Charm: Difference between revisions

From Dicey Dangers Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 2: Line 2:
==Charm==
==Charm==
{{Template:Charm}}
{{Template:Charm}}
A small token worn or carried for its perceived magical influence. Simple in form, its power comes entirely from what has been bound into it.


==Base Cost==
==Base Cost==
50 (rc)  
50 (rc)


==Restricted Keywords==
==Restricted Keywords==
Line 19: Line 20:


==Charges==
==Charges==
1 Use
2d6


__NOTOC__
{{Template:Core Rule Footer}}
{{Template:Core Rule Footer}}
__NOTOC__
[[Category:Core Rule]]
[[Category:Core Rule]]
[[Category:Base Item]]
[[Category:Bag]]
[[Category:Bag]]
[[Category:Jewelry]]
[[Category:Jewelry]]
[[Category:Alchemist]]
[[Category:Bard]]
[[Category:Cleric]]
[[Category:Fighter]]
[[Category:Gambler]]
[[Category:Paladin]]
[[Category:Rogue]]
[[Category:Sorcerer]]
[[Category:Swashbuckler]]
[[Category:Wizard]]

Latest revision as of 14:19, 1 July 2026

Dicey Dangers, Core Rule Game by Joel Hills

Charm

Charm--Jewlery-Icon.png One-Use-Icon.pngBag - 1 Use

A small token worn or carried for its perceived magical influence. Simple in form, its power comes entirely from what has been bound into it.

Base Cost

50 (rc)

Restricted Keywords

Charges

2d6


CoreRuleIcon.png