Category:Song: Difference between revisions

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(Created page with "{{Template:Core Rule Header}} ==Song== Songs are a class ability exclusive to Bard. Unlike spells, Songs do not require charged items. A Bard performs Songs from a daily pool, tracked on the Bard class page. Songs are organized by '''Music Type'''. Each Music Type requires a specific instrument equipped in a Bag slot, except '''Singing''', which requires no instrument. {| class="wikitable" ! Music Type !! Instruments |- | Percu...")
 
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! Music Type !! Instruments
! Music Type !! Instruments
|-
|-
| Percussion || [[Drum]]
| Percussion || {{Template:Drum}}
|-
|-
| String || [[Lute]], [[Harp]], [[Lyre]]
| String || {{Template:Lute}}, {{Template:Harp}}, {{Template:Lyre}}
|-
|-
| Wind || [[Pipes]], [[Whistle]]
| Wind || {{Template:Pipes}}, {{Template:Whistle}}
|-
|-
| Brass || [[Horn]]
| Brass || {{Template:Horn}}
|-
|-
| Singing || No instrument required
| Singing || No instrument required

Revision as of 15:33, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Song

Songs are a class ability exclusive to Bard. Unlike spells, Songs do not require charged items. A Bard performs Songs from a daily pool, tracked on the Bard class page.

Songs are organized by Music Type. Each Music Type requires a specific instrument equipped in a Bag slot, except Singing, which requires no instrument.

Music Type Instruments
Percussion
Drum--Musical-notes.pngBag
String
Lute--Musical-notes.pngBag
,
Harp--Musical-notes.pngBag
,
Lyre--Musical-notes.pngBag
Wind
Pipes--Musical-notes.pngBag
,
Whistle--Musical-notes.pngBag
Brass
Horn--Musical-notes.pngBag
Singing No instrument required

Percussion

Requires a Drum equipped.

Song Effect
Chant of Battle +1/2/3 white Attack dice this encounter
War Cadence +1/2/3 white Defense dice this encounter
Rhythm of Endurance Remove 1/2/3 Threat Dice from the current pool

String

Requires a Lute, Harp, or Lyre equipped.

Song Effect
Hymn of Restoration Restore 1/2/3 Health (outside of combat)
Ballad of Clarity +1/2/3 white dice to the next Mind Skill Check
Serenade of Fortune +1/2/3 white dice to the next Luck Skill Check

Wind

Requires Pipes or a Whistle equipped.

Song Effect
March of the Swift Reduce Time box cost of this action by 1/2/3 boxes
Breath of Vigilance +1/2/3 white dice to the next Reflex Skill Check
Piping of the Veil Skip Wandering Monster check; 5+ also removes a Threat Die

Brass

Requires a Horn equipped.

Song Effect
Fanfare of Dread Monster loses 1/2/3 white Attack dice this encounter
Rallying Call Restore 1/2/3 charges to any one equipped item
Horn of Valor Reroll 1/2/3 Attack dice after rolling

Singing

No instrument required.

Song Effect
Enchanting Aria +1/2/3 white dice to the next Social Skill Check
Song of Courage +1/2/3 white dice to a triggering Body or Mind hazard check
Lullaby of the Deep Improve monster Reaction 1/2 steps; 5+ exit room without combat


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