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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Well Worn Road=
=Well Worn Road=
[[File:Time-Icon.png|40px]] The main road thru town continues here to the south you can see an open field with many carts and wagons filled with goods for sale, and to the north a small road leads to some newly constructed houses.
[[File:Time-Icon.png|40px]] The Well Worn Road earned its name honestly. This is the pass road itself, the same one the freight wagons ride through the mountains, and generations of wheels have cut ruts into it deep enough to trip a careless walker. Everything the town has ever had came up this road, and most of what it's lost went down it.
 
To the south, an open field rings with the sounds of the Farmers Market, canvas snapping in the mountain wind, a tall flagpole flying the merchants' colors, the smells of fresh bread and horse and someone's cookfire all tangled together. To the north, a short lane climbs toward a handful of new-built cottages, their timber still pale and smelling of the saw. After the lean years, somebody believes in this town again, and the sound of hammers has become as familiar as the vultures overhead.


==Event==
==Event==
Roll a d6 on a 5-6 a Traveling Caravan is making its way thru town. The caravan consists of several Wagons pulled by teams of horses and many travelers on foot. Make a Reflex(2) check to cross the street, if failed add a [[File:Time-Icon.png|40px]] time check.
Roll 1d6 on a 5+, A Traveling Caravan is making its way through town, several wagons behind teams of horses, and travelers on foot filling the gaps between them. None of the wagons so much as slow. Make a Reflex(2) to slip across the road between them. If you fail, you wait for the whole caravan to pass, add 1 [[File:Time-Icon.png|40px]].


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll 1 time on this table below
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
| '''1''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''1''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
|-
|-
| '''2''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''2''' || [[Selena Grail|<span style="color:#A6932B">'''Selena Grail</span>]]
|-
|-
| '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''3''' || [[Cydney 'The Boar' Trixter|<span style="color:#A6932B">'''Cydney 'The Boar' Trixter</span>]]
|-
|-
| '''4''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''4''' || [[Cinnamon Turtlebeam|<span style="color:#A6932B">'''Cinnamon Turtlebeam</span>]]
|-
|-
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''5''' || [[Grog Trebonk|<span style="color:#A6932B">'''Grog Trebonk</span>]]
|-
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''6''' || [[Johnny Angel|<span style="color:#A6932B">'''Johnny Angel</span>]]
|}
|}


==Travel Locations==
==Travel Locations==
*North to '''[[CCVV-0088|Dusty Road]]'''
*North to '''[[CCVV-0088|Dusty Road]]'''
*South to '''[[CCVV-0087|Farmers Market Center]]'''
*South to the '''[[CCVV-0087|Farmers Market Center]]'''
*East to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''
*East to '''[[CCVV-0079|Vulture's Vineyard Town Center]]'''



Latest revision as of 15:33, 8 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Well Worn Road

Time-Icon.png The Well Worn Road earned its name honestly. This is the pass road itself, the same one the freight wagons ride through the mountains, and generations of wheels have cut ruts into it deep enough to trip a careless walker. Everything the town has ever had came up this road, and most of what it's lost went down it.

To the south, an open field rings with the sounds of the Farmers Market, canvas snapping in the mountain wind, a tall flagpole flying the merchants' colors, the smells of fresh bread and horse and someone's cookfire all tangled together. To the north, a short lane climbs toward a handful of new-built cottages, their timber still pale and smelling of the saw. After the lean years, somebody believes in this town again, and the sound of hammers has become as familiar as the vultures overhead.

Event

Roll 1d6 on a 5+, A Traveling Caravan is making its way through town, several wagons behind teams of horses, and travelers on foot filling the gaps between them. None of the wagons so much as slow. Make a Reflex(2) to slip across the road between them. If you fail, you wait for the whole caravan to pass, add 1 Time-Icon.png.

Local Gathering

Roll 1 time on this table below

Roll 1d6 Townsfolk
1 Person
2 Selena Grail
3 Cydney 'The Boar' Trixter
4 Cinnamon Turtlebeam
5 Grog Trebonk
6 Johnny Angel

Travel Locations

CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************