Category:Bard: Difference between revisions
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*[[HERO-200|Table 200: Hero Class]] | *[[HERO-200|Table 200: Hero Class]] | ||
*[[HERO-202|Table 202: Bard Pack]] | *[[HERO-202|Table 202: Bard Pack]] | ||
*[[:Category:Song|Songs]] | |||
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Latest revision as of 15:42, 28 June 2026
| Dicey Dangers, Core Rule | Game by Joel Hills |
Bard
"Every room has a song in it. Most people just aren't listening hard enough."
A bard does not perform for an audience. They perform because the world is full of untranslated languages: the creak of a dungeon door, the silence after a monster stops moving, the exact register of a stranger's laugh when they are hiding something. Music is how a bard reads all of it.
They carry their instrument like other classes carry a weapon, because for them it functions like one. Percussion steadies a fight. Strings can repair what the fight broke. Wind can slip past a wandering monster without waking it. Brass puts fear into things that should be afraid. A bard without a song left in them is rare; a bard who will not sing for you is a different kind of warning.
What they gather is not coin or glory. It is information, atmosphere, leverage. Ask a bard what they know about a place and they will tell you about the sound of it, which will tell you everything.
Abilities
A Bard may perform 3 Songs per day. Track uses in the boxes below.
| Song 1 | Song 2 | Song 3 |
|---|---|---|
| ☐ | ☐ | ☐ |
All Song uses reset after a Darkfall rest or resting in Town.
Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain.
Songs are organized by Music Type. See Songs for the full list by Music Type.
Primary Attribute:
Items
See Also
| Any links Below this line are for Game Master only, Click at your own Risk |