Regeneration

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Regeneration

Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end of the room.

Charge Use

Hero makes a Body Skill Check. For each success, the Hero restores 1 Health at the start of each subsequent combat round for a number of rounds equal to the successes rolled. Track the remaining rounds the effect ends once all rounds are spent or combat ends.

Body Skill Check Regeneration Duration
1 Restore 1 Health at the start of the next 1 round
2 Restore 1 Health at the start of each of the next 2 rounds
3 Restore 1 Health at the start of each of the next 3 rounds
4 Restore 1 Health at the start of each of the next 4 rounds
5+ Restore 1 Health at the start of each of the next 5 rounds (maximum)
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