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  • 03:23, 5 August 2026CCVV-5088 (hist | edit) ‎[970 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Fluent in the Same Language== 40px Eramacosta doesn't so much look at your outfit as read it, top to bottom, the way someone reads a letter from a friend they've been waiting to hear from. Fashionista isn't a coincidence to her, it's a whole shared language, and she's delighted to find someone else fluent in the same language. She produces two pieces from what appears to be nowhere at all, already held out like she's bee...")
  • 01:21, 5 August 2026Nestra Hollick (hist | edit) ‎[1,826 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Nestra Hollick== Nestra Hollick is Marra Vex's apprentice, and she apologizes for things that don't need apologizing for. Drop a tool, misjudge a measurement, hesitate half a second too long, and she's already saying sorry before anyone's said a word to her. It would be easy to mistake her for genuinely unsure of herself, and around people, sometimes she is. Around the work, she isn't. Watch her when she thinks nobody's paying attention and...")
  • 01:21, 5 August 2026Marra Vex (hist | edit) ‎[2,149 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Marra Vex== Marra Vex works the reclaimed cellars and back galleries beneath the Lodge alongside Grog Trebonk, and she's the closest thing Vulture's Vineyard has to a foreman. Solidly built, forearms roped with real muscle, skin weathered by years in the sun and at the forge. She wears grease-stained overalls over a shirt gone dark at the collar and cuffs, boots built for work and not for looking at, dark hair escaping a practical ponytail...")
  • 01:20, 5 August 2026Eramacosta (hist | edit) ‎[4,226 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Eramacosta== Eramacosta does not arrive at the Ballroom so much as happen to it. One moment the room is doing its ordinary evening business, the next there's a ripple through the crowd, the music stumbles half a beat, and a Silkwoven Chaos Sorcerer is standing in the middle of the floor in something nobody in Vulture's Vineyard has ever seen fabric do before, clearly delighted that you noticed. She is enormous fun and e...")
  • 01:19, 5 August 2026Jorvan Quill (hist | edit) ‎[2,409 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Jorvan Quill== Nobody voted for him. He just decided he was in charge of town relations, and nobody's bothered to correct him. Jorvan Quill has appointed himself Vulture's Vineyard's spokesperson, greeter, and self-styled negotiator of trade, and he treats every one of those imaginary titles with the full weight of a coronation. He's in his late forties, still handsome in a well-maintained way, though crow's feet have started creeping at the c...")
  • 15:11, 3 August 2026CCVV-5086 (hist | edit) ‎[1,177 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Grog Extends the Kind of Courtesy He Doesn't Give Freely== 40px Grog runs a house with rules and enforces them with a stillness that ends conversations before they start. Noble doesn't test that stillness, the bearing alone reads as someone who was raised to respect a house's rules without needing them explained, and Grog's whole posture eases in response. "You carry yourself like the old families used to, back before mo...")
  • 15:11, 3 August 2026CCVV-5085 (hist | edit) ‎[648 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Deed Feels Like It Was Always Yours== 40px Any Hero who's earned this place feels the pride of it standing in the doorway. Noble feels something closer to recognition, like a name on a deed is simply how the world was always going to describe you, and the quiet of your own garden path settles over you like a coat that already fits. '''Result:''' Your next Fast Rest here refreshes an additional Once per Day ability of...")
  • 15:11, 3 August 2026CCVV-5084 (hist | edit) ‎[941 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Hettie Trusts Your Eye Over Her Own Stories== 40px Hettie can't sell a button without a five minute story attached. For a OneEye Hero, she cuts the story short partway through, watching the way you scan her shelves, single-eyed and unhurried, missing nothing. "You've got the look of someone who doesn't need me to tell them what's good. Go on, then. Surprise me." Make a Mind(2) check. '''Success:''' You pick out the one...")
  • 15:10, 3 August 2026CCVV-5083 (hist | edit) ‎[710 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==One Eye Reads the Whole Room== 40px The chalk circles here hide beneath the sawdust, easy to miss with two working eyes doing the usual thing, splitting attention, second-guessing shadows. OneEye doesn't have that problem. One good eye, trained hard to compensate for the one it lost, takes in the whole disturbed ritual space in a single sweep. '''Result:''' Your first Luck Skill Check this visit in this room is treated a...")
  • 15:10, 3 August 2026CCVV-5082 (hist | edit) ‎[1,077 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Selena Finally Meets Someone Who Appraises Back== 40px Selena can't stop pricing people's gear at a glance, an old habit from years running the sales pile. Numismatics Heroes do it right back to her, and for once she's on the receiving end of the estimate instead of handing one out. "Those boots would bring forty, if you ever tire of them." A pause. "...You were about to say the same thing about my crate, weren't you."...")
  • 15:10, 3 August 2026CCVV-5081 (hist | edit) ‎[1,036 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Rook Actually Looks at You Twice== 40px Rook doesn't react to strange requests, doesn't react to much of anything. Numismatics gets a second look anyway, because you're not eyeing the enchanted steel like everyone else, you're eyeing the coin in Rook's own till, and that's apparently new. Rook says nothing. Rook slides the till a half inch closer. '''If you ask to see the old coin:''' Rook lets you look, unblinking, and...")
  • 15:09, 3 August 2026CCVV-5080 (hist | edit) ‎[1,411 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Mizubi Plays to You Specifically== 40px Mizubi's shows land for everyone, light and shape folding into something close to language. For a Musician Hero, he angles the performance differently, hands moving like he's conducting rather than conjuring, and it's clear partway through that this one's a duet whether you meant to join or not. Make a Mind(2) check. '''Success:''' You catch the rhythm he's laying down and answer...")
  • 15:08, 3 August 2026CCVV-5079 (hist | edit) ‎[875 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Crest Points Somewhere, Just for You== 40px The stained glass crest above the Lounge fireplace throws colored light for anyone, but Musician catches the pattern in it, a rhythm in the way the shapes shift, almost like the room is keeping time. Make a Luck(2) check instead of the room's usual (1). '''Success:''' The shape in the shifting light resolves into something closer to a melody than a message, and you find yo...")
  • 15:08, 3 August 2026CCVV-5078 (hist | edit) ‎[1,038 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Armondo Pulls Up a Second Stool Without Asking== 40px Armondo pulls a stool up for anyone who looks like they need to sit a while. For a Banqueter Hero, he doesn't wait for you to look like anything, he just knows, the way he knows a dish is right the first time, and the stool's out before you've said a word. "Sit, Dwa. Kitchen's not really a kitchen without somebody at the table." Make a Social(2) check. '''Success:''...")
  • 15:08, 3 August 2026CCVV-5077 (hist | edit) ‎[720 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Catch Biscuit Without Even Trying== 40px Anyone in the kitchen when the pen latch gives way needs a steady hand to catch Biscuit before she reaches the Dining Room. Banqueter doesn't need a steady hand, you're already halfway to the door with a plate in reserve, because feeding a room full of hungry mouths, pig included, is just what you do. '''Result:''' Skip the Reflex(1) check entirely. Biscuit is caught before sh...")
  • 15:08, 3 August 2026CCVV-5076 (hist | edit) ‎[940 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Pip Recognizes a Fellow Lucky One== 40px Pip decorates gear for anyone who'll hold still long enough. For a Fortunate Hero, she stops mid-reach, glitter-flecked fingers hovering, and squints at you like she's checking her own reflection. "You're lucky too! I can always tell. We should be lucky at the same time." '''If you let her decorate something twice:''' She's thrilled, and whatever she presses on gets a double dose...")
  • 15:08, 3 August 2026CCVV-5075 (hist | edit) ‎[651 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Feather Doesn't Even Consider Crumbling== 40px Most Heroes need real luck to keep Faustina's dropped feather from crumbling to ash. Fortunate doesn't need to try, the feather settles into your palm like it was always headed there, warm and steady, no doubt in it at all. '''Result:''' Skip the Luck(1) check entirely. Add a {{Template:ComboItem |Element = |Material = |Attribute = |Base = Feather |Spell = Faustina...")
