User contributions for Paxe

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15 July 2026

  • 22:3422:34, 15 July 2026 diff hist +49 CCVV-0610No edit summary current
  • 22:3322:33, 15 July 2026 diff hist +937 N Bone GolemCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Bone Golem== Built from the countless bones scattered through the Rat Nest, battlefield dead and warren dead alike, lashed and stacked into a shape too tall for the tunnels it stands in. Nothing about it suggests intent or thought, only the patient, hollow persistence of something that was assembled to do one job and has never stopped doing it. {{Template:Monster |Name = Bone Golem |Health = 17 |Reaction = Battle to the death..." current
  • 22:3222:32, 15 July 2026 diff hist +849 N Pit Trap HorrorCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Pit Trap Horror== Something has been living in the pit traps threaded through the Rat Nest's hallways, and it's learned to wait rather than dig. The first anyone knows of it is the ground giving way exactly where it shouldn't, and something already closing from below before the fall even finishes. {{Template:Monster |Name = Pit Trap Horror |Health = 7 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |..." current
  • 22:3222:32, 15 July 2026 diff hist +1,139 N Ratking's HeraldCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratking's Herald== It speaks before it fights, always, in a voice too measured for something that looks like this. It claims to speak for something bigger, something that rules the warren from somewhere deeper than any Hero has mapped, and it expects that claim to matter. Everything else in the warren fights differently when the Herald is watching. Nobody wants to be the one who fought poorly in front of it. ==Actions== *'''..." current
  • 22:3222:32, 15 July 2026 diff hist +863 N Silver-eyed StalkerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silver-eyed Stalker== Larger than any ratling has a right to be, moving on all fours one moment and half-upright the next, like its body hasn't fully decided what it is. Its eyes catch torchlight with an unnatural silver flash, and for reasons nobody down here has ever explained, it gives silver a wide berth. {{Template:Monster |Name = Silver-eyed Stalker |Health = 8 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ [[Flee]..." current
  • 22:3222:32, 15 July 2026 diff hist +787 N Warren BruteCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Warren Brute== The biggest ratling in the warren by a wide margin, thick-shouldered and scarred from settling every dispute the same way. It doesn't lead through cunning, it leads because nothing else down here has been willing to challenge it twice. {{Template:Monster |Name = Warren Brute |Health = 9 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 5 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGre..." current
  • 22:3122:31, 15 July 2026 diff hist +1,032 N Ratling ShamanCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Ratling Shaman== A ratling who spends more time at the shrine than anywhere else in the warren, and has come back changed by it. Crude bone charms hang from its belt, and whatever magic it channels doesn't feel entirely its own, more borrowed than learned, the way a candle borrows its light from a much bigger fire. It doesn't fight to win a duel. It fights to make everything around it fight harder. {{Template:Monster |Name =..." current
  • 22:3122:31, 15 July 2026 diff hist +51 CCVV-0510No edit summary current
  • 21:2021:20, 15 July 2026 diff hist +842 N CCVV-0245Created page with "{{Template:CCVV Header}} ==The Change== A ratling sits alone in the dark ahead, unaware it's being watched, and for one unguarded moment its shape doesn't hold steady. Something shifts along the jaw, the shoulders, gone again almost before you register it, like a held breath finally let out and pulled back in. ==Actions== *Make a Mind (4) check to really register what you saw before it's gone. **'''Success:''' You know now, whatever these things really are, that "rat..." current
  • 21:2021:20, 15 July 2026 diff hist +617 N CCVV-0244Created page with "{{Template:CCVV Header}} ==The Warren Gives Way== A section of tunnel floor buckles without warning, older ground finally losing its fight against whatever's been dug beneath it. Whatever's down there, it's not a short fall. ==Actions== *Make a Reflex (4) check to get clear before it collapses. **'''Success:''' You throw yourself back in time, the ground steady enough now to try another way. **'''Fail:''' You go down with it. Add 1 40px T..." current
