User contributions for Paxe

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26 June 2026

25 June 2026

23 June 2026

  • 18:2418:24, 23 June 2026 diff hist −4 Category:DeityNo edit summary
  • 02:1102:11, 23 June 2026 diff hist −23 Category:ToDoNo edit summary
  • 02:1102:11, 23 June 2026 diff hist −149 Category:ToDoNo edit summary
  • 02:1102:11, 23 June 2026 diff hist +58 Time StopNo edit summary current
  • 02:0802:08, 23 June 2026 diff hist −1,016 Category:ToDoNo edit summary
  • 02:0402:04, 23 June 2026 diff hist +1,173 N StabilizeCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Stabilize== Death in the dungeon is not always instantaneous. There is sometimes a moment — brief, fragile, and easily missed — where the body has not yet decided to stop. Stabilize exists for that moment. It is not a healing spell. It does not close wounds or restore strength. It simply holds the line between living and not, buying the Hero one more breath, one more chance, one more step toward..." current
  • 02:0402:04, 23 June 2026 diff hist +1,330 N RegenerationCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Regeneration== Healing all at once is one kind of miracle. Healing continuously is another — quieter, more stubborn, and in many ways more useful. Regeneration does not close a wound in a flash of light. It simply convinces the body to keep working on the problem. The Hero who carries this spell into the dungeon isn't looking for a dramatic recovery. They're looking to still be standing at the end..." current
  • 02:0402:04, 23 June 2026 diff hist +1,062 N BulwarkCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bulwark== A trap is already sprung before you know it's there. A curse is already working before you feel it. Bulwark does not remove these things that is what Remove Curse is for. Instead, it prepares the body and spirit for the impact before it arrives, shoring up the Hero's resistance the moment before a hazard takes hold. A Cleric who sees the danger coming has exactly enough time to cast it..." current
  • 02:0302:03, 23 June 2026 diff hist +46 Category:RestorationNo edit summary current
  • 02:0002:00, 23 June 2026 diff hist +1,236 N Veil of ShadowsCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Veil of Shadows== Movement through a dungeon leaves traces — sound, light, scent, disturbance. Veil of Shadows suppresses them. The spell does not make the caster invisible so much as it makes them uninteresting: a trick of light, a sound that doesn't quite resolve, a presence that the roaming things of the dark don't bother to investigate. It is most useful when time is short and noise is unavoid..." current
  • 01:5801:58, 23 June 2026 diff hist −4 FrenzyNo edit summary current
  • 01:5801:58, 23 June 2026 diff hist +1,203 N FrenzyCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Frenzy== The mind, under the right kind of pressure, will find enemies anywhere. Frenzy does not create rage — it simply redirects it, nudging a creature's simmering aggression a few degrees off-center until it finds a new target. The monster does not know it has been tampered with. It never does. A skilled Bard can stand at the edge of a room full of chaos they personally arranged and look entire..."
  • 01:5801:58, 23 June 2026 diff hist +1,191 N BeguileCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Beguile== Not every fight needs to happen. A Bard who understands this casts Beguile not out of cowardice, but out of economy why spend health and charges on a monster that, with the right word and the right posture, might simply step aside? The spell does not deceive so much as it reframes. For a brief moment, the target sees the caster in a slightly more favorable light. Whether that impression ho..." current
  • 01:5701:57, 23 June 2026 diff hist +46 Category:IllusionNo edit summary current
  • 01:5201:52, 23 June 2026 diff hist 0 Animate DeadNo edit summary current
  • 01:4801:48, 23 June 2026 diff hist +1,119 N Storm EnchanterCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Storm Enchanter== Lightning does not ask permission. It takes the path of least resistance and reshapes whatever it finds there. An Alchemist who has learned to bind the Electric element to an item has stopped trying to convince the storm to be gentle they have simply made peace with the fact that it won't be. The item that comes out of this process carries that same refusal. Touch it wrong and you'..." current
  • 01:4701:47, 23 June 2026 diff hist +1,249 N IdentifyCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Identify== An Alchemist learns early that the most dangerous thing in a dungeon is not the monster it is the item you picked up without thinking. Identify is the professional's answer to that problem: a careful, methodical reading of an object's magical signature before it ever touches a slot. A weak reading will tell you something is wrong without telling you what. A stronger one gives you a name...." current
  • 01:4701:47, 23 June 2026 diff hist −4 Curse of DemetraNo edit summary current
  • 01:4701:47, 23 June 2026 diff hist +588 Curse of DemetraNo edit summary
  • 01:4201:42, 23 June 2026 diff hist +59 Category:EnchantingNo edit summary current
  • 01:3301:33, 23 June 2026 diff hist +970 N Meteor StormCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Meteor Storm== A Meteor Storm does not pick its targets neatly. The caster calls down a cascade of blazing fragments that scatter across the room indiscriminately, battering everything in reach. It is not a precise spell, and experienced Wizards will tell you it was never meant to be. Its purpose is to overwhelm, to chip away at multiple threats at once, and to remind a crowded room of monsters exac..." current
  • 01:3301:33, 23 June 2026 diff hist +987 N Arcane BoltCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Arcane Bolt== Where fire burns and ice freezes, the Arcane Bolt simply unmakes. It carries no elemental allegiance. Only the raw, unfiltered force of magic pressed into a weapon's edge for a single devastating strike. Those who wield it rarely understand exactly what it does to their target. The damage is real enough, but the mechanism is older than the words used to describe it. What is known is th..." current
  • 01:3101:31, 23 June 2026 diff hist +50 Category:DestructionNo edit summary current
  • 01:2401:24, 23 June 2026 diff hist +52 Webshot BarrageNo edit summary current
  • 01:2301:23, 23 June 2026 diff hist −3 Spirit GuardianNo edit summary current
  • 01:2201:22, 23 June 2026 diff hist +1,350 N Spirit GuardianCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Spirit Guardian== Some conjurers do not summon creatures to fight alongside them — they summon the memory of one. A Spirit Guardian takes the form of a translucent figure, half-remembered and half-imagined, that drifts between the Hero and whatever would harm them. It does not strike. It does not speak. It simply endures, absorbing blows that were meant for its caster until it unravels entirely. T..."
  • 01:2201:22, 23 June 2026 diff hist −8 Soul TrapNo edit summary current
  • 01:2201:22, 23 June 2026 diff hist +976 N Soul TrapCreated page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Soul Trap== The soul is not something the Void gives back easily. Soul Trap is an old conjuration — older than most of the spells still in common use — and its purpose is straightforward: before a creature dies, mark it. Tag its essence with a thread of Void-magic so that when it goes, it doesn't go cleanly. What it leaves behind is yours. The mages who first developed this spell were not philos..."
  • 01:2101:21, 23 June 2026 diff hist +14 Bound WeaponNo edit summary current

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