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- 16:56, 8 July 2026 CCVV-6116 (hist | edit) [687 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Trunk Rumor== Wexley barks a laugh. "I asked the older one, Elowen, if she had anything on mule breeding once. Just making conversation. She looked at me like I'd insulted her whole family line." He shakes his head, still amused. "That trunk of hers is something else, though. Heavier than it's got any right to be, and I've hauled a great many heavy things in my life. Good stock, if you can stomach the prices. Tell her Wexley sent you, she p...")
- 16:56, 8 July 2026 CCVV-6115 (hist | edit) [619 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Humming Rumor== "You'll hear the Choir before you see 'em," Wexley says. "That humming carries. Farther than it's got any right to, calm nights especially. I've heard it clean from the Well Worn Road once or twice, and that's no short walk." He pauses, like he's deciding whether to say the rest. "Never sounds sad exactly. Just... old. Anyway. Faelan and his sister are fair dealers. Tell 'em Wexley sent you." *The next time you visit '''C...")
- 16:56, 8 July 2026 CCVV-6114 (hist | edit) [660 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Ring Rumor== Wexley's good humor dims a shade. "Only place on this whole pass I won't park the wagon overnight, and I've parked it in some ugly places. That mushroom ring the fae folk bring with 'em, it's not there in the morning most days, but a few times I've sworn I still saw the shape of it in the grass, faint like, hours after they'd gone." He shakes it off. "Harmless, probably. Good prices, if you're not squeamish. Tell 'em Wexley sen...")
- 16:56, 8 July 2026 CCVV-6113 (hist | edit) [667 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Mule Rumor== Wexley's whole face changes talking about this one. "Odessa's mule, Rumble? Struck by lightning and lived, mane floats like he's underwater. Finest animal on this whole pass, and I don't say that about many mules that aren't mine." He taps the side of his nose. "Between you and me, I don't think Odessa picks the route. I think that mule does. She won't say so, but I've watched 'em long enough to know." He grins. "Tell her Wexle...")
- 16:55, 8 July 2026 CCVV-6112 (hist | edit) [621 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Lamp Rumor== "Now here's a strange one," Wexley says, lowering his voice like it's a secret worth keeping. "That big lamp atop the Glimmerdowns' wagon? I've passed it at dusk a hundred times over the years, and I'd swear on my mules it's dimmer than it used to be. Slowly, mind you. Year over year. Never said as much to Wick or Tansy. Didn't seem my business." He shrugs. "Good folks either way. Tell 'em I sent you." *The next time you visit...")
- 16:55, 8 July 2026 CCVV-6111 (hist | edit) [636 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Firebox Rumor== Wexley leans back against his wagon and grins. "The Axeshapers? Good people, best steel on the pass. Thursen presses every blade to that firebox of theirs before he hands it over, swears it 'remembers the forge.' I asked him once if it actually does anything. He just smiled and changed the subject, same as everybody does with a good trade secret." He winks. "Tell 'em Wexley sent you, might loosen a coin or two." *The next t...")
- 16:51, 8 July 2026 Rook (hist | edit) [6,838 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Rook== Rook is a Crowfolk, and Rook is, as far as anyone in Vulture's Vineyard has been able to determine, the only name they answer to. Tall for their kind, narrow-shouldered, black-feathered at the wrists and throat where a coat several sizes too large doesn't quite cover, Rook doesn't haggle, doesn't small-talk, and doesn't ever seem the least bit surprised by what a customer wants, no matter how strange the ask. They deal openly with Gamble...")
- 16:51, 8 July 2026 Tamsin Voss (hist | edit) [6,596 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Tamsin Voss== Tamsin Voss is Elowen's apprentice, young by Elf standards and patient in a way her teacher has long since stopped bothering to be. She minds the glass case beside the trunk, a small collection of weapons and armor so thoroughly soaked in magic that the air around them hums faintly if you stand too close, and she minds the everyday goods besides: belts, boots, keys, gems, the ordinary things every stall needs to actually stay in b...")
- 16:50, 8 July 2026 Elowen Duskbind (hist | edit) [6,992 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Elowen Duskbind== Elowen Duskbind has spent longer cataloguing the trunk's contents than most people spend on an entire career, and she still hasn't finished, because the trunk, by her own careful account, keeps adding to itself. She is precise to the point of exhaustion, correcting a customer's pronunciation of a spell's name mid-transaction without any apparent awareness that it might come across as rude, and she answers every question about...")
- 16:50, 8 July 2026 Lira Rimesong (hist | edit) [7,078 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Lira Rimesong== Lira Rimesong hums. Constantly, quietly, wordlessly, a low unbroken thread of melody that never seems to resolve, and frost gathers a little further out across the grass with every phrase of it. She is warmer in manner than her brother by a wide margin, cheerful even, laying out instruments, foci, and folded robes with real care and a real smile for every customer, but the humming never stops for it, not even mid-sentence. Ask...")
- 16:50, 8 July 2026 Faelan Rimesong (hist | edit) [6,568 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Faelan Rimesong== Faelan Rimesong doesn't talk much, and doesn't need to. He lays out ice-forged weapons and armor on frost-white cloth with the same unhurried care every time, tests each edge against his own palm before he'll let a customer touch it, and answers questions with as few words as the question allows. Cold radiates off him faintly even in full sun, and frost climbs a little way up anything he holds too long. He and his sister Lira...")
- 16:49, 8 July 2026 Thistlecap (hist | edit) [6,831 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Thistlecap== Thistlecap sits dead center of the ring and almost never moves, wreathed in a cap of pale fungus that might be a hat or might simply be part of them by now, no one has ever been rude enough to ask. The eldest of the three fae by a wide, unspoken margin, Thistlecap speaks rarely, in short dry sentences, and tends the ring's stranger goods: wands and orbs and scrolls that hum faintly if held too close to the mushrooms, foci that seem...")
- 16:49, 8 July 2026 Mireleaf (hist | edit) [6,670 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Mireleaf== Mireleaf keeps the ring's inner curve, and keeps it quietly. Where Puckwort talks, Mireleaf watches, small and still and careful, mixing tinctures from a satchel of stoppered vials that never seems to run empty. Her wares are healing as often as they are harmful, potions and oils and small charms laid out with a precision that suggests she has watched a great many things go wrong and would rather not watch another. She rarely speaks...")
- 16:49, 8 July 2026 Puckwort (hist | edit) [6,678 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Puckwort== Puckwort is the first fae you meet at the ring's edge, and the loudest by a wide margin. Small, quick, and grinning in a way that shows slightly too many teeth for comfort, Puckwort handles the flashy end of the caravan's business: weapons and armor pulled from wherever the ring has been, each one faintly slick or faintly stained in shades of green. Every sale comes with an unsolicited trade offer, a button for a blade, a shoelace fo...")
- 16:49, 8 July 2026 Odessa Vane (hist | edit) [7,271 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Odessa Vane== Odessa Vane doesn't run a wagon. She runs a mule, a cart, and an instinct for weather that has never once failed her. Sun-cracked, wind-scoured, and built like someone who has slept outdoors more nights than not, she has spent years chasing storms across open country, and the storms have started leaving things behind for her: fulgurite blades fused from sand and lightning, armor that hums faintly with stored charge, small oddments...")
- 16:38, 8 July 2026 Tansy Glimmerdown (hist | edit) [7,515 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Tansy Glimmerdown== Tansy Glimmerdown runs the counter of The Bottled Star, and if her grandfather is the wagon's craft, Tansy is its warmth. A young Gnome with a crackle of copper hair and a grin that arrives before she does, she talks the way the master lamp burns, constantly and without visible fuel, greeting every customer like a long-lost cousin and every returning customer by name, purchase, and how the purchase has been treating them. Wh...")
- 16:34, 8 July 2026 Wick Glimmerdown (hist | edit) [7,345 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wick Glimmerdown== Wick Glimmerdown is the master lampwright of The Bottled Star, an elderly Gnome with a fringe of white hair, hands steady as a level, and spectacles tinted so dark they're nearly black, worn at noon, at midnight, and by all accounts to bed. He speaks rarely and only about the work, but the work speaks plainly enough: the Glimmerdowns have been lampwrights for eleven generations, and Wick is widely held to be the finest of all...")
- 14:45, 7 July 2026 CCVV-6176 (hist | edit) [2,263 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==House of Sanctuary== ===Stage 6: The House Complete=== The House of Sanctuary stands finished, ivory stone and dark oak rising above the town like something out of an older, kinder age. Light pours through high windows onto a polished sanctuary floor, and the six pillars gleam, each deity's likeness complete down to the last chisel stroke. The donor board has been carried inside and mounted by the doors, every name on it part of the temple now...")
- 13:32, 7 July 2026 Wexley Carthorn (hist | edit) [2,248 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wexley Carthorn== Wexley Carthorn has been hauling freight over the pass for twenty years, twice a month, every month, rain or shine or worse. A broad-shouldered human with a sun-cracked face and a voice built for shouting over wagon wheels, he's as much a fixture of the road as the mile markers, though he never stays anywhere longer than it takes to water his mules. His wagon is instantly recognizable: patched canvas, a horseshoe nailed above...")
- 13:28, 7 July 2026 Stanton Creed (hist | edit) [2,644 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Stanton Creed== He doesn't come in through the front door so much as arrive, the bat wing doors swinging like they'd been waiting for him. Hat low, boots dusty from a road that seems to have no beginning, he crosses the room without hurrying, without looking at anyone in particular, and settles onto a stool like he's done it a thousand times before. Maybe he has. His skin has gone the color and texture of old leather, stretched tight over a fra...")
- 14:15, 5 July 2026 CCVV-1213 (hist | edit) [1,390 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Awakened Axe= 40px The moment your hand closes around the grip, the warmth becomes an inferno, not of pain, but of certainty, of finally, finally being complete. Your vision goes red at the edges, then clears, sharper than it has ever been. In whatever reflective surface is nearby, glass, still water, another Hero's wide eyes, you can see it: a faint, steady red glow where your own eyes used to be. The axe is yours now. Or...")
- 14:15, 5 July 2026 CCVV-1212 (hist | edit) [1,140 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Yearning Axe= 40px Your fingers brush cold steel, and the voice fills your whole mind at once, no longer a whisper but something vast and patient, unfolding around you like wings. "There," it breathes, and for the first time it sounds almost grateful. "You have no idea how long I've waited for someone to actually listen. Everyone else who's touched me flinched away the moment they felt me looking back. But not you." The wa...")
- 14:15, 5 July 2026 CCVV-1211 (hist | edit) [1,022 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Coaxing Axe= 40px The voice returns the moment you linger, warmer now, closer, like it's leaning in. "Good," it says. "I knew you'd stay. You're not like the others who come through here, chasing coin and cheap wine. I can tell. You want something more." You feel the pull of it now, a warmth spreading through your chest that has nothing to do with the fire. It promises things without quite naming them: strength, purpose, a...")
- 14:15, 5 July 2026 CCVV-1210 (hist | edit) [969 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Whispering Axe= 40px The murmur of the bar fades, just for a moment, replaced by something closer, something that seems to come from directly behind your ear. "There you are," the voice says, warm and low, almost fond, like an old friend finally spotted across a crowded room. "I've been waiting so long for someone worth talking to." You glance up. The axe hangs exactly where it always has, mounted above the counter, its ed...")
- 16:48, 3 July 2026 Hettie Pocketwhistle (hist | edit) [7,932 bytes] Paxe (talk | contribs) (Created page with "==Hettie Pocketwhistle== A round-faced Halfling with wire-rimmed spectacles perpetually pushed up on her forehead (never where she's actually looking), Hettie Pocketwhistle has run Ye Olde Curiosity Shop since before most of the current Lodge staff were born. Short and round, with a mess of curly grey hair always escaping its pins, she moves through her narrow hallway shop with the easy familiarity of someone who could find any item on her shelves blindfolded. Hettie can...")
- 14:31, 3 July 2026 Feather (hist | edit) [517 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Feather== {{Template:Feather}} A single black feather, still warm to the touch. It fell from Faustina herself, and it read the soul of whoever picked it up. If it still burns faintly, she found something worth protecting. ==Base Cost== Not sold. Only granted directly by Faustina or her Powers. ==Restricted Keywords== None. Any Hero may carry a Feather. ==Charges== 1 Use __NOTOC__ {{Template:Core Rule Footer}} Category:Core Ru...")
- 23:21, 29 June 2026 About This Game (hist | edit) [2,023 bytes] Paxe (talk | contribs) (Created page with "{{Template:Wiki Header}} ==About This Game== I have been designing games since seventh grade. That year I built a Random Dungeon Generator on graph paper in Anchorage, Alaska, inspired by the D&D Basic Set I had just discovered. I still have it. Over the decades that followed I started several more games. Smeared Ink, Atomic Sunset, Sands of Infinity, Living Adventure. Each one grew ambitious, each one reached a point where the interconnected systems became too complex...")
- 16:20, 28 June 2026 Lullaby of the Deep (hist | edit) [1,198 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Lullaby of the Deep== The strangest songs are the ones that weren't meant for human ears. The Lullaby of the Deep predates the winery, the vineyard, possibly the road itself. A Bard who has learned it doesn't fully understand it. They only know that certain things, old things, patient things, go quiet when they hear it. For a moment, they remember something other than hunger. ==Music Type== Singing ==Restricted Keywords== *:Category:B...")
