Category:Bard: Difference between revisions
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==Bard== | ==Bard== | ||
"Every room has a song in it. Most people just aren't listening hard enough." | |||
A bard does not perform for an audience. They perform because the world is full of untranslated languages: the creak of a dungeon door, the silence after a monster stops moving, the exact register of a stranger's laugh when they are hiding something. Music is how a bard reads all of it. | |||
== | They carry their instrument like other classes carry a weapon, because for them it functions like one. Percussion steadies a fight. Strings can repair what the fight broke. Wind can slip past a wandering monster without waking it. Brass puts fear into things that should be afraid. A bard without a song left in them is rare; a bard who will not sing for you is a different kind of warning. | ||
What they gather is not coin or glory. It is information, atmosphere, leverage. Ask a bard what they know about a place and they will tell you about the sound of it, which will tell you everything. | |||
==Abilities== | |||
A Bard may perform '''3 Songs per day'''. Track uses in the boxes below. | |||
{| class="wikitable" style="text-align:center;" | |||
! Song 1 !! Song 2 !! Song 3 | |||
|- | |||
| ☐ || ☐ || ☐ | |||
|} | |||
All Song uses reset after a [[Rest and Recovery|Darkfall]] rest or resting in Town. | |||
Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain. | |||
Songs are organized by '''Music Type'''. See [[:Category:Song|Songs]] for the full list by Music Type. | |||
==Primary Attribute:== | |||
*[[Reflex]] | *[[Reflex]] | ||
*[[Social]] | *[[Social]] | ||
==Items== | |||
*[[Bard Random Item Table]] | |||
==See Also== | ==See Also== | ||
[[HERO-202|Table 202: Bard Pack]] | *[[HERO-200|Table 200: Hero Class]] | ||
*[[HERO-202|Table 202: Bard Pack]] | |||
*[[:Category:Song|Songs]] | |||
__NOTOC__ | |||
{{Template:Core Rule Footer}} | {{Template:Core Rule Footer}} | ||
{{Template:Game Master Category}} | {{Template:Game Master Category}} | ||
Latest revision as of 15:42, 28 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
Bard
"Every room has a song in it. Most people just aren't listening hard enough."
A bard does not perform for an audience. They perform because the world is full of untranslated languages: the creak of a dungeon door, the silence after a monster stops moving, the exact register of a stranger's laugh when they are hiding something. Music is how a bard reads all of it.
They carry their instrument like other classes carry a weapon, because for them it functions like one. Percussion steadies a fight. Strings can repair what the fight broke. Wind can slip past a wandering monster without waking it. Brass puts fear into things that should be afraid. A bard without a song left in them is rare; a bard who will not sing for you is a different kind of warning.
What they gather is not coin or glory. It is information, atmosphere, leverage. Ask a bard what they know about a place and they will tell you about the sound of it, which will tell you everything.
Abilities
A Bard may perform 3 Songs per day. Track uses in the boxes below.
| Song 1 | Song 2 | Song 3 |
|---|---|---|
| ☐ | ☐ | ☐ |
All Song uses reset after a Darkfall rest or resting in Town.
Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain.
Songs are organized by Music Type. See Songs for the full list by Music Type.
Primary Attribute:
Items
See Also
| Any links Below this line are for Game Master only, Click at your own Risk |
Pages in category "Bard"
The following 7 pages are in this category, out of 7 total.