  • 21:2021:20, 15 July 2026 diff hist +567 N CCVV-0243Created page with "{{Template:CCVV Header}} ==The Long Gauntlet== A stretch of tunnel rigged three times over, deadfalls, snares, and a section of floor that isn't floor at all. There's no room to stop and recover between them. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the tunnel. **'''Success (each):''' You clear that trap cleanly. **'''Fail (each):''' The trap catches you, but you keep moving. Add 1 File:Dice-Black-Icon.png|4..." current
  • 21:1921:19, 15 July 2026 diff hist +763 N CCVV-0242Created page with "{{Template:CCVV Header}} ==What the Warren Obeys== A dozen ratlings move through the tunnel ahead in total silence, no orders given, no leader visible, all of them turning the same direction at the same instant like something just told them to. There's no sound to explain it. There's nothing to explain it at all. ==Actions== *Make a Mind (4) check to notice what direction they were all listening toward. **'''Success:''' Whatever it is, you've learned something about..." current
  • 21:1921:19, 15 July 2026 diff hist +791 N CCVV-0241Created page with "{{Template:CCVV Header}} ==The Ritual at the Shrine== Robed shapes have gathered at the Shrine to The Invisible Ones, more of them than any single room should hold, chanting low enough that the sound seems to come from the stone itself rather than any one throat. Whatever they're building toward, it's close to finished. ==Actions== *Make a Mind (4) check to understand what you're seeing before it concludes. **'''Success:''' You see enough to understand, more than you..." current
  • 21:1921:19, 15 July 2026 diff hist +824 N CCVV-0240Created page with "{{Template:CCVV Header}} ==Elite Destroyers: Real Danger== This time it's not funny. Somewhere ahead, past the usual clatter of a scheme going sideways, a scream cuts through, real and frightened. One of the Elite Destroyers has gotten themselves genuinely stuck, pinned under debris their own trap brought down, or wedged somewhere they were never meant to climb. Their friends are pulling uselessly at the wreckage, panic starting to outpace their usual bravado. ==Actions=..." current
  • 21:1821:18, 15 July 2026 diff hist +144 CCVV-0710No edit summary current
  • 21:1521:15, 15 July 2026 diff hist +574 N CCVV-0216Created page with "{{Template:CCVV Header}} ==Collapsed Support== A support beam has given way somewhere overhead, and the ceiling has settled lower than it should, groaning faintly with every step nearby. Getting through means either shoring it up or moving fast enough that it doesn't matter. ==Actions== *Make a Body (3) check to clear a safe path through. **'''Success:''' You get through without incident. **'''Fail:''' It takes longer than expected to find a safe way past. File:Tim..." current
  • 21:1421:14, 15 July 2026 diff hist +580 N CCVV-0215Created page with "{{Template:CCVV Header}} ==A Clue in the Dark== Something small has been tucked into a crevice here, deliberately, not dropped or lost. Whoever hid it wanted it found, eventually, by whoever came looking hard enough to notice a gap in the stone that shouldn't be there. ==Actions== *Make a Luck (3) check to notice the crevice at all. **'''Success:''' If you have an active Quest that calls for Clues in the Rat Nest, this counts as finding your next one. **'''Fail:''' Y..." current
  • 21:1421:14, 15 July 2026 diff hist +673 N CCVV-0214Created page with "{{Template:CCVV Header}} ==The Interrupted Ritual== Something was happening here, and it stopped without warning. Candles guttered out mid-burn instead of running down naturally, a meal sits half-eaten, and whatever gathered here left in enough of a hurry that they didn't take anything with them. ==Actions== *Make a Reflex (3) check to search the scene before whatever interrupted it comes back. **'''Success:''' Whoever left in a hurry left something behind. Roll on t..." current
  • 21:1421:14, 15 July 2026 diff hist +602 N CCVV-0213Created page with "{{Template:CCVV Header}} ==Scratched Warning== Words are gouged into the stone here, ratling-made by the shape of the strokes, but urgent in a way the usual scavenger markings never are. Whatever it says, it was carved in a hurry, deep enough to still be legible under the grime. ==Actions== *Make a Mind (3) check to work out what it's warning you about. **'''Success:''' Whatever it says, it's useful. The next Skill Check you make in the Rat Nest may be rerolled once...." current
  • 21:1321:13, 15 July 2026 diff hist +718 N CCVV-0211Created page with "{{Template:CCVV Header}} ==A Fresh Offering== A small bundle sits at the base of the shrine, wrapped in cloth that hasn't gathered dust yet. Whoever left it did so recently, and did it carefully, the way you'd leave something for someone you expected to come back and collect it. ==Actions== *Make a Mind (3) check to examine it without disturbing anything else. **'''Success:''' Whatever it means, you understand enough of it. If you have an active Quest that calls for..." current
