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{{Template:ToDo}}
{{Template:ToDo}}
==Core Rules==
==Core Rules==
*[[:Category:Primary Attribute]]
*Dungeoneering
*[[:Category:Heritage Trait]]
**Navigation
*[[:Category:Spells]]
**Light
*[[:Category:Deity]]
***[[Prismatic Light]] add lght function
*[[Item]]
***[[Prismatic Light]] add Vampire monster type or use Undead
**Prefix Element
**Doors
**Prefix Material
***Knock spell to unlock magic locked doors
**Prefix Attribute
**Henchmen
***Personalitys
**Making Camp
Adventures have a table of encounters, counting the number of pips till midnight add a bonus to the table
*[[Time Stop]] add [[Time]]


==Hero Generator==
==Hero Generator==
*Once Per Day, description
*Once Per Day, description
*Check when to add Item Spell Charges
*Cleric/Paladin Deity Power?
*[[HERO-402|Table 402: Table Select Deity]]
*[[HERO-505|Table 505: Rare Material Prefix]]


==Character Sheet==
==12 new spells==
*Place for Charges
*[[:Category:Alteration|Alteration]]
*Deity
**Candlelight
**Arcane Seal - Magic Lock/Unlock: This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery and wonder, emphasizing the spell's connection to ancient arcane knowledge and its potential to safeguard valuable treasures or keep secrets hidden away from prying eyes.
***fail table using threat dice
*[[:Category:Conjuration|Conjuration]]
**[[Webshot Barrage]]
**
*[[:Category:Destruction|Destruction]]
**
**
*[[:Category:Enchanting|Enchanting]]
**[[Identify]]
**[[Curse of Demetra]]
**
*[[:Category:Illusion|Illusion]]
**
**
*[[:Category:Restoration|Restoration]]
**
**
 
===Character Sheet===
*Maybe Descriptors
*Maybe Descriptors
**Age
**Age
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**Hair Color
**Hair Color
**Wing Style
**Wing Style
==The Creepy Creature of Vulture's Vineyard==
*Wandering Monster Tables


{{Template:Game Master Footer}}
{{Template:Game Master Footer}}
[[Category:Game Master]]
[[Category:Game Master]]

Latest revision as of 16:54, 27 April 2024

Dicey Dangers, Game Master Zone Game by Joel Hills
UnderConstruction.png

Core Rules

  • Dungeoneering
    • Navigation
    • Light
    • Doors
      • Knock spell to unlock magic locked doors
    • Henchmen
      • Personalitys
    • Making Camp

Adventures have a table of encounters, counting the number of pips till midnight add a bonus to the table

Hero Generator

  • Once Per Day, description
  • Cleric/Paladin Deity Power?

12 new spells

  • Alteration
    • Candlelight
    • Arcane Seal - Magic Lock/Unlock: This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery and wonder, emphasizing the spell's connection to ancient arcane knowledge and its potential to safeguard valuable treasures or keep secrets hidden away from prying eyes.
      • fail table using threat dice
  • Conjuration
  • Destruction
  • Enchanting
  • Illusion
  • Restoration

Character Sheet

  • Maybe Descriptors
    • Age
    • Height
    • Weight
    • Hair Color
    • Wing Style

The Creepy Creature of Vulture's Vineyard

  • Wandering Monster Tables
GaneMaster-Icon.png
GaneMaster-Icon.png