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{{Template:ToDo}}
{{Template:ToDo}}
==Core Rules==
==Core Rules==
*[[:Category:Spells]]
*Dungeoneering
*[[:Category:Deity]]
**Navigation
**Light
***[[Prismatic Light]] add lght function
***[[Prismatic Light]] add Vampire monster type or use Undead
**Doors
***Knock spell to unlock magic locked doors
**Henchmen
***Personalitys
**Making Camp
Adventures have a table of encounters, counting the number of pips till midnight add a bonus to the table
*[[Time Stop]] add [[Time]]


==Hero Generator==
==Hero Generator==
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*Cleric/Paladin Deity Power?
*Cleric/Paladin Deity Power?


*[[HERO-509|Table-509 Conjuration Spell Suffix]]
==12 new spells==
*[[HERO-510|Table-510 Destruction Spell Suffix]]
*[[:Category:Alteration|Alteration]]
*[[HERO-511|Table-511 Enchanting Spell Suffix]]
**Candlelight
*[[HERO-512|Table-512 Illusion Spell Suffix]]
**Arcane Seal - Magic Lock/Unlock: This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery and wonder, emphasizing the spell's connection to ancient arcane knowledge and its potential to safeguard valuable treasures or keep secrets hidden away from prying eyes.
*[[HERO-513|Table-513 Restoration Spell Suffix]]
***fail table using threat dice
*[[HERO-999|Table 999: Finished Hero]]
*[[:Category:Conjuration|Conjuration]]
**[[Webshot Barrage]]
**
*[[:Category:Destruction|Destruction]]
**
**
*[[:Category:Enchanting|Enchanting]]
**[[Identify]]
**[[Curse of Demetra]]
**
*[[:Category:Illusion|Illusion]]
**
**
*[[:Category:Restoration|Restoration]]
**
**


==Character Sheet==
===Character Sheet===
*Place for Charges
*Deity
*Maybe Descriptors
*Maybe Descriptors
**Age
**Age
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**Hair Color
**Hair Color
**Wing Style
**Wing Style
==The Creepy Creature of Vulture's Vineyard==
*Wandering Monster Tables


{{Template:Game Master Footer}}
{{Template:Game Master Footer}}
[[Category:Game Master]]
[[Category:Game Master]]

Latest revision as of 16:54, 27 April 2024

Dicey Dangers, Game Master Zone Game by Joel Hills
UnderConstruction.png

Core Rules

  • Dungeoneering
    • Navigation
    • Light
    • Doors
      • Knock spell to unlock magic locked doors
    • Henchmen
      • Personalitys
    • Making Camp

Adventures have a table of encounters, counting the number of pips till midnight add a bonus to the table

Hero Generator

  • Once Per Day, description
  • Cleric/Paladin Deity Power?

12 new spells

  • Alteration
    • Candlelight
    • Arcane Seal - Magic Lock/Unlock: This spell draws upon mystical energies to create a powerful magical seal that can secure entrances and containers, rendering them inaccessible to unauthorized individuals. By channeling their magical prowess, the caster can command the Arcane Seal to either lock or unlock with a specific incantation, providing them with control over the protected areas. It grants a sense of mystery and wonder, emphasizing the spell's connection to ancient arcane knowledge and its potential to safeguard valuable treasures or keep secrets hidden away from prying eyes.
      • fail table using threat dice
  • Conjuration
  • Destruction
  • Enchanting
  • Illusion
  • Restoration

Character Sheet

  • Maybe Descriptors
    • Age
    • Height
    • Weight
    • Hair Color
    • Wing Style

The Creepy Creature of Vulture's Vineyard

  • Wandering Monster Tables
GaneMaster-Icon.png
GaneMaster-Icon.png