  • 21:1321:13, 15 July 2026 diff hist +37 CCVV-0210No edit summary current
  • 21:1021:10, 15 July 2026 diff hist +816 N Web StalkerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Web Stalker== Bigger and bolder than the ordinary spinners that fill the den, a Web Stalker doesn't wait in ambush the way its smaller kin do. It closes distance fast, low to the ground, and doesn't slow down once it's picked a target. {{Template:Monster |Name = Web Stalker |Health = 3 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 1 |AttBlue..." current
  • 21:1021:10, 15 July 2026 diff hist +826 N Cocoon CrawlerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cocoon Crawler== Something freshly emerged from one of the den's shrouded cocoons, still slick and pale, driven by nothing but hunger sharpened by however long it spent wrapped up and waiting. It doesn't recognize a fight it can't win. It's never had to. {{Template:Monster |Name = Cocoon Crawler |Health = 3 |Reaction = Battle to the death |AttWhite = 1 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGreen = 2 |..." current
  • 21:1021:10, 15 July 2026 diff hist +1,094 N Silk SpinnerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silk Spinner== A common sight throughout the den, small and quick, spinning thread almost constantly as it moves. It's not much of a fighter on its own, but it doesn't need to be, a single well-placed shot of silk is usually enough to buy time for something bigger to arrive. It doesn't need to land a killing blow. It just needs to slow you down long enough for the rest of the den to notice. {{Template:Monster |Name = Silk Sp..." current
  • 21:0821:08, 15 July 2026 diff hist +1,135 N Cobweb GolemCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cobweb Golem== Not spun so much as compressed, decades of webbing packed and layered until it holds together like something closer to wood than silk. It has no eyes and no clear front or back, just a hulking mass that moves toward sound and warmth with the same patient, mindless persistence as the tower it likely came from. It doesn't hunt fast, and it doesn't need to. Once it's decided you're the thing making the noise, it d..." current
  • 21:0721:07, 15 July 2026 diff hist −288 CCVV-0320No edit summary current
  • 20:5120:51, 15 July 2026 diff hist +1,113 N Cocooned MultitudeCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cocooned Multitude== Not one victim of the den but dozens, fused together over years into a single shambling mass wrapped in layer after layer of silk gone dark with age. Whatever's left of the people trapped inside is long past mattering. Only the hunger remains, and it's shared by all of them at once. {{Template:Monster |Name = Cocooned Multitude |Health = 20 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 7 +..." current
  • 20:4520:45, 15 July 2026 diff hist +1,010 N Crowfolk ChieftainCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Chieftain== Whatever warband is operating in this stretch of the den, this is who leads it, and it shows. It talks before it fights, sizing up whether a Hero is worth the trouble, and every Crowfolk within earshot fights like they've got something to prove while it's watching. ==Actions== *'''Aura of Command.''' While the Crowfolk Chieftain is alive, every other Crowfolk in this fight gains +1 White Die on their atta..." current
  • 20:4520:45, 15 July 2026 diff hist +918 N Scorpion KingCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Scorpion King== The largest scorpion anyone's found in the den by a wide margin, and the only one with anything like a court, smaller scorpions give it a wide berth that looks less like fear and more like deference. Its sting alone could fell most things it fights. It rarely needs a second reason. {{Template:Monster |Name = Scorpion King |Health = 16 |Reaction = 0-2 Aggressive, 3-4 Threatening, 5+ Cautious |AttWhi..." current
  • 20:4520:45, 15 July 2026 diff hist +836 N Centipede ColossusCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Centipede Colossus== Longer than the tallest colonnade is wide, coiled through tunnels too small for its full length so that only pieces of it are ever visible at once. Nothing about it is subtle. It doesn't need to be, when a single wrap of its body can crush the fight out of something twice a Hero's size. {{Template:Monster |Name = Centipede Colossus |Health = 20 |Reaction = Battle to the death |AttWhite = 8 +Cleave |A..." current
  • 20:4520:45, 15 July 2026 diff hist +1,210 N Wasp BroodmotherCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Wasp Broodmother== A rival power in the den's ecology, ruling a nest of her own carved out of territory the spiders haven't managed to reclaim. Every Spider Wasp answers to her the same way the den's spiders answer to their Queen, and the two nests have been testing each other's borders for longer than either seems willing to admit. {{Template:Monster |Name = Wasp Broodmother |Health = 15 |Reaction = 0-2 Aggressive, 3-4 [..." current
  • 20:4420:44, 15 July 2026 diff hist +1,153 N Spider QueenCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Spider Queen== Enthroned at the heart of her nest, webbing spun from her own body into something between architecture and crown, the Spider Queen doesn't need to move to be dangerous. Everything else in the den answers to her, and she has never once had to ask for that loyalty twice. {{Template:Monster |Name = Spider Queen |Health = 18 |Reaction = 0-2 Aggressive, 3-4 Threatening, 5+ Favorable |AttWhite = 7 +Cle..." current
  • 20:4420:44, 15 July 2026 diff hist +61 CCVV-0620No edit summary current
  • 20:4120:41, 15 July 2026 diff hist +1,049 N The Tower WeaverCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==The Tower Weaver== Something has been maintaining the den's great tower of webbing for as long as anyone's noticed it, reinforcing the load-bearing strands, patching what wears thin. It doesn't take kindly to anything that threatens its work, and it will bargain, briefly, before it decides a Hero counts as a threat. {{Template:Monster |Name = The Tower Weaver |Health = 9 |Reaction = 0-2 Threatening, 3-5 Aggressive, 6+..." current
  • 20:4120:41, 15 July 2026 diff hist +997 N Crowfolk RaiderCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Raider== Where a lone Scavenger runs, a Raider stands its ground, and it rarely stands alone for long. Organized enough to work in a group, bold enough to demand payment before it draws a weapon, it treats the den's edges like contested territory rather than someone else's home. A Raider alone is dangerous. A Raider with its own kind at its back fights like it's already won. {{Template:Monster |Name = Crowfolk Raide..." current
  • 20:4020:40, 15 July 2026 diff hist +862 N Stinger ScorpionCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Stinger Scorpion== A larger, more territorial scorpion that's claimed a stretch of the den for itself, and defends it without hesitation. The venom carried in its tail is potent enough that even a glancing hit leaves more than just a wound behind. {{Template:Monster |Name = Stinger Scorpion |Health = 8 |Reaction = 1-2 Aggressive, 3-5 Cautious, 6+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange = 0 |AttYe..." current
  • 20:4020:40, 15 July 2026 diff hist +1,128 N Armored CentipedeCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Armored Centipede== Segmented plates run the length of its body, thick enough to turn aside most blades, built up over a lifetime spent in the den's tightest, most contested passages. It coils before it strikes, and the coil itself is dangerous, strong enough to pin a limb before the bite ever lands. A solid hit rarely feels like one against this thing. Most blows skate off plate rather than biting in. ==Actions== *'''Armore..." current
  • 20:4020:40, 15 July 2026 diff hist +1,026 N Giant Spider WaspCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Giant Spider Wasp== Big enough now to hunt prey far larger than the spiders it started on, though it hasn't lost the taste for them. Its sting carries enough venom to drop something many times its own size, and it's patient enough to wait out the paralysis before finishing what it started. {{Template:Monster |Name = Giant Spider Wasp |Health = 7 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 2 +..." current
  • 20:4020:40, 15 July 2026 diff hist +881 N Trapdoor AmbusherCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Trapdoor Ambusher== A larger, more patient cousin of the den's common trapdoor spiders, capable of holding perfectly still for longer than seems possible. When it finally moves, it doesn't telegraph the strike at all, one moment there's a seam in the floor, the next there isn't. {{Template:Monster |Name = Trapdoor Ambusher |Health = 8 |Reaction = Battle to the death |AttWhite = 4 +Cleave |AttRed = 0 |AttOrange = 0 |At..." current
  • 20:3320:33, 15 July 2026 diff hist +63 CCVV-0520No edit summary current
  • 20:3220:32, 15 July 2026 diff hist +991 N Cobweb-wrapped StragglerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Cobweb-wrapped Straggler== Someone, or something, spent long enough bound in silk to lose track of which struggles were real and which were just habit by now. It's free of the cocoon, more or less, but freedom hasn't made it any less desperate, and it doesn't seem to fully understand that the thing holding it isn't there anymore. {{Template:Monster |Name = Cobweb-wrapped Straggler |Health = 4 |Reaction = 1-2 Battle to the d..." current
