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  • 22:31, 20 June 2026 ‎Death and Dying (hist | edit) ‎[444 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Death and Dying== When a Hero's Health reaches 0, they are dead. "Death isn't the handicap it used to be in the olden days." - Lister A lot of characters have died and came back to do remarkable things, though maybe not exactly as themselves. Another Hero or Henchman may be able to help the situation. {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule")
  • 15:11, 20 June 2026 ‎CCVV-0057 (hist | edit) ‎[626 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Garden= File:UnderConstruction.png ==Travel Locations== *East to '''Adventure Estates''' {{Template:CCVV Footer}} Category:CCVV-Location __NOTOC__")
  • 15:10, 20 June 2026 ‎CCVV-0058 (hist | edit) ‎[1,152 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} =Trophy Wall= 40px One wall of the Estate is given over entirely to display shelves. Sturdy oak, carved by hands that clearly took their time. Most of the shelves are still bare. A few hold a single figurine each, catching the light. It's less a trophy room than a promise of one: proof of how far you've come, and a quiet reminder of how far there still is to go. Any Collectible Figurine you've found can be displayed he...")
  • 14:51, 20 June 2026 ‎Rest and Recovery (hist | edit) ‎[1,484 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Rest and Recovery== "A good laugh and a long sleep are the best cures." – Irish Proverb Adventuring takes its toll. Heroes recover Health and refresh their abilities by spending the same resource that governs everything else: Time. ==Making Camp== 40px A Hero may declare they are making camp at any point, anywhere. Camping does not stop the Time Clock, Boxes are sti...")
  • 14:17, 20 June 2026 ‎Daphne Brightledger (hist | edit) ‎[2,267 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:CCVV Header}} ==Daphne Brightledger== Daphne Brightledger runs the front desk at Vulture's Vineyard Lodge with the kind of effortless warmth that makes even the most travel-weary adventurer feel like they've come home. A human woman with ink-stained fingers and a quill perpetually tucked behind one ear, she keeps an oversized ledger close at all times not just for tracking room bookings, but for jotting down snippets of every guest's story. She claims she'll...")
  • 13:43, 20 June 2026 ‎Quartermaster (hist | edit) ‎[418 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:ToDo}} {{Template:Core Rule Navigation|right}} ==Quartermaster== {{Template:Core Rule Footer}} __NOTOC__ Category:Core Rule Category:Henchmen")
  • 03:08, 19 June 2026 ‎GMCD-014 (hist | edit) ‎[1,675 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Game Master Header}} ==Resist Checks== A Resist Check is how a Hero avoids or endures a hazard that acts upon them — a trap that springs, a poison that spreads, a curse that takes hold. Unlike a Skill Check, which the Hero initiates when attempting something, a Resist Check is triggered by the world. The adventure text will always tell you when to make one and what attribute to use. Resist Checks use the same notation as Skill Checks: the attribute name...")
  • 01:37, 19 June 2026 ‎Hero Equipment Slots (hist | edit) ‎[2,110 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} =Hero Equipment= A Hero can carry and equip a set number of items at any one time. Each item occupies one of four equipment categories: '''Apparel''', '''Accessory''', '''Hand''', and '''Bag'''. All equipped items — including Bag items — contribute their Element, Material, and Attribute prefixes to the Hero's statist...")
  • 12:02, 17 June 2026 ‎GMCD-013 (hist | edit) ‎[906 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Game Master Header}} ==Adventure Level== Each adventure has its own '''Adventure Level''' (Beginner/Low/Medium/High/Epic), separate from a Hero's own Power Level. Within that adventure, a loot find's '''Rarity''' (Common/Uncommon/Rare/Epic) determines which specific prefix you get. The prefix closest to an Adventure Level's center claims more than one Rarity slot; as Adventure Level rises, that center and the dominant prefix slides upward...")
  • 02:48, 8 June 2026 ‎Hero Power Levels (hist | edit) ‎[1,378 bytes] ‎Paxe (talk | contribs) (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Hero Power Levels== Heroes do not advance through traditional numeric levels. Instead, a Hero's power grows through the quality of the items they carry. As Heroes adventure and acquire better gear, their overall power increases across five tiers: Beginner, Low, Medium, High, and Epic. ==What Defines a Hero's Power Level== Each item a Hero carries can have up to four components that contribute to the...")
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