CCVV-0087: Difference between revisions
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{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
=Farmers Market Center= | =Farmers Market Center= | ||
[[File:Time-Icon.png|40px]] South of the Well Worn Road, a broad oval of grass serves as Vulture's Vineyard's marketplace, kept short and neat by a caretaker from the Lodge. A tall flagpole rises at its center, and the flags flying from it change with the roads: every traveling merchant who rolls in runs their colors up the pole, so the town can tell at a glance who's trading today. Some days the pole flies two or three bright banners over a bustle of wagons, awnings, and unhitched teams; some days it stands bare, and the field is just grass and wind. | |||
Nothing here is built to stay. The merchants trade out of wagons and quick-raised canvas, here for a day or a week and then gone down the pass with the rest of the traffic. What's for sale depends entirely on who's made the climb, which is half the fun of walking down to look. | |||
==Event== | |||
Roll 1d6 on a 6, One of today's merchants is breaking down early, their wagon already half-loaded. Anything you buy from one market of your choice this visit costs 10% less, they'd rather sell it than haul it back down the pass. | |||
==Local Gathering== | ==Local Gathering== | ||
Roll | Roll 2 times on this table ignoring duplicates | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
| Line 13: | Line 19: | ||
| '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | | '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]] | ||
|- | |- | ||
| '''4''' || [[ | | '''4''' || [[Selena Grail|<span style="color:#A6932B">'''Selena Grail</span>]] | ||
|- | |- | ||
| '''5''' || [[ | | '''5''' || [[Grog Trebonk|<span style="color:#A6932B">'''Grog Trebonk</span>]] | ||
|- | |- | ||
| '''6''' || [[ | | '''6''' || [[Johnny Angel|<span style="color:#A6932B">'''Johnny Angel</span>]] | ||
|} | |} | ||
==Travel Locations== | ==Travel Locations== | ||
*North to '''[[CCVV-0078|Well Worn Road]]''' | *North to the '''[[CCVV-0078|Well Worn Road]]''' | ||
*If you have the Keywords [[:Category:Gambler| | *If you have the Keywords [[:Category:Gambler|Gambler]], [[:Category:Rogue|Rogue]] or [[:Category:Sorcerer|Sorcerer]] you may Roll 1D6 on a 6 you may also visit '''[[CCVV-0086|The Black Market]]''' | ||
*If your '''[[CCVV-0023|Dungeon Stairs]]''' breached Level 0, you might have a passage down here into your Dungeon. | |||
==Market Locations== | ==Market Locations== | ||
Roll 2 times on this table ignoring duplicates, These are the markets available for you today. | Roll 2 times on this table ignoring duplicates, These are the markets available for you today. | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! | ! Roll 1d6 !! Market | ||
|- | |- | ||
| '''1''' || '''[[CCVV-0080| | | '''1''' || '''[[CCVV-0080|The Sleepy Efreeti]]''' | ||
|- | |- | ||
| '''2''' || '''[[CCVV-0081| | | '''2''' || '''[[CCVV-0081|The Bottled Star]]''' | ||
|- | |- | ||
| '''3''' || '''[[CCVV-0082| | | '''3''' || '''[[CCVV-0082|The Thunderstruck Mule]]''' | ||
|- | |- | ||
| '''4''' || '''[[CCVV-0083| | | '''4''' || '''[[CCVV-0083|The Fairy Ring Caravan]]''' | ||
|- | |- | ||
| '''5''' || '''[[CCVV-0084| | | '''5''' || '''[[CCVV-0084|The Frostbitten Choir]]''' | ||
|- | |- | ||
| '''6''' || '''[[CCVV-0085| | | '''6''' || '''[[CCVV-0085|The Last Page]]''' | ||
|} | |} | ||
Latest revision as of 17:06, 8 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Farmers Market Center
South of the Well Worn Road, a broad oval of grass serves as Vulture's Vineyard's marketplace, kept short and neat by a caretaker from the Lodge. A tall flagpole rises at its center, and the flags flying from it change with the roads: every traveling merchant who rolls in runs their colors up the pole, so the town can tell at a glance who's trading today. Some days the pole flies two or three bright banners over a bustle of wagons, awnings, and unhitched teams; some days it stands bare, and the field is just grass and wind.
Nothing here is built to stay. The merchants trade out of wagons and quick-raised canvas, here for a day or a week and then gone down the pass with the rest of the traffic. What's for sale depends entirely on who's made the climb, which is half the fun of walking down to look.
Event
Roll 1d6 on a 6, One of today's merchants is breaking down early, their wagon already half-loaded. Anything you buy from one market of your choice this visit costs 10% less, they'd rather sell it than haul it back down the pass.
Local Gathering
Roll 2 times on this table ignoring duplicates
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Person |
| 2 | Person |
| 3 | Person |
| 4 | Selena Grail |
| 5 | Grog Trebonk |
| 6 | Johnny Angel |
Travel Locations
- North to the Well Worn Road
- If you have the Keywords Gambler, Rogue or Sorcerer you may Roll 1D6 on a 6 you may also visit The Black Market
- If your Dungeon Stairs breached Level 0, you might have a passage down here into your Dungeon.
Market Locations
Roll 2 times on this table ignoring duplicates, These are the markets available for you today.
| Roll 1d6 | Market |
|---|---|
| 1 | The Sleepy Efreeti |
| 2 | The Bottled Star |
| 3 | The Thunderstruck Mule |
| 4 | The Fairy Ring Caravan |
| 5 | The Frostbitten Choir |
| 6 | The Last Page |
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |