User contributions for Paxe

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5 August 2026

3 August 2026

  • 15:1915:19, 3 August 2026 diff hist +47 CCVV-5050No edit summary current
  • 15:1915:19, 3 August 2026 diff hist +70 CCVV-5038No edit summary current
  • 15:1915:19, 3 August 2026 diff hist +75 CCVV-5033No edit summary current
  • 15:1915:19, 3 August 2026 diff hist +85 CCVV-5026No edit summary current
  • 15:1115:11, 3 August 2026 diff hist +1,177 N CCVV-5086Created page with "{{Template:CCVV Header}} ==Grog Extends the Kind of Courtesy He Doesn't Give Freely== 40px Grog runs a house with rules and enforces them with a stillness that ends conversations before they start. Noble doesn't test that stillness, the bearing alone reads as someone who was raised to respect a house's rules without needing them explained, and Grog's whole posture eases in response. "You carry yourself like the old families used to, back before mo..." current
  • 15:1115:11, 3 August 2026 diff hist +648 N CCVV-5085Created page with "{{Template:CCVV Header}} ==The Deed Feels Like It Was Always Yours== 40px Any Hero who's earned this place feels the pride of it standing in the doorway. Noble feels something closer to recognition, like a name on a deed is simply how the world was always going to describe you, and the quiet of your own garden path settles over you like a coat that already fits. '''Result:''' Your next Fast Rest here refreshes an additional Once per Day ability of..." current
  • 15:1115:11, 3 August 2026 diff hist +941 N CCVV-5084Created page with "{{Template:CCVV Header}} ==Hettie Trusts Your Eye Over Her Own Stories== 40px Hettie can't sell a button without a five minute story attached. For a OneEye Hero, she cuts the story short partway through, watching the way you scan her shelves, single-eyed and unhurried, missing nothing. "You've got the look of someone who doesn't need me to tell them what's good. Go on, then. Surprise me." Make a Mind(2) check. '''Success:''' You pick out the one..." current
  • 15:1015:10, 3 August 2026 diff hist +710 N CCVV-5083Created page with "{{Template:CCVV Header}} ==One Eye Reads the Whole Room== 40px The chalk circles here hide beneath the sawdust, easy to miss with two working eyes doing the usual thing, splitting attention, second-guessing shadows. OneEye doesn't have that problem. One good eye, trained hard to compensate for the one it lost, takes in the whole disturbed ritual space in a single sweep. '''Result:''' Your first Luck Skill Check this visit in this room is treated a..." current
  • 15:1015:10, 3 August 2026 diff hist +1,077 N CCVV-5082Created page with "{{Template:CCVV Header}} ==Selena Finally Meets Someone Who Appraises Back== 40px Selena can't stop pricing people's gear at a glance, an old habit from years running the sales pile. Numismatics Heroes do it right back to her, and for once she's on the receiving end of the estimate instead of handing one out. "Those boots would bring forty, if you ever tire of them." A pause. "...You were about to say the same thing about my crate, weren't you."..." current
  • 15:1015:10, 3 August 2026 diff hist +1,036 N CCVV-5081Created page with "{{Template:CCVV Header}} ==Rook Actually Looks at You Twice== 40px Rook doesn't react to strange requests, doesn't react to much of anything. Numismatics gets a second look anyway, because you're not eyeing the enchanted steel like everyone else, you're eyeing the coin in Rook's own till, and that's apparently new. Rook says nothing. Rook slides the till a half inch closer. '''If you ask to see the old coin:''' Rook lets you look, unblinking, and..." current
  • 15:0915:09, 3 August 2026 diff hist +1,411 N CCVV-5080Created page with "{{Template:CCVV Header}} ==Mizubi Plays to You Specifically== 40px Mizubi's shows land for everyone, light and shape folding into something close to language. For a Musician Hero, he angles the performance differently, hands moving like he's conducting rather than conjuring, and it's clear partway through that this one's a duet whether you meant to join or not. Make a Mind(2) check. '''Success:''' You catch the rhythm he's laying down and answer..." current
  • 15:0815:08, 3 August 2026 diff hist +875 N CCVV-5079Created page with "{{Template:CCVV Header}} ==The Crest Points Somewhere, Just for You== 40px The stained glass crest above the Lounge fireplace throws colored light for anyone, but Musician catches the pattern in it, a rhythm in the way the shapes shift, almost like the room is keeping time. Make a Luck(2) check instead of the room's usual (1). '''Success:''' The shape in the shifting light resolves into something closer to a melody than a message, and you find yo..." current
  • 15:0815:08, 3 August 2026 diff hist +1,038 N CCVV-5078Created page with "{{Template:CCVV Header}} ==Armondo Pulls Up a Second Stool Without Asking== 40px Armondo pulls a stool up for anyone who looks like they need to sit a while. For a Banqueter Hero, he doesn't wait for you to look like anything, he just knows, the way he knows a dish is right the first time, and the stool's out before you've said a word. "Sit, Dwa. Kitchen's not really a kitchen without somebody at the table." Make a Social(2) check. '''Success:''..." current
  • 15:0815:08, 3 August 2026 diff hist +720 N CCVV-5077Created page with "{{Template:CCVV Header}} ==You Catch Biscuit Without Even Trying== 40px Anyone in the kitchen when the pen latch gives way needs a steady hand to catch Biscuit before she reaches the Dining Room. Banqueter doesn't need a steady hand, you're already halfway to the door with a plate in reserve, because feeding a room full of hungry mouths, pig included, is just what you do. '''Result:''' Skip the Reflex(1) check entirely. Biscuit is caught before sh..." current
