CCVV-0079: Difference between revisions
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==Event== | ==Event== | ||
Roll a d6 on a 5-6 a Traveling Caravan is making its way thru town. The caravan consists of several Wagons pulled by teams of horses and many travelers on foot. Make a Reflex(2) check to cross the street, if failed add a time check. | Roll a d6 on a 5-6 a Traveling Caravan is making its way thru town. The caravan consists of several Wagons pulled by teams of horses and many travelers on foot. Make a Reflex(2) check to cross the street, if failed add a [[File:Time-Icon.png|40px]] time check. | ||
==Local Gathering== | ==Local Gathering== |
Revision as of 17:27, 27 June 2022
Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vulture's Vineyard Town Center
You arrive in the Town Center of Vultures Vineyard to the north of you is the largest building in town 2 stories tall made of logs and an old stone foundation this is the Entrance to Vultures Vineyard Lodge and to the south sits the House of Sanctuary, a long well worn road runs east and to the west a road leads past an Ancient Stone Arch, some locals are walking about here.
Event
Roll a d6 on a 5-6 a Traveling Caravan is making its way thru town. The caravan consists of several Wagons pulled by teams of horses and many travelers on foot. Make a Reflex(2) check to cross the street, if failed add a time check.
Local Gathering
Roll x times on this table ignoring duplicates
Roll 1d6 | Townsfolk |
---|---|
1 | Person |
2 | Person |
3 | Person |
4 | Person |
5 | Person |
6 | Person |
Travel Locations
- North to Entrance to Vulture's Vineyard Lodge
- South to House of Sanctuary
- West to Well Worn Road
- East to Ancient Stone Arch
The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |