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==Alchemist==
==Alchemist==
"The instability of the mind only leads to the explosiveness of practice."  
"The instability of the mind only leads to the explosiveness of practice."


When they are not busy concocting life-changing elixirs, alchemists spend their days out in the fields admiring the little details of nature. From the sap of the trees to the little pebbles down the pond, they draw their energy for transformation from the very core of nature and utilize it to fashion protective charms and curses. What lies ignored is a treasure to be transformed after all. That is why they’re known as the more dangerous class, usually more isolated from the other classes despite their high positions in society.  
An alchemist does not merely study the world; they take it apart and put it back together differently. They are found at the edges of forests at dawn, scraping resin from bark, cataloguing minerals from riverbeds, pressing petals into notebooks that would terrify a layperson. Everything they gather becomes something else in their hands: a draught that sharpens the senses, a binding that makes iron hold like something older and stronger than iron.


Some may say they’re too powerful for their own good, that their powers could make them increasingly unstable throughout the years, but they’re wrong. Becoming an alchemist includes a deep understanding of what your mind could bring and where your abilities may take you. That understanding is what makes them a force to be reckoned with.
Their relationship with Enchanting magic is not incidental. To an alchemist, potion-brewing and item-enchantment are the same discipline expressed differently. One transformation is temporary; the other is permanent. Both require the same obsessive precision, the same respect for what a substance can bear before it breaks.
 
They are isolated by reputation as much as by habit. Other classes trust them when they need something. They trust nobody in return. That, too, is part of the practice.
 
==Abilities==
===Cauldron Codex===
The Alchemist maintains a '''Cauldron Codex''': a personal record of every Elemental Prefix and Spell they have learned to brew. The Codex does not occupy a Bag slot. It begins empty and grows through play.
 
To add an entry to the Codex, the Alchemist must '''Extract''' a known item. Extracting destroys the item permanently. On destruction, its Elemental Prefix is added to the Codex as an Oil formula, or its Spell is added as a Potion formula. An item with neither an Elemental Prefix nor a Spell cannot be Extracted.
 
The Alchemist may only brew Oils and Potions that appear in their Codex.
 
===Brew===
Once per day, the Alchemist may brew up to '''3 items''' total from their Cauldron Codex. The 3 uses are a shared pool across both types. Unused brews carry over; they do not reset.
 
The Alchemist may brew any combination of [[Oil|Oils]] and [[Potion|Potions]] from their Codex.
 
{| class="wikitable" style="text-align:center;"
! Brew 1 !! Brew 2 !! Brew 3
|-
| ☐ || ☐ || ☐
|}


==Primary Attribute:==
==Primary Attribute:==
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*[[HERO-200|Table 200: Hero Class]]
*[[HERO-200|Table 200: Hero Class]]
*[[HERO-201|Table 201: Alchemist Pack]]
*[[HERO-201|Table 201: Alchemist Pack]]
*[[Oil]]
*[[Potion]]


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Latest revision as of 14:54, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Alchemist

"The instability of the mind only leads to the explosiveness of practice."

An alchemist does not merely study the world; they take it apart and put it back together differently. They are found at the edges of forests at dawn, scraping resin from bark, cataloguing minerals from riverbeds, pressing petals into notebooks that would terrify a layperson. Everything they gather becomes something else in their hands: a draught that sharpens the senses, a binding that makes iron hold like something older and stronger than iron.

Their relationship with Enchanting magic is not incidental. To an alchemist, potion-brewing and item-enchantment are the same discipline expressed differently. One transformation is temporary; the other is permanent. Both require the same obsessive precision, the same respect for what a substance can bear before it breaks.

They are isolated by reputation as much as by habit. Other classes trust them when they need something. They trust nobody in return. That, too, is part of the practice.

Abilities

Cauldron Codex

The Alchemist maintains a Cauldron Codex: a personal record of every Elemental Prefix and Spell they have learned to brew. The Codex does not occupy a Bag slot. It begins empty and grows through play.

To add an entry to the Codex, the Alchemist must Extract a known item. Extracting destroys the item permanently. On destruction, its Elemental Prefix is added to the Codex as an Oil formula, or its Spell is added as a Potion formula. An item with neither an Elemental Prefix nor a Spell cannot be Extracted.

The Alchemist may only brew Oils and Potions that appear in their Codex.

Brew

Once per day, the Alchemist may brew up to 3 items total from their Cauldron Codex. The 3 uses are a shared pool across both types. Unused brews carry over; they do not reset.

The Alchemist may brew any combination of Oils and Potions from their Codex.

Brew 1 Brew 2 Brew 3

Primary Attribute:

Items

See Also


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Subcategories

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Pages in category "Alchemist"

The following 5 pages are in this category, out of 5 total.