User contributions for Paxe
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12 July 2026
- 16:0716:07, 12 July 2026 diff hist +44 Sewer Rattler No edit summary current
- 16:0716:07, 12 July 2026 diff hist +44 Poisoned Rat No edit summary current
- 16:0716:07, 12 July 2026 diff hist +44 Swarm of Rats No edit summary current
- 15:1015:10, 12 July 2026 diff hist −3 Category:Reaction No edit summary current
- 15:0815:08, 12 July 2026 diff hist +475 Orc Skeleton No edit summary current
- 15:0815:08, 12 July 2026 diff hist +355 Fairy Skeleton No edit summary current
- 15:0715:07, 12 July 2026 diff hist +141 Elf Skeleton No edit summary current
- 15:0715:07, 12 July 2026 diff hist +214 Human Skeleton No edit summary current
- 15:0615:06, 12 July 2026 diff hist +154 Dwarf Skeleton No edit summary current
- 15:0615:06, 12 July 2026 diff hist +138 Halfling Skeleton No edit summary current
- 14:3914:39, 12 July 2026 diff hist +211 Waspkin Swashbuckler No edit summary current
- 14:3914:39, 12 July 2026 diff hist +251 Waspkin Alchemist No edit summary current
- 14:3914:39, 12 July 2026 diff hist +270 Waspkin Queen No edit summary current
- 14:3914:39, 12 July 2026 diff hist +91 Barrel Mimic No edit summary current
- 14:3914:39, 12 July 2026 diff hist −1 Dusty Goblin No edit summary current
- 14:3714:37, 12 July 2026 diff hist +129 Cask Beetle No edit summary current
- 14:3714:37, 12 July 2026 diff hist −3 Fermented Slugs No edit summary current
- 14:3114:31, 12 July 2026 diff hist +93 CCVV-0800 No edit summary current
- 14:3014:30, 12 July 2026 diff hist +1,225 N The One Who Stayed Created page with "{{Template:CCVV Header}} ==The One Who Stayed== Someone is sitting very still in the dark, so still you nearly walk past without noticing them. When they finally speak, their voice carries the particular calm of someone who stopped being afraid of this place a very long time ago, longer than seems possible for someone still breathing. They know things about this cellar. Whether they're willing to share them is another matter. ==Actions== *Make a Social (3) check. Eac..." current
- 14:3014:30, 12 July 2026 diff hist +1,311 N The Hooded Wanderer Created page with "{{Template:CCVV Header}} ==The Hooded Wanderer== A figure leans against a barrel like they've been waiting for you specifically, face lost entirely inside a deep hood. They don't say what they want. They don't say much of anything, just an offer, vague and unhurried, that you're free to take or leave. Something about the stillness of them makes it hard to tell which answer they're hoping for. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on t..." current
- 14:3014:30, 12 July 2026 diff hist +1,100 N Nell Ratchet Created page with "{{Template:CCVV Header}} ==Nell Ratchet== A woman has set up a proper little stall down here, a plank across two barrels, wares laid out like she's expecting foot traffic. Where any of it came from is anyone's guess, some of it looks scavenged from deeper in the cellar than you've been. "Everything's for sale," she says brightly, like this is the most natural thing in the world. "Everything's negotiable too." ==Actions== *Make a Social (3) check. Each success adds 1..." current
- 14:2914:29, 12 July 2026 diff hist +1,071 N Otho Quickfoot Created page with "{{Template:CCVV Header}} ==Otho Quickfoot== A wiry little man crouches near a broken wall, far too relaxed for someone standing alone in a monster-infested cellar. He grins the second he sees you, the grin of someone who's already decided you're worth something to him. "Looking for help? I know people. Good people. Well, people, anyway." ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the table below. {| class="wikitable" style="color:black..." current
- 14:2914:29, 12 July 2026 diff hist +1,165 N The Cellar Warden Created page with "{{Template:CCVV Header}} ==The Cellar Warden== A figure stands motionless in the dark ahead, wrapped in a cloak stitched from what might once have been a dozen different coats. They don't introduce themselves. They don't need to. Something about the way they hold the space says this cellar answers to them now, and whether you're allowed to keep walking is entirely their decision to make. ==Actions== *Make a Social (3) check. Each success adds 1 to your roll on the ta..." current
- 14:2914:29, 12 July 2026 diff hist +1,244 N Bramwell Ashgate Created page with "{{Template:CCVV Header}} ==Bramwell Ashgate== An old man sits on an overturned crate, boots worn through, a pack beside him that looks like it hasn't moved in years. He doesn't seem lost so much as settled, like he stopped trying to leave a long time ago and made his peace with it. Whatever brought him down here originally, he's had a long time to learn things about this place that nobody who leaves ever gets the chance to. ==Actions== *Make a Social (3) check. Each..." current
- 14:2814:28, 12 July 2026 diff hist +146 Category:Rogues' Gallery No edit summary current
- 14:1714:17, 12 July 2026 diff hist +608 N CCVV-0235 Created page with "{{Template:CCVV Header}} ==Chained Trap== One trigger, buried under a loose flagstone, wired to more than just itself. Whatever set this up didn't want one trap sprung, they wanted a chain reaction. Disarm the first, and the rest stay quiet. Miss it, and everything goes at once. ==Actions== *Make a Body (4) check to disarm the trigger before the chain starts. **'''Success:''' The trigger goes still. Whatever else was wired to it stays quiet. **'''Fail:''' The whole c..." current
- 14:1614:16, 12 July 2026 diff hist +638 N CCVV-0234 Created page with "{{Template:CCVV Header}} ==The Tripwire Maze== Wire strung corner to corner, waist-high in some places, ankle-height in others, nearly invisible except for the faint gleam of torchlight catching metal. There's no way to see all of it at once, only enough to take the next step. ==Actions== *Make two Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that stretch of wire without triggering it. **'''Fail (each):''' You catch a wire. A..." current
- 14:1614:16, 12 July 2026 diff hist +548 N CCVV-0233 Created page with "{{Template:CCVV Header}} ==Pressure Puzzle Floor== The floor ahead is tiled in an old, deliberate pattern, worn smoother in some places than others. Somewhere in that wear is a safe path across. Somewhere in it is a lie. ==Actions== *Make a Mind (4) check to read the wear pattern before crossing. **'''Success:''' You spot the safe path and cross without incident. **'''Fail:''' You guess wrong. Take a 3 40px White Die attack as the tile gi..." current
- 14:1614:16, 12 July 2026 diff hist +591 N CCVV-0232 Created page with "{{Template:CCVV Header}} ==The Floor Gives Way== A crack spreads underfoot before you can react, stone that's been rotting from below far longer than it's shown on the surface. The floor isn't going to hold. ==Actions== *Make a Reflex (4) check to get clear before it collapses. **'''Success:''' You throw yourself back in time, floor intact enough to try another way. **'''Fail:''' You go down with it. Add 1 40px Threat Die and mark an addi..." current
- 14:1614:16, 12 July 2026 diff hist +574 N CCVV-0231 Created page with "{{Template:CCVV Header}} ==The Gauntlet== A stretch of corridor rigged three times over, pressure plates, a swinging weight, a false step disguised as solid stone. There's no room to stop and recover between them. You cross all of it, or none of it. ==Actions== *Make three Reflex (4) checks in sequence to cross the corridor. **'''Success (each):''' You clear that trap cleanly. **'''Fail (each):''' The trap catches you, but you keep moving. Add 1 File:Dice-Black-Ico..." current
- 14:1614:16, 12 July 2026 diff hist +829 N CCVV-0230 Created page with "{{Template:CCVV Header}} ==Elite Destroyers: Real Danger== This time it's not funny. Somewhere ahead, past the usual clatter of hammers and hushed bickering, a scream cuts through, real and frightened. One of the Elite Destroyers has gotten themselves genuinely stuck, pinned under a rack their own trap brought down, or wedged somewhere they were never meant to climb. Their friends are pulling uselessly at the wreckage, panic starting to outpace their usual bravado. ==Act..." current
- 14:1514:15, 12 July 2026 diff hist +134 CCVV-0700 No edit summary current
- 14:1414:14, 12 July 2026 diff hist +800 N CCVV-0206 Created page with "{{Template:CCVV Header}} ==A Sommelier's Tasting Table== A small round table holds a row of glasses, dust-caked but upright, each still holding a mouthful of something long since finished fermenting. Most have gone dark and thick at the bottom, a few have turned to something closer to vinegar, but one, if you look closely, still catches the torchlight the way wine should. ==Actions== *Make a Mind (3) check to pick the one glass still safe to drink. **'''Success:''' Y..." current
- 14:1414:14, 12 July 2026 diff hist +1,065 N CCVV-0205 Created page with "{{Template:CCVV Header}} ==A Note in a Dead Vintner's Hand== A body, long past recognizing, slumped against a barrel rather than scattered like the bone piles found elsewhere in the cellar. One hand still holds a scrap of paper, brittle and water-stained, the ink faded to a whisper. ==Actions== *Make a Mind (3) check to make out what's left of the writing. **'''Success:''' You piece together a fragment of the winery's history, something Girok never wrote down anywher..."
- 14:1314:13, 12 July 2026 diff hist +674 N CCVV-0204 Created page with "{{Template:CCVV Header}} ==Something's Been Drinking the Reserve== A row of good barrels sits half-emptied, their bungs pried loose and left to dry in the dust. Claw marks score the wood at odd angles, low to the ground. Whatever's been at this stock, it's had time to be thorough, and it's had time to come back more than once. ==Actions== *Make a Reflex (3) check to investigate quietly. **'''Success:''' You find a stash tucked behind the ruined barrels. Roll on the [..." current
- 14:1314:13, 12 July 2026 diff hist +533 N CCVV-0202 Created page with "{{Template:CCVV Header}} ==A Collapsed Rack Blocks the Path== An entire wine rack has given way, spilling broken bottles, splintered wood, and rusted iron fittings across the corridor floor to ceiling. There's no way around it, only through. ==Actions== *Make a Body (3) check to clear a path through the wreckage. **'''Success:''' You clear it quickly and move on. **'''Fail:''' It takes longer than expected to clear. 40px Mark an additional Time..." current
- 14:1314:13, 12 July 2026 diff hist +806 N CCVV-0201 Created page with "{{Template:CCVV Header}} ==A Vintage Gone Strange== Wedged behind a collapsed rack, dust thick enough to write your name in, sits a single unopened bottle. The cork is sealed in old wax, worn nearly smooth, but the shape pressed into it might once have been a "T", Girok's own mark, if you squint and want to believe it. Whatever's inside has had a very long time to become something other than wine. ==Actions== *Make a Luck (3) check to risk a drink. **'''Success:''' W..." current
- 14:1114:11, 12 July 2026 diff hist +95 CCVV-0200 No edit summary current
- 14:1014:10, 12 July 2026 diff hist +376 Clue No edit summary current
- 14:0914:09, 12 July 2026 diff hist +153 CCVV-2510 No edit summary current
- 14:0814:08, 12 July 2026 diff hist +11 CCVV-2520 No edit summary current
- 14:0814:08, 12 July 2026 diff hist +2 CCVV-2550 No edit summary current
- 14:0514:05, 12 July 2026 diff hist +219 CCVV-0900 No edit summary current
- 14:0514:05, 12 July 2026 diff hist +211 CCVV-0910 No edit summary current
- 14:0414:04, 12 July 2026 diff hist +211 CCVV-0920 No edit summary current
- 02:1102:11, 12 July 2026 diff hist +72 CCVV-0300 No edit summary current
- 02:0902:09, 12 July 2026 diff hist +1 CCVV-7000 No edit summary current
11 July 2026
- 23:3823:38, 11 July 2026 diff hist +73 CCVV-7000 No edit summary
- 23:3723:37, 11 July 2026 diff hist +62 CCVV-7000 No edit summary
- 23:3423:34, 11 July 2026 diff hist +1,199 CCVV-7000 No edit summary