User contributions for Paxe
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25 June 2026
- 03:1303:13, 25 June 2026 diff hist −4 Pavlossus →History
- 03:1303:13, 25 June 2026 diff hist −4 Pavlossus →History
- 03:1203:12, 25 June 2026 diff hist −7 Pavlossus →History
- 03:1203:12, 25 June 2026 diff hist +2,665 Pavlossus No edit summary
- 03:1103:11, 25 June 2026 diff hist −3 Faustina →A miracle
- 03:1103:11, 25 June 2026 diff hist −7 Faustina →A snowstorm at the Devil's Cauldron
- 03:1003:10, 25 June 2026 diff hist −20 Faustina No edit summary
- 03:0903:09, 25 June 2026 diff hist −14 Faustina No edit summary
- 03:0903:09, 25 June 2026 diff hist −7 Koyous No edit summary
- 03:0703:07, 25 June 2026 diff hist +476 Faustina No edit summary
- 03:0603:06, 25 June 2026 diff hist +2,715 Koyous No edit summary
23 June 2026
- 18:2418:24, 23 June 2026 diff hist −4 Category:Deity No edit summary
- 02:1102:11, 23 June 2026 diff hist −23 Category:ToDo No edit summary
- 02:1102:11, 23 June 2026 diff hist −149 Category:ToDo No edit summary
- 02:1102:11, 23 June 2026 diff hist +58 Time Stop No edit summary current
- 02:0802:08, 23 June 2026 diff hist −1,016 Category:ToDo No edit summary
- 02:0402:04, 23 June 2026 diff hist +1,173 N Stabilize Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Stabilize== Death in the dungeon is not always instantaneous. There is sometimes a moment — brief, fragile, and easily missed — where the body has not yet decided to stop. Stabilize exists for that moment. It is not a healing spell. It does not close wounds or restore strength. It simply holds the line between living and not, buying the Hero one more breath, one more chance, one more step toward..." current
- 02:0402:04, 23 June 2026 diff hist +1,330 N Regeneration Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Regeneration== Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end..." current
- 02:0402:04, 23 June 2026 diff hist +1,062 N Bulwark Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bulwark== A trap is already sprung before you know it's there. A curse is already working before you feel it. Bulwark does not remove these things that is what Remove Curse is for. Instead, it prepares the body and spirit for the impact before it arrives, shoring up the Hero's resistance the moment before a hazard takes hold. A Cleric who sees the danger coming has exactly enough time to cast it..." current
- 02:0302:03, 23 June 2026 diff hist +46 Category:Restoration No edit summary current
- 02:0002:00, 23 June 2026 diff hist +1,236 N Veil of Shadows Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Veil of Shadows== Movement through a dungeon leaves traces — sound, light, scent, disturbance. Veil of Shadows suppresses them. The spell does not make the caster invisible so much as it makes them uninteresting: a trick of light, a sound that doesn't quite resolve, a presence that the roaming things of the dark don't bother to investigate. It is most useful when time is short and noise is unavoid..." current
- 01:5801:58, 23 June 2026 diff hist −4 Frenzy No edit summary current
- 01:5801:58, 23 June 2026 diff hist +1,203 N Frenzy Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Frenzy== The mind, under the right kind of pressure, will find enemies anywhere. Frenzy does not create rage — it simply redirects it, nudging a creature's simmering aggression a few degrees off-center until it finds a new target. The monster does not know it has been tampered with. It never does. A skilled Bard can stand at the edge of a room full of chaos they personally arranged and look entire..."
