Luck: Difference between revisions

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{{Template:Core Rule Header}}
==Luck==
==Luck==
*Random chance.
*Success or failure apparently brought by chance rather than through one's own actions.
*Chance considered as a force that causes good or bad things to happen.
*Do you feel lucky?


* Random chance.
==Class==
* Success or failure apparently brought by chance rather than through one's own actions.
* Chance considered as a force that causes good or bad things to happen.
 
 
* [[:Category:Alchemist|Alchemist]]
* [[:Category:Alchemist|Alchemist]]
* [[:Category:Gambler|Gambler]]
* [[:Category:Gambler|Gambler]]
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* [[:Category:Swashbuckler|Swashbuckler]]
* [[:Category:Swashbuckler|Swashbuckler]]


==[[:Category:Deity|Deity]]==
*[[Faustina]]
==See Also==
*[[HERO-200|Table 200: Hero Class]]


Go to '''[[HERO-200|Table 200: Hero Class]]'''
{{Template:Core Rule Footer}}
[[Category:Core Rule]]
[[Category:Primary Stat]]

Revision as of 23:24, 19 July 2021

Dicey Dangers, Core Rule Game by Joel Hills

Luck

  • Random chance.
  • Success or failure apparently brought by chance rather than through one's own actions.
  • Chance considered as a force that causes good or bad things to happen.
  • Do you feel lucky?

Class

Deity

See Also

CoreRuleIcon.png