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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Lounge=
=Vultures Vineyard Lounge=
You walk into the fireplace room and find an area with several worn-out wooden seats.  The fire is burning, and a slight smoke scent impregnates the room. It seems like the perfect area to take a break from the bustle. The whole place is covered in stone and doesn't have any windows to help people get warm. This town can be cold at times, so it isn't surprising.
[[File:Time-Icon.png|40px]] As you settle into the Vulture's Vineyard Lounge, two large couches and a scattering of comfy chairs invite you to sink in and stay awhile, each paired with a small side table just right for a drink within easy reach. The walls are hung with tapestries of every size, some tracing the town's history, others depicting mythical creatures and legends from far off lands. At the room's heart stands a grand stone fireplace, its mantel crowned by a stained glass window bearing the Lodge's own crest, throwing colored light across the room whenever the fire catches it right. A large window along the back wall looks out over the grass lawn, letting daylight spill in to compete with the fire's glow. Whatever else weighs on a traveler's mind, it's hard not to feel a sense of comfort and belonging here.


Someone seems to always be around this place, so you're never really alone. You can choose to sit for a while, take a break and interact with them, or you can continue walking through the lodge and see if there's something more interesting.
==Event==
Roll 1d6.
*'''On a 5:''' A log cracks loud in the fireplace, sending embers scattering toward the rug. Make a Reflex(1). Success: caught before it scorches anything. Failure: a small burn mark joins the room's decor.
*'''On a 6:''' For a moment the flames catch the stained glass crest just right, throwing colored light across the room in a way that feels almost deliberate. Make a Luck(1). Success: a shape in the shifting light seems to point somewhere, as if trying to tell you something. Failure: just firelight, and the moment passes.


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll x times on this table ignoring duplicates
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
| '''1''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''1''' || [[Daphne Brightledger|<span style="color:#A6932B">'''Daphne Brightledger</span>]]
|-
|-
| '''2''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''2''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
Line 25: Line 28:
==Travel Locations==
==Travel Locations==
*South '''[[CCVV-0090|Reception Desk]]'''
*South '''[[CCVV-0090|Reception Desk]]'''
 
*Go Upstairs '''[[CCVV-0098|Guest Hallway]]'''


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__
__NOTOC__

Latest revision as of 14:50, 4 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard Lounge

Time-Icon.png As you settle into the Vulture's Vineyard Lounge, two large couches and a scattering of comfy chairs invite you to sink in and stay awhile, each paired with a small side table just right for a drink within easy reach. The walls are hung with tapestries of every size, some tracing the town's history, others depicting mythical creatures and legends from far off lands. At the room's heart stands a grand stone fireplace, its mantel crowned by a stained glass window bearing the Lodge's own crest, throwing colored light across the room whenever the fire catches it right. A large window along the back wall looks out over the grass lawn, letting daylight spill in to compete with the fire's glow. Whatever else weighs on a traveler's mind, it's hard not to feel a sense of comfort and belonging here.

Event

Roll 1d6.

  • On a 5: A log cracks loud in the fireplace, sending embers scattering toward the rug. Make a Reflex(1). Success: caught before it scorches anything. Failure: a small burn mark joins the room's decor.
  • On a 6: For a moment the flames catch the stained glass crest just right, throwing colored light across the room in a way that feels almost deliberate. Make a Luck(1). Success: a shape in the shifting light seems to point somewhere, as if trying to tell you something. Failure: just firelight, and the moment passes.

Local Gathering

Roll x times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Daphne Brightledger
2 Person
3 Person
4 Person
5 Person
6 Person

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************