  • 20:3220:32, 15 July 2026 diff hist +865 N Crowfolk ScavengerCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Crowfolk Scavenger== A lone Crowfolk picking through the den's edges, quick-fingered and quicker to run, more interested in whatever it can carry off than in a fight it doesn't need to have. It knows this territory isn't its own, and it doesn't intend to stay long enough to find out what happens if it pushes its luck. {{Template:Monster |Name = Crowfolk Scavenger |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+..." current
  • 20:3120:31, 15 July 2026 diff hist +864 N Web ScorpionCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Web Scorpion== Content to sit motionless among the webbing for as long as it takes, tail curled and ready, easy to mistake for just another dark tangle of silk until it isn't. It would rather not fight at all, but cornered or startled, the tail comes down fast. {{Template:Monster |Name = Web Scorpion |Health = 4 |Reaction = 1 Aggressive, 2-5 Cautious, 6+ Flee |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange =..." current
  • 20:3120:31, 15 July 2026 diff hist +809 N Den CentipedeCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Den Centipede== Long enough to span a corridor wall to wall, moving in a fast, low ripple that's hard to track by torchlight. It bites first and reconsiders never, and its many legs make it just as comfortable coming down a wall or ceiling as across open floor. {{Template:Monster |Name = Den Centipede |Health = 4 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Flee |AttWhite = 3 +Cleave |AttRed = 0 |AttOrange..." current
  • 20:3120:31, 15 July 2026 diff hist +916 N Spider WaspCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Spider Wasp== A predator that hunts the den's own spiders, drawn by scent to a nest and patient enough to wait out even a Silkjaw. Its sting doesn't kill outright, it doesn't need to, a single strike is enough to leave prey unable to fight back while the wasp finishes the job at its leisure. {{Template:Monster |Name = Spider Wasp |Health = 3 |Reaction = 0-2 Aggressive, 3-4 Hostile, 5+ Cautious |AttWhite = 1 +Cl..." current
  • 20:3120:31, 15 July 2026 diff hist +843 N SilkjawCreated page with "{{Template:PRIM Header}} {{Template:ToDo}} ==Silkjaw== Unlike the den's smaller spinners, a Silkjaw doesn't wait for prey to come to it. It hunts openly, low and fast, mandibles clicking loud enough to hear before it's close enough to matter. By the time that sound registers, it usually already has. {{Template:Monster |Name = Silkjaw |Health = 4 |Reaction = 0-3 Aggressive, 4+ Hostile |AttWhite = 2 +Cleave |AttRed = 0 |AttOrange = 0 |AttYellow = 0 |AttGre..." current
  • 20:0320:03, 15 July 2026 diff hist −65 CCVV-0420No edit summary current
  • 19:5619:56, 15 July 2026 diff hist +570 N CCVV-0251Created page with "{{Template:CCVV Header}} ==Cocoon Rain== Something in the webbing overhead lets go, a scattering of old, brittle cocoons dropping without warning, some empty, some very much not. There's no telling which is which until they hit the ground. ==Actions== *Make a Reflex (4) check to get clear of the fall. **'''Success:''' You dodge clear, and whatever was in the ones that split open is too disoriented to act first. **'''Fail:''' One catches you square. Take a 3 File:Di..." current
  • 19:5619:56, 15 July 2026 diff hist +656 N CCVV-0250Created page with "{{Template:CCVV Header}} ==The Floor Isn't There== What looked like solid ground was webbing stretched over open space, and it doesn't hold. The drop beneath isn't a short one, and there's nothing to grab on the way down except more silk that tears just as easily. ==Actions== *Make a Reflex (4) check to get clear before it fully gives way. **'''Success:''' You throw yourself back in time, the floor intact enough to try another way. **'''Fail:''' You go down with it...." current
  • 19:5619:56, 15 July 2026 diff hist +640 N CCVV-0249Created page with "{{Template:CCVV Header}} ==The Long Web== A stretch of tunnel woven almost solid with layered silk, sticky in some places, brittle and sharp-edged in others, with no way to tell which is which until you're already committed. There's no room to stop and recover between patches. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the tunnel. **'''Success (each):''' You clear that patch cleanly. **'''Fail (each):''' The web..." current

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