  • 15:08, 3 August 2026CCVV-5074 (hist | edit) ‎[989 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Old Sacs or Fresh Ones== 40px Some of the egg sacs in this room are old and brittle. Others are still damp and faintly warm. Waverly stands between the two clusters unable to settle on which is actually the safer bet, and the hesitation itself buys you a longer look than most Heroes ever get. '''If you check the old, brittle sacs:''' They're exactly as harmless as they look, and picking through them turns up something sm...")
  • 15:08, 3 August 2026CCVV-5073 (hist | edit) ‎[1,184 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Can't Decide Whether to Look Closer== 40px Most Heroes give the fermentation vats one wary look and move on. Waverly can't quite manage that, torn between the smell of rot warning you off and the strange pull of whatever's still fermenting after all these years, and you find yourself lingering at the edge of the barrels far longer than seems wise. '''If you finally step closer:''' Whatever's in the muck notices the a...")
  • 15:08, 3 August 2026CCVV-5072 (hist | edit) ‎[718 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Whatever's Back There Reads You the Same Way== 40px Backing away from the dark corner without drawing its attention takes a steady nerve. Moody's nerve isn't steady, exactly, it's changeable, and whatever's waiting back there seems to find that unpredictability harder to read than fear. Make a Reflex(2) check instead of the room's usual (3). '''Success:''' You back away clean, your own shifting temperament somehow harde...")
  • 15:07, 3 August 2026CCVV-5071 (hist | edit) ‎[772 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Your Mood Shifts With the Tower's== 40px The tower of webbing has a mood of its own, wonder and dread woven together load-bearing through the mass. Moody doesn't fight that mood the way a steadier Hero would, you match it, shift for shift, and something about matching it makes the climb read differently. Make a Reflex(2) check instead of the room's usual (3). '''Success:''' You climb past the base without incident, your...")
  • 15:06, 3 August 2026CCVV-5070 (hist | edit) ‎[862 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Idris Recognizes Someone Steady== 40px Idris watches most Heroes the way you'd watch something that might startle. Grounded doesn't startle, doesn't flinch at the half-worked-free silk still binding one shoulder, and something in that steadiness gets Idris talking before the usual wary silence sets in. Make a Social(2) check. '''Success:''' Whatever's left of the person under the silk trusts you enough to actually speak...")
  • 15:06, 3 August 2026CCVV-5069 (hist | edit) ‎[697 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Griffin Trusts You With It== 40px Most Heroes need a lucky glance to spot the real feather wedged in the stone griffin's wing. Grounded doesn't need luck, you know stone from something that used to breathe the moment your hand rests on the statue's base, and the feather practically presents itself. '''Result:''' Skip the Mind(1) check entirely. You confirm it, unmistakably a real feather, tucked into an otherwise sol...")
  • 15:06, 3 August 2026CCVV-5068 (hist | edit) ‎[613 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Furnace Burns a Little Brighter For You== 40px Anyone fighting near this furnace's heat picks up an edge from it. Elementalist gets more than an edge, the flame actually leans toward you when you get close, the way a fire leans toward a draft, and the half-formed bottles nearest the furnace mouth seem to soften further just from your presence. '''Result:''' While in this room, your Red Die Attack bonus from the furna...")
  • 15:06, 3 August 2026CCVV-5067 (hist | edit) ‎[744 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Feel the Weird Before It Rises== 40px The vats fermenting here draw a Wine Weird up out of pure intensity, mash and rot and rage. Elementalist feels that intensity as a pressure in the air before anything actually surfaces, the same way you'd feel a storm building. Make a Mind(2) check. '''Success:''' You clock exactly when the vats are about to boil over and get the first strike in before the Weird has fully formed...")
