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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vultures Vineyard Lodge Guest Hallway=
=Vultures Vineyard Lodge Guest Hallway=
[[File:Time-Icon.png|40px]]
[[File:Time-Icon.png|40px]] As you walk through the Vultures Vineyard Lodge Guest Hallway, the long, narrow space stretches out ahead, oak-paneled walls close on either side making the whole hallway feel tighter than it really is. Oak doors line the corridor, each engraved with its own pattern, and lanterns hang from the ceiling casting just enough light to see by. The walls are thinner than they look. Passing by someone else's door feels like an intrusion, every laugh, argument, and quiet moment from inside carrying out into the hall as if there were no door there at all.
 
One of these doors leads to your own room, and you can't help but feel a flicker of excitement as you approach it. Whatever's happening behind the others is none of your business, you tell yourself, right up until you hear something you can't quite un-hear.
 
==Event==
Roll 1d6 on a 4+, for a moment you catch a sound from behind one of the doors, impossible to un-hear. Roll again below.
 
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Sound
|-
| '''1''' || Laughter, warm and easy, hushed quickly like someone remembered where they were.
|-
| '''2''' || Someone crying softly, then silence.
|-
| '''3''' || A heated argument between what sounds like two lovers, the words too muffled to make out.
|-
| '''4''' || Hushed giggling and the creak of a bed, followed by an embarrassed silence when footsteps pass.
|-
| '''5''' || Someone singing quietly to themselves, off-key but content.
|-
| '''6''' || Rhythmic snoring, entirely unremarkable.
|}


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll x times on this table ignoring duplicates
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
Line 18: Line 39:
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''6''' || [[Cinnamon Turtlebeam|<span style="color:#A6932B">'''Cinnamon Turtlebeam</span>]]
|}
|}


==Conditional Actions==
==Conditional Actions==
*If [[Iron Lodge Key]] is in Inventory then West '''[[CCVV-0099|Heroes Room]]'''
*If {{Template:ComboItem |Element = |Material = [[Iron]] |Attribute = |Base = Lodge [[Key]] |Spell = }}. is in Inventory then West '''[[CCVV-0099|Heroes Room]]'''
Access requires an [[Iron Lodge Key]], available from [[Daphne Brightledger]] at the [[CCVV-0090|Reception Desk]].


==Travel Locations==
==Travel Locations==
*Down Stairs''' [[CCVV-0090|Reception Desk]]'''
*Down Stairs to the '''[[CCVV-0091|Lounge]]'''


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__
__NOTOC__

Latest revision as of 15:30, 5 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vultures Vineyard Lodge Guest Hallway

Time-Icon.png As you walk through the Vultures Vineyard Lodge Guest Hallway, the long, narrow space stretches out ahead, oak-paneled walls close on either side making the whole hallway feel tighter than it really is. Oak doors line the corridor, each engraved with its own pattern, and lanterns hang from the ceiling casting just enough light to see by. The walls are thinner than they look. Passing by someone else's door feels like an intrusion, every laugh, argument, and quiet moment from inside carrying out into the hall as if there were no door there at all.

One of these doors leads to your own room, and you can't help but feel a flicker of excitement as you approach it. Whatever's happening behind the others is none of your business, you tell yourself, right up until you hear something you can't quite un-hear.

Event

Roll 1d6 on a 4+, for a moment you catch a sound from behind one of the doors, impossible to un-hear. Roll again below.

Roll 1d6 Sound
1 Laughter, warm and easy, hushed quickly like someone remembered where they were.
2 Someone crying softly, then silence.
3 A heated argument between what sounds like two lovers, the words too muffled to make out.
4 Hushed giggling and the creak of a bed, followed by an embarrassed silence when footsteps pass.
5 Someone singing quietly to themselves, off-key but content.
6 Rhythmic snoring, entirely unremarkable.

Local Gathering

Roll x times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Person
2 Person
3 Person
4 Person
5 Person
6 Cinnamon Turtlebeam

Conditional Actions

Access requires an Iron Lodge Key, available from Daphne Brightledger at the Reception Desk.

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************