Veil of Shadows

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Veil of Shadows

Movement through a dungeon leaves traces — sound, light, scent, disturbance. Veil of Shadows suppresses them. The spell does not make the caster invisible so much as it makes them uninteresting: a trick of light, a sound that doesn't quite resolve, a presence that the roaming things of the dark don't bother to investigate. It is most useful when time is short and noise is unavoidable. A skilled Bard doesn't just know how to be seen they know exactly when not to be.

Charge Use

When the Hero checks off a Time box marked with a W, they may cast Veil of Shadows before rolling the Wandering Monster check. Hero makes a Reflex Skill Check and checks the result against the table below.

Reflex Skill Check Result
1 or 2 No effect — roll the Wandering Monster check normally
3 or 4 Roll the Threat Dice twice; only trigger the Wandering Monster table if both dice show a 6
5+ Skip this Wandering Monster check entirely
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