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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Lodge Guest Hallway=
=Vultures Vineyard Lodge Guest Hallway=
[[File:Time-Icon.png|40px]] As you walk through the Vultures Vineyard Lodge Guest Hallway, you will notice the long and narrow space that extends in front of you. The walls are made of oak planks, and there are several oak doors scattered along the hallway. Each door has its own unique style, with various engravings and patterns carved into the wood. The hallway is dimly lit, with lanterns hanging from the ceiling providing just enough light to see where you're going.
[[File:Time-Icon.png|40px]] As you walk through the Vultures Vineyard Lodge Guest Hallway, the long, narrow space stretches out ahead, oak-paneled walls close on either side making the whole hallway feel tighter than it really is. Oak doors line the corridor, each engraved with its own pattern, and lanterns hang from the ceiling casting just enough light to see by. The walls are thinner than they look. Passing by someone else's door feels like an intrusion, every laugh, argument, and quiet moment from inside carrying out into the hall as if there were no door there at all.


One of the doors in the hallway leads to your guest room, and you can't help but feel excited as you approach it. As you walk down the hallway, you can hear the soft sound of footsteps coming from other rooms, but the space is otherwise quiet and peaceful. You can't help but admire the craftsmanship that went into constructing this part of the lodge, and you can't wait to see what's behind the door to your room.
One of these doors leads to your own room, and you can't help but feel a flicker of excitement as you approach it. Whatever's happening behind the others is none of your business, you tell yourself, right up until you hear something you can't quite un-hear.
 
==Event==
Roll 1d6 on a 6, for a moment you catch a sound from behind one of the doors, impossible to un-hear. Roll again below.
 
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Sound
|-
| '''1''' || Laughter, warm and easy, hushed quickly like someone remembered where they were.
|-
| '''2''' || Someone crying softly, then silence.
|-
| '''3''' || A heated argument between what sounds like two lovers, the words too muffled to make out.
|-
| '''4''' || Hushed giggling and the creak of a bed, followed by an embarrassed silence when footsteps pass.
|-
| '''5''' || Someone singing quietly to themselves, off-key but content.
|-
| '''6''' || Rhythmic snoring, entirely unremarkable.
|}


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll x times on this table ignoring duplicates
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
Line 28: Line 47:


==Travel Locations==
==Travel Locations==
*Down Stairs''' [[CCVV-0090|Reception Desk]]'''
*Down Stairs to the '''[[CCVV-0091|Lounge]]'''


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__
__NOTOC__

Revision as of 15:29, 5 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard Lodge Guest Hallway

Time-Icon.png As you walk through the Vultures Vineyard Lodge Guest Hallway, the long, narrow space stretches out ahead, oak-paneled walls close on either side making the whole hallway feel tighter than it really is. Oak doors line the corridor, each engraved with its own pattern, and lanterns hang from the ceiling casting just enough light to see by. The walls are thinner than they look. Passing by someone else's door feels like an intrusion, every laugh, argument, and quiet moment from inside carrying out into the hall as if there were no door there at all.

One of these doors leads to your own room, and you can't help but feel a flicker of excitement as you approach it. Whatever's happening behind the others is none of your business, you tell yourself, right up until you hear something you can't quite un-hear.

Event

Roll 1d6 on a 6, for a moment you catch a sound from behind one of the doors, impossible to un-hear. Roll again below.

Roll 1d6 Sound
1 Laughter, warm and easy, hushed quickly like someone remembered where they were.
2 Someone crying softly, then silence.
3 A heated argument between what sounds like two lovers, the words too muffled to make out.
4 Hushed giggling and the creak of a bed, followed by an embarrassed silence when footsteps pass.
5 Someone singing quietly to themselves, off-key but content.
6 Rhythmic snoring, entirely unremarkable.

Local Gathering

Roll x times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Person
2 Person
3 Person
4 Person
5 Person
6 Cinnamon Turtlebeam

Conditional Actions

Access requires an Iron Lodge Key, available from Daphne Brightledger at the Reception Desk.

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************