Swashbuckler]]
*[[:Category:Wizard|Wizard]]
==Charges==
2d6
__NOTOC__
{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Base Item]]
[[Category:Bag]]
[[Category:Bag]]
[[Category:Jewelry]]

Latest revision as of 14:19, 1 July 2026

Dicey Dangers, Core Rule Game by Joel Hills

Charm

Charm--Jewlery-Icon.png One-Use-Icon.pngBag - 1 Use

A small token worn or carried for its perceived magical influence. Simple in form, its power comes entirely from what has been bound into it.

Base Cost

50 (rc)

Restricted Keywords

Charges

2d6


CoreRuleIcon.png