User contributions for Paxe
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20 June 2026
- 14:0514:05, 20 June 2026 diff hist +10 CCVV-0090 No edit summary
- 13:4313:43, 20 June 2026 diff hist +192 N Quartermaster Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} {{Template:Core Rule Navigation|right}} ==Quartermaster== {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule Category:Henchmen"
- 13:4013:40, 20 June 2026 diff hist +78 Template:RecruitHenchman No edit summary current
- 02:0402:04, 20 June 2026 diff hist +262 Collectible Figurine No edit summary current
- 01:2501:25, 20 June 2026 diff hist −4 Template:RecruitHenchman No edit summary
- 01:2501:25, 20 June 2026 diff hist −4 Rigger No edit summary
- 01:2501:25, 20 June 2026 diff hist +20 N Ropemaster Paxe moved page Ropemaster to Rigger current Tag: New redirect
- 01:2501:25, 20 June 2026 diff hist 0 m Rigger Paxe moved page Ropemaster to Rigger
19 June 2026
- 03:3303:33, 19 June 2026 diff hist +510 Disease No edit summary current
- 03:2103:21, 19 June 2026 diff hist +590 Turned to Stone No edit summary current
- 03:0803:08, 19 June 2026 diff hist +1,675 N GMCD-014 Created page with "{{Template:Game Master Header}} ==Resist Checks== A Resist Check is how a Hero avoids or endures a hazard that acts upon them — a trap that springs, a poison that spreads, a curse that takes hold. Unlike a Skill Check, which the Hero initiates when attempting something, a Resist Check is triggered by the world. The adventure text will always tell you when to make one and what attribute to use. Resist Checks use the same notation as Skill Checks: the attribute name..." current
- 03:0303:03, 19 June 2026 diff hist +28 Category:Game Master No edit summary current
- 01:5401:54, 19 June 2026 diff hist +25 Category:Base Item →Base Item Slot Type current
- 01:4901:49, 19 June 2026 diff hist 0 Hero Equipment Slots →Bag current
- 01:4801:48, 19 June 2026 diff hist −3 Hero Equipment Slots →Bag
- 01:4701:47, 19 June 2026 diff hist −1 Hero Equipment Slots No edit summary
- 01:3901:39, 19 June 2026 diff hist +5 Hero Equipment Slots →Hand
- 01:3801:38, 19 June 2026 diff hist +5 Hero Equipment Slots →Summary
- 01:3701:37, 19 June 2026 diff hist +2,104 N Hero Equipment Slots Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} =Hero Equipment= A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: '''Apparel''', '''Accessory''', '''Hand''', and '''Bag'''. All equipped items — including Bag items — contribute their Element, Material, and Attribute prefixes to the Hero's statist..."
- 01:3701:37, 19 June 2026 diff hist +1 Hero Power Levels No edit summary current
- 01:3701:37, 19 June 2026 diff hist −32 Hero Power Levels No edit summary
- 01:1701:17, 19 June 2026 diff hist +45 Template:BaseItem No edit summary
- 01:1501:15, 19 June 2026 diff hist +34 Template:PrefixAttribute No edit summary current
- 01:1201:12, 19 June 2026 diff hist +429 GMCD-010 No edit summary current
- 01:1201:12, 19 June 2026 diff hist +362 GMCD-009 No edit summary current
- 01:1101:11, 19 June 2026 diff hist +427 GMCD-008 No edit summary current
- 01:1101:11, 19 June 2026 diff hist +309 GMCD-007 No edit summary current
- 01:1101:11, 19 June 2026 diff hist +363 GMCD-006 No edit summary current
- 01:1001:10, 19 June 2026 diff hist +368 GMCD-005 No edit summary current
18 June 2026
- 03:1303:13, 18 June 2026 diff hist +380 GMCD-002 No edit summary current
- 03:1203:12, 18 June 2026 diff hist +41 Template:PrefixMaterial No edit summary current
17 June 2026
- 12:0312:03, 17 June 2026 diff hist −3,323 Category:Element No edit summary
- 12:0312:03, 17 June 2026 diff hist +2,871 GMCD-011 No edit summary
- 12:0212:02, 17 June 2026 diff hist +906 N GMCD-013 Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward..." current
- 12:0012:00, 17 June 2026 diff hist −342 User:Paxe No edit summary
- 12:0012:00, 17 June 2026 diff hist +31 Category:Game Master No edit summary
- 11:4511:45, 17 June 2026 diff hist +345 User:Paxe No edit summary
- 11:4411:44, 17 June 2026 diff hist −344 Hero Power Levels No edit summary
- 04:2304:23, 17 June 2026 diff hist +420 Category:Element →Fire Prefix
- 04:2104:21, 17 June 2026 diff hist +164 Template:PrefixElement No edit summary current
- 04:1204:12, 17 June 2026 diff hist +2,870 Category:Element No edit summary
- 04:0904:09, 17 June 2026 diff hist −7 Template:PrefixElement No edit summary
- 03:5903:59, 17 June 2026 diff hist +46 Template:PrefixElement No edit summary
8 June 2026
- 02:4802:48, 8 June 2026 diff hist +1,753 N Hero Power Levels Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Hero Power Levels== Heroes do not advance through traditional numeric levels. Instead, a Hero's power grows through the quality of the items they carry. As Heroes adventure and acquire better gear, their overall power increases across five tiers: Beginner, Low, Medium, High, and Epic. ==What Defines a Hero's Power Level== Each item a Hero carries can have up to four components that contribute to the..."
- 02:3502:35, 8 June 2026 diff hist +24 Template:Core Rule Navigation No edit summary
26 May 2026
- 02:2602:26, 26 May 2026 diff hist −367 Runeum Coins No edit summary current
- 02:2502:25, 26 May 2026 diff hist −1 Runeum Coins No edit summary
- 02:2402:24, 26 May 2026 diff hist +1,945 Runeum Coins No edit summary
- 01:3301:33, 26 May 2026 diff hist −7 Dice No edit summary current
- 01:3001:30, 26 May 2026 diff hist +3,521 Dice No edit summary