CCVV-0078: Difference between revisions
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=Well Worn Road= | =Well Worn Road= | ||
[[File:Time-Icon.png|40px]] | [[File:Time-Icon.png|40px]] The Well Worn Road earned its name honestly. This is the pass road itself, the same one the freight wagons ride through the mountains, and generations of wheels have cut ruts into it deep enough to trip a careless walker. Everything the town has ever had came up this road, and most of what it's lost went down it. | ||
To the south, an open field rings with the sounds of the Farmers Market, canvas snapping in the mountain wind, a tall flagpole flying the merchants' colors, the smells of fresh bread and horse and someone's cookfire all tangled together. To the north, a short lane climbs toward a handful of new-built cottages, their timber still pale and smelling of the saw. After the lean years, somebody believes in this town again, and the sound of hammers has become as familiar as the vultures overhead. | |||
==Event== | ==Event== | ||
Roll | Roll 1d6 on a 5+, A Traveling Caravan is making its way through town, several wagons behind teams of horses, and travelers on foot filling the gaps between them. None of the wagons so much as slow. Make a Reflex(2) to slip across the road between them. If you fail, you wait for the whole caravan to pass, add 1 [[File:Time-Icon.png|40px]]. | ||
==Local Gathering== | ==Local Gathering== | ||
Roll 1 time on this table below | Roll 1 time on this table below | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
Latest revision as of 15:33, 8 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Well Worn Road
The Well Worn Road earned its name honestly. This is the pass road itself, the same one the freight wagons ride through the mountains, and generations of wheels have cut ruts into it deep enough to trip a careless walker. Everything the town has ever had came up this road, and most of what it's lost went down it.
To the south, an open field rings with the sounds of the Farmers Market, canvas snapping in the mountain wind, a tall flagpole flying the merchants' colors, the smells of fresh bread and horse and someone's cookfire all tangled together. To the north, a short lane climbs toward a handful of new-built cottages, their timber still pale and smelling of the saw. After the lean years, somebody believes in this town again, and the sound of hammers has become as familiar as the vultures overhead.
Event
Roll 1d6 on a 5+, A Traveling Caravan is making its way through town, several wagons behind teams of horses, and travelers on foot filling the gaps between them. None of the wagons so much as slow. Make a Reflex(2) to slip across the road between them. If you fail, you wait for the whole caravan to pass, add 1
.
Local Gathering
Roll 1 time on this table below
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Person |
| 2 | Selena Grail |
| 3 | Cydney 'The Boar' Trixter |
| 4 | Cinnamon Turtlebeam |
| 5 | Grog Trebonk |
| 6 | Johnny Angel |
Travel Locations
- North to Dusty Road
- South to the Farmers Market Center
- East to Vulture's Vineyard Town Center
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |