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Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain.
Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain.


Songs are organized by '''Music Type'''. Each type requires a specific instrument equipped in a [[:Category:Bag|Bag]] slot, except '''Singing''', which requires no instrument.
Songs are organized by '''Music Type'''. See [[:Category:Song|Songs]] for the full list by Music Type.
 
===Percussion===
Requires a [[Drum]] equipped.
{| class="wikitable"
! Song !! Effect
|-
| [[Chant of Battle]] || +1/2/3 white Attack dice this encounter
|-
| [[War Cadence]] || +1/2/3 white Defense dice this encounter
|-
| [[Rhythm of Endurance]] || Remove 1/2/3 Threat Dice from the current pool
|}
 
===String===
Requires a [[Lute]], [[Harp]], or [[Lyre]] equipped.
{| class="wikitable"
! Song !! Effect
|-
| [[Hymn of Restoration]] || Restore 1/2/3 Health (outside of combat)
|-
| [[Ballad of Clarity]] || +1/2/3 white dice to the next Mind Skill Check
|-
| [[Serenade of Fortune]] || +1/2/3 white dice to the next Luck Skill Check
|}
 
===Wind===
Requires [[Pipes]] or a [[Whistle]] equipped.
{| class="wikitable"
! Song !! Effect
|-
| [[March of the Swift]] || Reduce Time box cost of this action by 1/2/3 boxes
|-
| [[Breath of Vigilance]] || +1/2/3 white dice to the next Reflex Skill Check
|-
| [[Piping of the Veil]] || Skip Wandering Monster check; 5+ also removes a Threat Die
|}
 
===Brass===
Requires a [[Horn]] equipped.
{| class="wikitable"
! Song !! Effect
|-
| [[Fanfare of Dread]] || Monster loses 1/2/3 white Attack dice this encounter
|-
| [[Rallying Call]] || Restore 1/2/3 charges to any one equipped item
|-
| [[Horn of Valor]] || Reroll 1/2/3 Attack dice after rolling
|}
 
===Singing===
No instrument required.
{| class="wikitable"
! Song !! Effect
|-
| [[Enchanting Aria]] || +1/2/3 white dice to the next Social Skill Check
|-
| [[Song of Courage]] || +1/2/3 white dice to a triggering Body or Mind hazard check
|-
| [[Lullaby of the Deep]] || Improve monster Reaction 1/2 steps; 5+ exit room without combat
|}


==Primary Attribute:==
==Primary Attribute:==

Revision as of 15:31, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Bard

"Every room has a song in it. Most people just aren't listening hard enough."

A bard does not perform for an audience. They perform because the world is full of untranslated languages: the creak of a dungeon door, the silence after a monster stops moving, the exact register of a stranger's laugh when they are hiding something. Music is how a bard reads all of it.

They carry their instrument like other classes carry a weapon, because for them it functions like one. Percussion steadies a fight. Strings can repair what the fight broke. Wind can slip past a wandering monster without waking it. Brass puts fear into things that should be afraid. A bard without a song left in them is rare; a bard who will not sing for you is a different kind of warning.

What they gather is not coin or glory. It is information, atmosphere, leverage. Ask a bard what they know about a place and they will tell you about the sound of it, which will tell you everything.

Abilities

A Bard may perform 3 Songs per day. Track uses in the boxes below.

Song 1 Song 2 Song 3

All Song uses reset after a Darkfall rest or resting in Town.

Each Song counts as 1 use regardless of which Song is performed. The Bard may perform the same Song multiple times in a day as long as uses remain.

Songs are organized by Music Type. See Songs for the full list by Music Type.

Primary Attribute:

Items

See Also


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Subcategories

This category has only the following subcategory.

Pages in category "Bard"

The following 5 pages are in this category, out of 5 total.