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==Cleric==
==Cleric==
For without the clerics, the world would be without eyes to see.  
"For without the clerics, the world would be without eyes to see."


Believed to be blessed by the deities to heal the world, they aim to bring forth the change for all to see. However, the change only depends on what deity they serve. If they’re clerics of Faustina, they foster a time of questioning the unknown and leveling the field–for nothing is braver than waltzing into the dark. If they’re clerics of the Invisible Ones, then they believe in the ideals of kinship and origins.
Believed to be blessed by the deities to heal the world, they aim to bring forth the change for all to see. However, the change only depends on what deity they serve. If they’re clerics of Faustina, they foster a time of questioning the unknown and leveling the field–for nothing is braver than waltzing into the dark. If they’re clerics of the Invisible Ones, then they believe in the ideals of kinship and origins.
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*[[Mind]]
*[[Mind]]
*[[Body]]
*[[Body]]
==Items==
*[[Cleric Random Item Table]]


==See Also==
==See Also==
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*[[HERO-203|Table 203: Cleric Pack]]
*[[HERO-203|Table 203: Cleric Pack]]


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Latest revision as of 15:14, 9 July 2023

Dicey Dangers, Core Rule Game by Joel Hills

Cleric

"For without the clerics, the world would be without eyes to see."

Believed to be blessed by the deities to heal the world, they aim to bring forth the change for all to see. However, the change only depends on what deity they serve. If they’re clerics of Faustina, they foster a time of questioning the unknown and leveling the field–for nothing is braver than waltzing into the dark. If they’re clerics of the Invisible Ones, then they believe in the ideals of kinship and origins.

While many are to underestimate the powers of the clerics, they’ll surely be mistaken on the battlefield. They’re subtle as they are silent. While alchemists, fighters, and sorcerers are to appear on the frontlines, they play a role in the shadows–strengthening their allies and weakening their enemies in their own ways.

No one questions a cleric for a reason.

Primary Attribute:

Items

See Also


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