  • 15:0815:08, 3 August 2026 diff hist +940 N CCVV-5076Created page with "{{Template:CCVV Header}} ==Pip Recognizes a Fellow Lucky One== 40px Pip decorates gear for anyone who'll hold still long enough. For a Fortunate Hero, she stops mid-reach, glitter-flecked fingers hovering, and squints at you like she's checking her own reflection. "You're lucky too! I can always tell. We should be lucky at the same time." '''If you let her decorate something twice:''' She's thrilled, and whatever she presses on gets a double dose..." current
  • 15:0815:08, 3 August 2026 diff hist +651 N CCVV-5075Created page with "{{Template:CCVV Header}} ==The Feather Doesn't Even Consider Crumbling== 40px Most Heroes need real luck to keep Faustina's dropped feather from crumbling to ash. Fortunate doesn't need to try, the feather settles into your palm like it was always headed there, warm and steady, no doubt in it at all. '''Result:''' Skip the Luck(1) check entirely. Add a {{Template:ComboItem |Element = |Material = |Attribute = |Base = Feather |Spell = Faustina..." current
  • 15:0815:08, 3 August 2026 diff hist +989 N CCVV-5074Created page with "{{Template:CCVV Header}} ==Old Sacs or Fresh Ones== 40px Some of the egg sacs in this room are old and brittle. Others are still damp and faintly warm. Waverly stands between the two clusters unable to settle on which is actually the safer bet, and the hesitation itself buys you a longer look than most Heroes ever get. '''If you check the old, brittle sacs:''' They're exactly as harmless as they look, and picking through them turns up something sm..." current
  • 15:0815:08, 3 August 2026 diff hist +1,184 N CCVV-5073Created page with "{{Template:CCVV Header}} ==You Can't Decide Whether to Look Closer== 40px Most Heroes give the fermentation vats one wary look and move on. Waverly can't quite manage that, torn between the smell of rot warning you off and the strange pull of whatever's still fermenting after all these years, and you find yourself lingering at the edge of the barrels far longer than seems wise. '''If you finally step closer:''' Whatever's in the muck notices the a..." current
  • 15:0815:08, 3 August 2026 diff hist +718 N CCVV-5072Created page with "{{Template:CCVV Header}} ==Whatever's Back There Reads You the Same Way== 40px Backing away from the dark corner without drawing its attention takes a steady nerve. Moody's nerve isn't steady, exactly, it's changeable, and whatever's waiting back there seems to find that unpredictability harder to read than fear. Make a Reflex(2) check instead of the room's usual (3). '''Success:''' You back away clean, your own shifting temperament somehow harde..." current
  • 15:0715:07, 3 August 2026 diff hist +772 N CCVV-5071Created page with "{{Template:CCVV Header}} ==Your Mood Shifts With the Tower's== 40px The tower of webbing has a mood of its own, wonder and dread woven together load-bearing through the mass. Moody doesn't fight that mood the way a steadier Hero would, you match it, shift for shift, and something about matching it makes the climb read differently. Make a Reflex(2) check instead of the room's usual (3). '''Success:''' You climb past the base without incident, your..." current
  • 15:0615:06, 3 August 2026 diff hist +862 N CCVV-5070Created page with "{{Template:CCVV Header}} ==Idris Recognizes Someone Steady== 40px Idris watches most Heroes the way you'd watch something that might startle. Grounded doesn't startle, doesn't flinch at the half-worked-free silk still binding one shoulder, and something in that steadiness gets Idris talking before the usual wary silence sets in. Make a Social(2) check. '''Success:''' Whatever's left of the person under the silk trusts you enough to actually speak..." current
  • 15:0615:06, 3 August 2026 diff hist +697 N CCVV-5069Created page with "{{Template:CCVV Header}} ==The Griffin Trusts You With It== 40px Most Heroes need a lucky glance to spot the real feather wedged in the stone griffin's wing. Grounded doesn't need luck, you know stone from something that used to breathe the moment your hand rests on the statue's base, and the feather practically presents itself. '''Result:''' Skip the Mind(1) check entirely. You confirm it, unmistakably a real feather, tucked into an otherwise sol..." current
  • 15:0615:06, 3 August 2026 diff hist +613 N CCVV-5068Created page with "{{Template:CCVV Header}} ==The Furnace Burns a Little Brighter For You== 40px Anyone fighting near this furnace's heat picks up an edge from it. Elementalist gets more than an edge, the flame actually leans toward you when you get close, the way a fire leans toward a draft, and the half-formed bottles nearest the furnace mouth seem to soften further just from your presence. '''Result:''' While in this room, your Red Die Attack bonus from the furna..." current
  • 15:0615:06, 3 August 2026 diff hist +744 N CCVV-5067Created page with "{{Template:CCVV Header}} ==You Feel the Weird Before It Rises== 40px The vats fermenting here draw a Wine Weird up out of pure intensity, mash and rot and rage. Elementalist feels that intensity as a pressure in the air before anything actually surfaces, the same way you'd feel a storm building. Make a Mind(2) check. '''Success:''' You clock exactly when the vats are about to boil over and get the first strike in before the Weird has fully formed..." current
  • 15:0615:06, 3 August 2026 diff hist +898 N CCVV-5066Created page with "{{Template:CCVV Header}} ==Puckwort Offers a Trade Worth Taking== 40px Puckwort's trade offers are a running joke, a button for a blade, a shoelace for a shield, always declined. For a Dusty Hero, the offer changes, quieter, more careful, the grin dimming just slightly into something almost sincere. "You'd actually want this one. Trust the ring on this." '''If you take the trade:''' Whatever you hand over, Puckwort actually means the exchange thi..." current

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