Category:Song: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Music Type !! Instruments
! Music Type !! Instruments !! Song !! Effect
|-
|-
| Percussion || {{Template:Drum}}
| Percussion || {{Template:Drum}} || [[Chant of Battle]] || +1/2/3 white Attack dice this encounter
|-
|-
| String || {{Template:Lute}}{{Template:Harp}}{{Template:Lyre}}
| Percussion || {{Template:Drum}} || [[War Cadence]] || +1/2/3 white Defense dice this encounter
|-
|-
| Wind || {{Template:Pipes}}{{Template:Whistle}}
| Percussion || {{Template:Drum}} || [[Rhythm of Endurance]] || Remove 1/2/3 Threat Dice from the current pool
|-
|-
| Brass || {{Template:Horn}}
| String || {{Template:Lute}}{{Template:Harp}}{{Template:Lyre}} || [[Hymn of Restoration]] || Restore 1/2/3 Health (outside of combat)
|-
|-
| Singing || No instrument required
| String || {{Template:Lute}}{{Template:Harp}}{{Template:Lyre}} || [[Ballad of Clarity]] || +1/2/3 white dice to the next Mind Skill Check
|}
 
==Percussion==
Requires a [[Drum]] equipped.
{| class="wikitable"
! Song !! Effect
|-
|-
| [[Chant of Battle]] || +1/2/3 white Attack dice this encounter
| String || {{Template:Lute}}{{Template:Harp}}{{Template:Lyre}} || [[Serenade of Fortune]] || +1/2/3 white dice to the next Luck Skill Check
|-
|-
| [[War Cadence]] || +1/2/3 white Defense dice this encounter
| Wind || {{Template:Pipes}}{{Template:Whistle}} || [[March of the Swift]] || Reduce Time box cost of this action by 1/2/3 boxes
|-
|-
| [[Rhythm of Endurance]] || Remove 1/2/3 Threat Dice from the current pool
| Wind || {{Template:Pipes}}{{Template:Whistle}} || [[Breath of Vigilance]] || +1/2/3 white dice to the next Reflex Skill Check
|}
 
==String==
Requires a [[Lute]], [[Harp]], or [[Lyre]] equipped.
{| class="wikitable"
! Song !! Effect
|-
|-
| [[Hymn of Restoration]] || Restore 1/2/3 Health (outside of combat)
| Wind || {{Template:Pipes}}{{Template:Whistle}} || [[Piping of the Veil]] || Skip Wandering Monster check; 5+ also removes a Threat Die
|-
|-
| [[Ballad of Clarity]] || +1/2/3 white dice to the next Mind Skill Check
| Brass || {{Template:Horn}} || [[Fanfare of Dread]] || Monster loses 1/2/3 white Attack dice this encounter
|-
|-
| [[Serenade of Fortune]] || +1/2/3 white dice to the next Luck Skill Check
| Brass || {{Template:Horn}} || [[Rallying Call]] || Restore 1/2/3 charges to any one equipped item
|}
 
==Wind==
Requires [[Pipes]] or a [[Whistle]] equipped.
{| class="wikitable"
! Song !! Effect
|-
|-
| [[March of the Swift]] || Reduce Time box cost of this action by 1/2/3 boxes
| Brass || {{Template:Horn}} || [[Horn of Valor]] || Reroll 1/2/3 Attack dice after rolling
|-
|-
| [[Breath of Vigilance]] || +1/2/3 white dice to the next Reflex Skill Check
| Singing || No instrument required || [[Enchanting Aria]] || +1/2/3 white dice to the next Social Skill Check
|-
|-
| [[Piping of the Veil]] || Skip Wandering Monster check; 5+ also removes a Threat Die
| Singing || No instrument required || [[Song of Courage]] || +1/2/3 white dice to a triggering Body or Mind hazard check
|}
 
==Brass==
Requires a [[Horn]] equipped.
{| class="wikitable"
! Song !! Effect
|-
|-
| [[Fanfare of Dread]] || Monster loses 1/2/3 white Attack dice this encounter
| Singing || No instrument required || [[Lullaby of the Deep]] || Improve monster Reaction 1/2 steps; 5+ exit room without combat
|-
| [[Rallying Call]] || Restore 1/2/3 charges to any one equipped item
|-
| [[Horn of Valor]] || Reroll 1/2/3 Attack dice after rolling
|}
 
==Singing==
No instrument required.
{| class="wikitable"
! Song !! Effect
|-
| [[Enchanting Aria]] || +1/2/3 white dice to the next Social Skill Check
|-
| [[Song of Courage]] || +1/2/3 white dice to a triggering Body or Mind hazard check
|-
| [[Lullaby of the Deep]] || Improve monster Reaction 1/2 steps; 5+ exit room without combat
|}
|}



Revision as of 15:39, 28 June 2026

Dicey Dangers, Core Rule Game by Joel Hills

Song

Songs are a class ability exclusive to Bard. Unlike spells, Songs do not require charged items. A Bard performs Songs from a daily pool, tracked on the Bard class page.

Songs are organized by Music Type. Each Music Type requires a specific instrument equipped in a Bag slot, except Singing, which requires no instrument.

Music Type Instruments Song Effect
Percussion
Drum--Musical-notes.pngBag
Chant of Battle +1/2/3 white Attack dice this encounter
Percussion
Drum--Musical-notes.pngBag
War Cadence +1/2/3 white Defense dice this encounter
Percussion
Drum--Musical-notes.pngBag
Rhythm of Endurance Remove 1/2/3 Threat Dice from the current pool
String
Lute--Musical-notes.pngBag
Harp--Musical-notes.pngBag
Lyre--Musical-notes.pngBag
Hymn of Restoration Restore 1/2/3 Health (outside of combat)
String
Lute--Musical-notes.pngBag
Harp--Musical-notes.pngBag
Lyre--Musical-notes.pngBag
Ballad of Clarity +1/2/3 white dice to the next Mind Skill Check
String
Lute--Musical-notes.pngBag
Harp--Musical-notes.pngBag
Lyre--Musical-notes.pngBag
Serenade of Fortune +1/2/3 white dice to the next Luck Skill Check
Wind
Pipes--Musical-notes.pngBag
Whistle--Musical-notes.pngBag
March of the Swift Reduce Time box cost of this action by 1/2/3 boxes
Wind
Pipes--Musical-notes.pngBag
Whistle--Musical-notes.pngBag
Breath of Vigilance +1/2/3 white dice to the next Reflex Skill Check
Wind
Pipes--Musical-notes.pngBag
Whistle--Musical-notes.pngBag
Piping of the Veil Skip Wandering Monster check; 5+ also removes a Threat Die
Brass
Horn--Musical-notes.pngBag
Fanfare of Dread Monster loses 1/2/3 white Attack dice this encounter
Brass
Horn--Musical-notes.pngBag
Rallying Call Restore 1/2/3 charges to any one equipped item
Brass
Horn--Musical-notes.pngBag
Horn of Valor Reroll 1/2/3 Attack dice after rolling
Singing No instrument required Enchanting Aria +1/2/3 white dice to the next Social Skill Check
Singing No instrument required Song of Courage +1/2/3 white dice to a triggering Body or Mind hazard check
Singing No instrument required Lullaby of the Deep Improve monster Reaction 1/2 steps; 5+ exit room without combat


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