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{{Template:CCVV Header}}
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==Entrance to Vulture's Vineyard Lodge==
=Entrance to Vulture's Vineyard Lodge=
[[File:Time-Icon.png|40px]] As you approach Vulture's Vineyard Lodge, the building's façade is old and worn but exudes a warm charm that draws you in. Stone makes up most of its two stories, patched in places with newer mortar, with dark wooden trim around the doors and windows. Worn stone steps lead up to a wide deck that wraps around the building, and beside them stands a wooden log sign, its face hand-carved: Welcome to the Vulture's Vineyard Lodge.


The entrance to Vulture's Vineyard Lodge is constantly surrounded by people from all corners of the world, being the preferred meeting place by most people due to the comfort it offers. Although the flow of people is high, the real experience is inside the place. You will find a couple of tables to sit on this area, where a halfling known as "Ash" will likely try to trick you into playing a round of cards with him.  
A sense of excitement builds in you as you climb the stairs. The deck boards are worn pale in a path from the steps to the heavy front door, which stands propped open in fair weather. A pair of rocking chairs sits near the rail, one angled to watch the road, and the smell of pipe smoke seems soaked into the timber itself. Whatever brings travelers over the pass, sooner or later they all cross this deck, and the deck remembers every one of them.


The façade of the Vulture's Vineyard Lodge is made of stone and has two visible windows that gossip you a bit of what it is like on the inside. Despite that, the whole place gives a sensation of protection and relaxation that no other place within the Vulture's Vineyard Town will give you... or at least that's what everyone believes.  
==Event==
Roll 1d6 on a 6, You reach for the heavy front door and it doesn't budge. Someone inside has accidentally thrown the latch. Choose one way in:
*'''Wave someone down:''' Make a Social(1). On a success, a guest passing the front window spots you and lifts the latch with an apologetic shrug. On a failure, you're left knocking until someone finally wanders by, add 1 [[File:Time-Icon.png|40px]].
*'''Pick the lock:''' Make a Reflex(2). On a success, the old latch gives with a soft click. On a failure, you fumble at it long enough to draw a raised eyebrow from a window above, add 1 [[File:Time-Icon.png|40px]].
*'''Cast a spell:''' A spell that can open locks, such as [[Arcane Seal]], follows its own rules.


=== Interesting people ===
==Local Gathering==
You will constantly see people going in and out of the Vulture's Vineyard Lodge. However, some people tend to stay around the area due to the high number of people that this place receives on a daily basis, each one for their own reasons.
Roll x times on this table ignoring duplicates
 
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
* '''One-eyed Ash''': This halfling is a mystery to everyone in town. No one knows where he came from, but he seems to be an aficionado of card games. He's wearing a brown suit, and eye patch and is always barefoot. So, his appearance isn't exactly what draws people to him. If you get near him, he will try to trick you into getting to play a game of whatever comes to his mind first. Despite having one eye, his vision is stunning and is willing to do whatever it takes to take every penny out of your pockets. That only if Magnolia doesn't ruin his plans.
! Roll 1d6 !! Townsfolk
* '''Magnolia''': This human little girl is always near the area playing with the flowers. Her parents often scold her for talking to strangers, but she always try her best to stop Ash from scamming people. She will always say hi with the brightest smile you'll ever see.
|-
| '''1''' - '''3''' || [[Johnny Angel|<span style="color:#A6932B">'''Johnny Angel</span>]]
|-
| '''4''' || [[Daphne Brightledger|<span style="color:#A6932B">'''Daphne Brightledger</span>]]
|-
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|}


==Travel Locations==
==Travel Locations==
*North '''[[CCVV-0090]]'''
*North to the '''[[CCVV-0090|Reception Desk]]'''
*South '''[[CCVV-0079]]'''
*South out to '''[[CCVV-0079|Town Center]]'''


{{Template:CCVV Footer}}
{{Template:CCVV Footer}}
[[Category:CCVV-Location]]
[[Category:CCVV-Location]]
__NOTOC__

Latest revision as of 14:15, 7 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Entrance to Vulture's Vineyard Lodge

Time-Icon.png As you approach Vulture's Vineyard Lodge, the building's façade is old and worn but exudes a warm charm that draws you in. Stone makes up most of its two stories, patched in places with newer mortar, with dark wooden trim around the doors and windows. Worn stone steps lead up to a wide deck that wraps around the building, and beside them stands a wooden log sign, its face hand-carved: Welcome to the Vulture's Vineyard Lodge.

A sense of excitement builds in you as you climb the stairs. The deck boards are worn pale in a path from the steps to the heavy front door, which stands propped open in fair weather. A pair of rocking chairs sits near the rail, one angled to watch the road, and the smell of pipe smoke seems soaked into the timber itself. Whatever brings travelers over the pass, sooner or later they all cross this deck, and the deck remembers every one of them.

Event

Roll 1d6 on a 6, You reach for the heavy front door and it doesn't budge. Someone inside has accidentally thrown the latch. Choose one way in:

  • Wave someone down: Make a Social(1). On a success, a guest passing the front window spots you and lifts the latch with an apologetic shrug. On a failure, you're left knocking until someone finally wanders by, add 1 Time-Icon.png.
  • Pick the lock: Make a Reflex(2). On a success, the old latch gives with a soft click. On a failure, you fumble at it long enough to draw a raised eyebrow from a window above, add 1 Time-Icon.png.
  • Cast a spell: A spell that can open locks, such as Arcane Seal, follows its own rules.

Local Gathering

Roll x times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 - 3 Johnny Angel
4 Daphne Brightledger
5 Person
6 Person

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************