  • 15:06, 3 August 2026CCVV-5066 (hist | edit) ‎[898 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Puckwort Offers a Trade Worth Taking== 40px Puckwort's trade offers are a running joke, a button for a blade, a shoelace for a shield, always declined. For a Dusty Hero, the offer changes, quieter, more careful, the grin dimming just slightly into something almost sincere. "You'd actually want this one. Trust the ring on this." '''If you take the trade:''' Whatever you hand over, Puckwort actually means the exchange thi...")
  • 15:06, 3 August 2026CCVV-5065 (hist | edit) ‎[874 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Caps Turn Toward You Specifically== 40px Every so often, every cap in the ring turns at once toward the dungeon stairs, and none of the three fae so much as glance up. For a Dusty Hero, the caps turn a beat sooner, and one or two of them stay turned toward you a moment longer before swinging back with the rest. Make a Luck(2) check. '''Success:''' Whatever the ring was trying to say, you catch enough of it to matter...")
  • 15:05, 3 August 2026CCVV-5064 (hist | edit) ‎[740 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Arms Never Quite Catch You== 40px The skeletal arms reaching from the bone piles have a rhythm, slow, grasping, easy to underestimate right up until they connect. Nimble reads that rhythm on the first pass and never gives them a second chance. Make a Reflex(2) check. '''Success:''' You move through the whole room like the arms are moving in slow motion, untouched, and something about clearing it so cleanly earns you...")
  • 15:05, 3 August 2026CCVV-5063 (hist | edit) ‎[683 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Twists Don't Slow You Down== 40px The whole point of this stretch is that nobody moves through it quickly, doubled corners and rigged surprises built to wear a Hero down turn by turn. Nimble doesn't wear down. You're already reading the next corner before you've cleared the last one, weight shifted, feet placed like the hallway told you its secret on the way in. '''Result:''' Treat every Reflex(1) or Luck(2) check in...")
  • 15:05, 3 August 2026CCVV-5062 (hist | edit) ‎[829 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Angela Sees You Clearly, for Once== 40px Angela never knows which Angela she'll be when she meets someone, the gentle nurse or the determined one still fighting an old war. For a Starborn Hero, she doesn't have to guess. Something about the wrong-bright catch of your eyes cuts straight through whatever fog usually clouds her sight, and she sees you, entirely, for the first time in longer than she'd care to say. "You're n...")
  • 15:05, 3 August 2026CCVV-5061 (hist | edit) ‎[1,077 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Saul Notices the Thing He Can't Name== 40px Saul has treated more injuries than the Trophy Wall will ever hold, and none of his ledger prepared him for a Starborn Hero's eyes catching the torchlight the way they do. He doesn't flinch, exactly, he's too old a hand for that, but he does pause mid-examination. "Huh. Not sure what to make of that. Pavlossus doesn't usually point me at things I can't fix with a poultice." ''...")
  • 15:04, 3 August 2026CCVV-5060 (hist | edit) ‎[1,125 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Painting by the Door Looks Like Somewhere Else== 40px Every guest notices the painting near the door, a lone figure at a dungeon's threshold, torch raised. Homesick notices the sliver of background the artist left mostly in shadow, a hillside, a rooftop, something that isn't the dungeon at all, and it nags at you the whole time you're trying to rest. '''If you study the painting before you sleep:''' Something about t...")
  • 15:03, 3 August 2026CCVV-5059 (hist | edit) ‎[864 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Know Which Sound Means Home== 40px Everyone who walks this hallway overhears something they weren't meant to. Homesick hears it differently, every sound behind every door reads like it's calling up somewhere far away, a hearth, a voice, a room that isn't this one, and you find yourself stopped outside a door for reasons you can't quite explain. Make a Mind(2) check. '''Success:''' Whatever's behind that door, it isn...")