- 16:20, 28 June 2026 Song of Courage (hist | edit) [1,263 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Song of Courage== Fear is a liar. A Bard knows this because they've studied it, the way it masquerades as wisdom, the way it dresses cowardice in the language of caution. The Song of Courage doesn't eliminate fear. It just makes the lie a little easier to spot, and the next step a little easier to take. ==Music Type== Singing ==Restricted Keywords== *Bard ==Song== Singing Songs require no instrument equipped. Counts...")
- 16:20, 28 June 2026 Enchanting Aria (hist | edit) [1,168 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Enchanting Aria== The voice, unaccompanied, is the oldest instrument there is. An Enchanting Aria needs no strings, no drum, no horn. Only the Bard's willingness to be heard. When performed with intent, it adjusts the room. The hostile looks again. The locked jaw loosens. The world tilts, just slightly, toward cooperation. ==Music Type== Singing ==Restricted Keywords== *Bard ==Song== Singing Songs require no instrum...")
- 16:19, 28 June 2026 Horn of Valor (hist | edit) [1,067 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Horn of Valor== The Horn of Valor doesn't give courage. It gives permission. When a Bard sounds it, the Hero finds themselves making the attempt they almost didn't, throwing the dice they almost held back. It is the sound of not second-guessing, compressed into a single note. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instrument equipped in the Bag slot. Coun...")
- 16:19, 28 June 2026 Rallying Call (hist | edit) [1,132 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Rallying Call== A Horn's note doesn't just travel through air. It travels through people. The Rallying Call is used not to fight but to prepare, to restore, to remind everyone present (including the Bard) that the adventure isn't over. Items that felt spent find another use. Pouches that seemed empty shake loose one more charge. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instr...")
- 16:19, 28 June 2026 Fanfare of Dread (hist | edit) [1,162 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Fanfare of Dread== A Horn played at full voice in a dungeon is not subtle. It was never meant to be. The Fanfare of Dread announces the Bard as something worth fearing, and monsters, whatever else they are, know when they are outclassed. The hesitation is small. In a fight, small is enough. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instrument equipped in the :Category:Bag|B...")
- 16:18, 28 June 2026 Piping of the Veil (hist | edit) [1,282 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Piping of the Veil== The Pipes played softly create a peculiar effect, not silence exactly but a kind of blurring. The wandering things of a dungeon have ears, and ears can be confused. Piping of the Veil doesn't hide the Hero so much as make them easy to dismiss. The patrol passes. The sound doesn't quite resolve. Nothing happens. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' inst...")
- 16:18, 28 June 2026 Breath of Vigilance (hist | edit) [1,212 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Breath of Vigilance== The Whistle carries the sharpest note, and sharp notes sharpen the mind behind them. Breath of Vigilance is played in a single breath, a piercing focused tone that doesn't linger. What lingers is the alertness it leaves behind: the peripheral vision that catches motion, the foot that lifts before the trap clicks. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' i...")
- 16:18, 28 June 2026 March of the Swift (hist | edit) [1,171 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==March of the Swift== The Pipes don't carry melody so much as urgency. When a Bard plays the March of the Swift, the air seems to thin and the floor seems to flatten. Those who've heard it describe the sensation of finding exactly the right stride, of moving without thinking about moving. Rooms that seemed far away suddenly aren't. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' instr...")
- 16:17, 28 June 2026 Serenade of Fortune (hist | edit) [1,175 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Serenade of Fortune== Fortune isn't deaf. A Bard who understands this treats luck not as a random force but as an audience, one that rewards a well-played phrase. The Serenade of Fortune doesn't change the odds. It reminds fortune that someone is paying attention, and fortune, more often than not, responds in kind. ==Music Type== String ==Restricted Keywords== *Bard ==Song== Requires a '''String''' instrument equipp...")
- 16:17, 28 June 2026 Ballad of Clarity (hist | edit) [1,216 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Ballad of Clarity== A Bard's strings don't just carry sound. They carry thought. The Ballad of Clarity isn't a complicated piece; a child could hum it. But played at the right moment, in the right space, it has a way of clearing the fog that bad luck and bad air leave behind. The solution that was blurry becomes obvious. The answer was there the whole time. ==Music Type== String ==Restricted Keywords== *Bard ==Song==...")
- 16:16, 28 June 2026 Hymn of Restoration (hist | edit) [1,027 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Hymn of Restoration== The oldest songs aren't about war or love. They're about coming home. A Bard who understands the Hymn of Restoration plays it slowly, like a memory returning. The melody doesn't cure wounds so much as remind the body what whole felt like. It is a quiet spell. It works best when the room is still. ==Music Type== String ==Restricted Keywords== *Bard ==Song== Requires a '''String''' instrument equ...")
- 16:16, 28 June 2026 Rhythm of Endurance (hist | edit) [1,207 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Rhythm of Endurance== Not every enemy strikes with teeth or claws. Some attacks are invisible, the slow accumulation of wrong choices, missed steps, curses accrued in dark corridors. The Rhythm of Endurance addresses those. Its steady beat doesn't chase trouble away so much as it burns through what has already gathered. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' inst...")
- 16:15, 28 June 2026 War Cadence (hist | edit) [1,087 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==War Cadence== Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' instrument equipped in the :Category:...")
- 15:58, 28 June 2026 Chant of Battle (hist | edit) [1,117 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Chant of Battle== The Drum doesn't inspire courage so much as demand it. A Bard who knows the Chant of Battle plays not to the ears but to the body — to the legs that want to move, the arms that forget to hesitate, the heartbeat that finds itself matching the rhythm before the mind notices. In combat, that's enough. ==Music Type== Percussion ==Restricted Keywords== *Bard ==So...")
- 03:08, 27 June 2026 CCVV-8603 (hist | edit) [680 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Shrine Burns== There is no fire. There is no visible source. But a wave of heat passes through you from the inside out, as though the emotional split within you briefly ignited. You stagger. The Ratmen watching from the corners of the room do not react. This is normal to them. '''The hero takes 1d6 damage.''' The damage has no element. It cannot be resisted, reduced, or redirected. It is not physical. The shrine simply found something in...")
- 03:08, 27 June 2026 CCVV-8604 (hist | edit) [847 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Sadness== You don't know exactly when it settles in. Somewhere between looking at the seven silhouettes and walking back toward the door, something heavy takes up residence behind your eyes. It is not grief exactly. It is the specific weight of knowing that everything ends and most of it already has. '''The hero gains the Sadness status.''' For the next '''5 days''' on the Time Clock, all Luck rolls are made at -1. Sadness is a statu...")
- 03:07, 27 June 2026 CCVV-8605 (hist | edit) [909 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Surprise== Something clicks into place that you didn't know was loose. You leave the shrine room feeling lighter — not happy exactly, but alert. Awake to possibilities you weren't seeing before. The world has edges you hadn't noticed. '''The hero gains the Surprise status.''' Once in the next '''5 days''' on the Time Clock, the hero may treat any single roll of 1 as a 6. Declare this after seeing the result. Once used, the Surprise stat...")
- 03:07, 27 June 2026 CCVV-8606 (hist | edit) [2,408 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==The Alma Primis Opens== No matter where in the room you stand, all seven silhouettes are facing you. You have not moved. They have not moved. And yet. A book appears at the base of the statue circle — large, ancient, and open to a blank page. You did not see it arrive. A quill rests beside it. The ink in the quill is the same deep blue as the star Sirius on a clear August night. They are offering you a place in history. ===Accepting the Qu...")
- 03:04, 27 June 2026 CCVV-8602 (hist | edit) [1,121 bytes] Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Wereself Encounter== The presence in the shrine reaches into the split and pulls. Before you can resist, the transformation takes you — not slowly, not partially. All at once. You are not here anymore. Your Wereself is. When the transformation ends you are back, on your knees, with no memory of what just happened. The room around you tells the story. '''The hero must fight their own Wereself as an encounter.''' The Wereself uses the hero'...")
- 02:57, 27 June 2026 Alma Heroica (hist | edit) [1,767 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Alma Heroica== The Alma Heroica is the third book. It records what was lived. The Alma Mortis records what has ended. The Alma Primis records what was shaped. Between them they account for nearly everything that has ever happened -- the dead, and the events that led to the dead. Scholars who have studied both books have noted that one category falls outside either record: the choices made freely, by people no one was watching, in...")
- 02:57, 27 June 2026 Alma Primis (hist | edit) [2,230 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Alma Primis== The Alma Primis is The Invisible Ones' record of everything they have done to history. It has been maintained since before any civilization currently standing was founded. The cover has no title. The pages are written in an ink that shifts color as you read it -- the color indicates which of the Seven was most active at the time of each entry. The book is not carried. The Invisible Ones open it when they choose and close...")
- 02:57, 27 June 2026 Alma Mortis (hist | edit) [2,027 bytes] Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} ==Alma Mortis== The Alma Mortis is Demetra's personal record of every soul she has ever received. It has existed since the first death the world ever produced. The cover has no title. The pages are written in Demetra's own hand in an ink that does not fade, on paper that does not burn or decay. Every name is there. Every date. Every cause. The book is not carried. It does not leave Demetra's possession. Those who have glimpsed it descri...")