- 01:5801:58, 23 June 2026 diff hist +1,191 N Beguile Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Beguile== Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression ho..." current
- 01:5701:57, 23 June 2026 diff hist +46 Category:Illusion No edit summary current
- 01:5201:52, 23 June 2026 diff hist 0 Animate Dead No edit summary current
- 01:4801:48, 23 June 2026 diff hist +1,119 N Storm Enchanter Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Storm Enchanter== Lightning does not ask permission. It takes the path of least resistance and reshapes whatever it finds there. An Alchemist who has learned to bind the Electric element to an item has stopped trying to convince the storm to be gentle they have simply made peace with the fact that it won't be. The item that comes out of this process carries that same refusal. Touch it wrong and you'..." current
- 01:4701:47, 23 June 2026 diff hist +1,249 N Identify Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify== An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name...." current
- 01:4701:47, 23 June 2026 diff hist −4 Curse of Demetra No edit summary current
- 01:4701:47, 23 June 2026 diff hist +588 Curse of Demetra No edit summary
- 01:4201:42, 23 June 2026 diff hist +59 Category:Enchanting No edit summary current
- 01:3301:33, 23 June 2026 diff hist +970 N Meteor Storm Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Meteor Storm== A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exac..." current
- 01:3301:33, 23 June 2026 diff hist +987 N Arcane Bolt Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Bolt== Where fire burns and ice freezes, the Arcane Bolt simply unmakes. It carries no elemental allegiance. Only the raw, unfiltered force of magic pressed into a weapon's edge for a single devastating strike. Those who wield it rarely understand exactly what it does to their target. The damage is real enough, but the mechanism is older than the words used to describe it. What is known is th..." current
- 01:3101:31, 23 June 2026 diff hist +50 Category:Destruction No edit summary current
- 01:2401:24, 23 June 2026 diff hist +52 Webshot Barrage No edit summary current
- 01:2301:23, 23 June 2026 diff hist −3 Spirit Guardian No edit summary current
- 01:2201:22, 23 June 2026 diff hist +1,350 N Spirit Guardian Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Spirit Guardian== Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. T..."
- 01:2201:22, 23 June 2026 diff hist −8 Soul Trap No edit summary current
- 01:2201:22, 23 June 2026 diff hist +976 N Soul Trap Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Soul Trap== The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use — and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philos..."
- 01:2101:21, 23 June 2026 diff hist +14 Bound Weapon No edit summary current
- 01:1801:18, 23 June 2026 diff hist −3 Bound Weapon No edit summary
- 01:1701:17, 23 June 2026 diff hist +1,423 N Bound Weapon Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bound Weapon== The Void holds many things. Most of them are patient. A Sorcerer who has learned to reach into it can pull something useful back out — a weapon formed from the raw stuff of the space between worlds, solid enough to cut and heavy enough to hurt, though it won't last long before the Void wants it back. The stronger the caster's grip on the Void, the better the weapon that comes throug..."
- 01:1601:16, 23 June 2026 diff hist +60 Category:Conjuration No edit summary current
- 01:1401:14, 23 June 2026 diff hist 0 Ice Blade No edit summary current
- 01:1201:12, 23 June 2026 diff hist +1,102 N Paralyze Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Paralyze== There is a particular horror in being fully conscious but unable to move — watching the danger approach and finding that your body simply will not respond. Paralyze does not cause pain. It does not cloud the mind. It merely severs the connection between intention and action for a merciful moment, leaving the target standing upright and utterly helpless. A Paladin who has mastered it kno..." current
- 01:1101:11, 23 June 2026 diff hist +916 N Candlelight Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Candlelight== Not every path through the dark requires a torch and a bag to carry it in. Candlelight is a simple but essential spell — a small conjured flame that hovers above the caster's shoulder and follows wherever they go. It won't illuminate a great hall or banish deep shadow, but it will keep your footing sure and your mind steady in the dark. Experienced delvers know that a free hand and a..." current
- 01:1101:11, 23 June 2026 diff hist +1,390 N Arcane Seal Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Seal== This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery an..." current
- 01:0701:07, 23 June 2026 diff hist +48 Category:Alteration No edit summary current
21 June 2026
- 20:1720:17, 21 June 2026 diff hist +27 Template:Core Rule Navigation No edit summary
- 15:2115:21, 21 June 2026 diff hist +27 Category:Element →Acid/Poison Prefix