  • 15:03, 3 August 2026CCVV-5058 (hist | edit) ‎[1,065 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Cinnamon Finally Approves of Something== 40px Cinnamon spends most of her time chasing mud off boots and weapons off the floor. Fashionista gives her nothing to chase, not a bootprint out of place, not a stray thread, and she actually hovers a moment just to admire it before getting back to work. "Well. Somebody in this Lodge has standards." '''If you compliment her own tidiness back:''' She positively glows, darts off,...")
  • 15:03, 3 August 2026CCVV-5057 (hist | edit) ‎[1,142 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Faelan Actually Looks Up== 40px Faelan tests every blade against his own palm and rarely looks at the customer at all. He looks at this one, once, taking in the whole deliberate presentation of you, the cut, the care, the exact right amount of understatement, and gives the smallest nod anyone's ever gotten out of him. He doesn't say anything. He doesn't need to. '''If you nod back and let the moment pass:''' He sets asi...")
  • 15:03, 3 August 2026CCVV-5056 (hist | edit) ‎[867 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Spot the One Crate That's Been Sorted== 40px Most of this room is shattered glass and vinegar rot, sorted with a care that suggests somebody kept coming back long after there was any reason to. Bejeweled doesn't see broken bottles first, you see the one crate stacked differently, the one someone was clearly searching through for something specific and small. Make a Luck(2) check. '''Success:''' Whatever they were lo...")
  • 15:03, 3 August 2026CCVV-5055 (hist | edit) ‎[1,202 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Elowen Stops Mid-Sentence== 40px Elowen corrects everyone's pronunciation without noticing it might be rude. For a Bejeweled Hero, she stops mid-correction entirely, eyes catching on whatever's glinting at your wrist or collar, and for the second time anyone's ever seen, she goes quiet on her own. "That setting. I haven't seen work like that in longer than I'd like to say." '''If you let her examine it:''' She turns it...")
  • 15:03, 3 August 2026CCVV-5054 (hist | edit) ‎[1,196 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Colm Recognizes the Stillness== 40px Colm has sat still in this dark long enough to know real stillness when it walks up to him. Brooding doesn't fidget the way most Heroes do waiting for him to speak, and that, more than anything, is what gets him talking first for once. "You carry it quiet too, then. Good. Loud ones don't last long down here." Make a Social(3) check. Each success adds 1 to your roll on the table below...")
  • 15:03, 3 August 2026CCVV-5053 (hist | edit) ‎[1,029 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Quiet Here Fits You Differently== 40px Most visitors find the House of Sanctuary peaceful. Brooding finds it something closer to familiar, the specific quiet of a place built to hold weight nobody talks about out loud, and you linger by the unfinished pillars longer than you meant to. '''If you sit with the weight instead of praying it away:''' Nobody bothers you. Nobody expects you to explain yourself. When you fina...")
  • 15:02, 3 August 2026CCVV-5052 (hist | edit) ‎[1,386 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Handwriting Tells You More Than the Words Do== 40px Anyone can try to piece together what's left of the note in the dead vintner's hand. Historian reads more than the words, the pressure of the strokes, the places the pen dragged, the difference between a hand writing quickly and a hand writing while afraid. Make a Mind(3) check. '''Success:''' You piece together the fragment, and something in the handwriting itself...")
  • 15:02, 3 August 2026CCVV-5051 (hist | edit) ‎[1,067 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Piper Meets Her Match, Briefly== 40px Piper has an answer for everything on solid ground, and she's used to being the one doing the explaining. Historian throws her off that rhythm entirely, because for once someone else in the room has actually read the source material, and she catches herself mid-sentence, glasses slipping, genuinely delighted rather than impatient. "Oh! You know this one. Go on then, tell me what I go...")
  • 14:45, 3 August 2026CCVV-5050 (hist | edit) ‎[1,069 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Cobb Notices the Same Calluses He's Got== 40px Cobb walks his circuit every evening in boots he barely needs anymore, feet gone tough as leather from decades on the same stretch of ground. He clocks the same toughness in you the moment you fall into step beside him, barefoot and unbothered by the gravel. "Not many keep their boots off out here. Road agrees with you, though." '''If you walk his circuit with him:''' You m...")
  • 14:45, 3 August 2026CCVV-5049 (hist | edit) ‎[835 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Lawn Doesn't Fool Your Feet== 40px Everyone else finds the Grass Lawn peaceful. Barefoot doesn't get fooled by peaceful, not through bare soles, and the ground here reads wrong the same way a too-quiet room reads wrong, still in a way grass left alone never quite manages to be. Make a Mind(2) check. '''Success:''' You place your feet exactly where the lawn's stillness runs deepest and feel something give, just sligh...")
  • 14:44, 3 August 2026CCVV-5048 (hist | edit) ‎[835 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Talek Actually Focuses, Briefly== 40px Talek answers three unrelated questions before the one you asked, for everyone, always. For a Bibulous Hero he skips straight to the point, sliding you his own invention without the usual ramble first. "Man, you'll actually appreciate this one. Nobody around here does." Make a Body(2) check. '''Success:''' You finish it, and Talek looks genuinely pleased for the first time anyone'...")
  • 14:44, 3 August 2026CCVV-5047 (hist | edit) ‎[607 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Smell the Good Bottle Before Anyone Sees It== 40px Most Heroes who spot the intact-label bottle are just lucky. Bibulous doesn't need luck, the good vintage has a smell that cuts through the vinegar reek of the rest of the rack, and you're pulling it off the shelf before anyone else in the room has noticed anything at all. '''Result:''' Skip the Luck(1) check entirely. The bottle is a genuinely good vintage. Gain 50...")
  • 14:44, 3 August 2026CCVV-5046 (hist | edit) ‎[1,082 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Barnaby Wants the Fury on the Record== 40px Barnaby vouches for hirelings based on temperament as much as skill, and Battlerager gives him pause the way it gives everyone pause, until he actually watches you a moment and decides the fury in you runs controlled, not wild. "I place good people with dangerous work. I need to know which one you are before I'd ever send someone alongside you." '''If you show him you can rein...")
  • 14:44, 3 August 2026CCVV-5045 (hist | edit) ‎[849 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Drink First, Fury Second== 40px The skeletons on this floor all died reaching for the same barrels. Battlerager doesn't hesitate the way a cautious Hero would, the risk reads as a dare, and something in you needs to answer it before you can think better of it. Drink from a barrel as normal, but roll your 3d6 with a Battlerager's edge. Make a Body(2) check before you roll the barrel's 3d6. '''Success:''' Whatever th...")
  • 14:44, 3 August 2026CCVV-5044 (hist | edit) ‎[1,049 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Ansel Talks Shop Instead of Survival== 40px Ansel's stories are usually about staying alive down here. For a Miner, he switches to a different subject entirely, how the warren was actually dug, which tunnels are load-bearing and which are decorative collapse waiting to happen. Trade talk, not survival talk, and he clearly doesn't get to have this conversation often. '''If you trade dig-craft with him:''' You compare note...")
  • 14:44, 3 August 2026CCVV-5043 (hist | edit) ‎[799 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Don't Need to Pry Anything Free== 40px Any Dwarf can spot dwarven work in this trap. Miner reads it deeper than that, the exact tension in the springs, the wear pattern that says which barrel fires first, the way a lifetime underground teaches you to read a mechanism the way others read a face. Make a Mind(2) check. '''Success:''' You clock the firing order before the first bolt ever leaves the housing, and step thr...")
  • 14:44, 3 August 2026CCVV-5042 (hist | edit) ‎[942 bytes]Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==You Know Which Bank the Vultures Won't Cross== 40px The Whiterun River marks where the vine rows finally give out, and Landlubber reads the far bank the way everyone else reads a locked door, not impossible, just deliberate. The vultures never cross to the other side. You notice that before you notice anything else. Make a Mind(2) check. '''Success:''' You work out why the birds keep to this bank and not the other, and...")
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