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==Paladin==
==Paladin==
*A holy Knight.
 
*A Knight renowned for heroism and chivalry.
Paladins are different from fighters, for they believe that fighting doesn’t always have to be the answer to a war’s end. Fighting alongside clerics, they have also become the guardians of their deities’ beliefs, which may explain their knowledge of cleric spells. While they are known as chivalrous and heroic, it may be difficult to lead them, especially if one’s plans go against their very beliefs.  
*A Champion of a cause.
 
*Can cast [[:Category:Cleric|Cleric]] Spells
They don’t answer to intimidation or strength, nor are they impressed with your wits and charisma. For paladins, they fight to preserve their faith–that the cause they are battling for should be humanity’s top concern. While some may admire their headstrong personalities, some may be wary of paladins.
 
After all, heroism and chivalry are merely subjective to the cause that they believe is right to follow.


==Primary Attribute:==
==Primary Attribute:==

Revision as of 02:28, 2 September 2021

Dicey Dangers, Core Rule Game by Joel Hills

Paladin

Paladins are different from fighters, for they believe that fighting doesn’t always have to be the answer to a war’s end. Fighting alongside clerics, they have also become the guardians of their deities’ beliefs, which may explain their knowledge of cleric spells. While they are known as chivalrous and heroic, it may be difficult to lead them, especially if one’s plans go against their very beliefs.

They don’t answer to intimidation or strength, nor are they impressed with your wits and charisma. For paladins, they fight to preserve their faith–that the cause they are battling for should be humanity’s top concern. While some may admire their headstrong personalities, some may be wary of paladins.

After all, heroism and chivalry are merely subjective to the cause that they believe is right to follow.

Primary Attribute:

See Also

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