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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vulture's Vineyard Town Center=
=Vulture's Vineyard Town Center=
You arrive in the Town Center of Vultures Vineyard to the north of you is the largest building in town 2 stories tall made of logs and an old stone foundation this is the Entrance to Vultures Vineyard Lodge and to the south sits the House of Sanctuary,  a  long well worn road runs east and to the west a road leads past an Ancient Stone Arch, some locals are walking about here.
[[File:Time-Icon.png|40px]] As you arrive in the Town Center of Vultures Vineyard, you can't help but feel a sense of awe at the quaint beauty of the place. The buildings are made of sturdy logs and stones, and the locals walking about seem friendly and welcoming. Your eyes are drawn towards the largest building in town, the Entrance to Vulture's Vineyard Lodge. It stands two stories tall, and the combination of logs and old stone foundation gives it a rustic yet grand appearance. You can't help but wonder what kind of stories lie within its walls.


==Event==
To the south of the Town Center is the House of Sanctuary. You imagine it to be a place of refuge and comfort for the locals, perhaps a shelter for the weary travelers passing through. The well-worn road that runs eastward suggests that this town sees a fair amount of traffic, which could explain the presence of such a place. To the west, you notice an Ancient Stone Arch that piques your curiosity. You can't help but wonder about the history behind such a structure, and what kind of secrets it might hold. All in all, Vultures Vineyard seems like a place full of mysteries and adventures waiting to be uncovered.
Roll a d6 on a 5-6 a Traveling Caravan is making its way thru town. The caravan consists of several Wagons pulled by teams of horses and many travelers on foot. Make a Reflex(2) check to cross the street, if failed add a time check.


==Local Gathering==
==Local Gathering==
Roll x times on this table ignoring duplicates
Roll 3 times on this table ignoring duplicates
{| class="wikitable"
{| class="wikitable"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-
| '''1''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''1''' || [[Saul Vonner|<span style="color:#A6932B">'''Saul Vonner</span>]]
|-
|-
| '''2''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''2''' || [[Andrew Necros|<span style="color:#A6932B">'''Andrew Necros</span>]]
|-
|-
| '''3''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''3''' || [[Cydney 'The Boar' Trixter|<span style="color:#A6932B">'''Cydney 'The Boar' Trixter</span>]]
|-
|-
| '''4''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''4''' || [[Carla Pebbrust|<span style="color:#A6932B">'''Carla Pebbrust</span>]]
|-
|-
| '''5''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''5''' || [[Selena Grail|<span style="color:#A6932B">'''Selena Grail</span>]]
|-
|-
| '''6''' || [[Main Page|<span style="color:#A6932B">'''Person</span>]]
| '''6''' || [[Johnny Angel|<span style="color:#A6932B">'''Johnny Angel</span>]]
|}
|}


==Travel Locations==
==Travel Locations==
*North to '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]]'''
*North to the '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]]'''
*South to '''[[CCVV-0076|House of Sanctuary]]'''
*South to the '''[[CCVV-0076|House of Sanctuary]]'''
*West to '''[[CCVV-0078|Well Worn Road]]'''
*West to the '''[[CCVV-0078|Well Worn Road]]'''
*East to '''[[CCVV-0074|Ancient Stone Arch]]'''
*East to the '''[[CCVV-0074|Ancient Stone Arch]]'''





Latest revision as of 01:31, 23 March 2023

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vulture's Vineyard Town Center

Time-Icon.png As you arrive in the Town Center of Vultures Vineyard, you can't help but feel a sense of awe at the quaint beauty of the place. The buildings are made of sturdy logs and stones, and the locals walking about seem friendly and welcoming. Your eyes are drawn towards the largest building in town, the Entrance to Vulture's Vineyard Lodge. It stands two stories tall, and the combination of logs and old stone foundation gives it a rustic yet grand appearance. You can't help but wonder what kind of stories lie within its walls.

To the south of the Town Center is the House of Sanctuary. You imagine it to be a place of refuge and comfort for the locals, perhaps a shelter for the weary travelers passing through. The well-worn road that runs eastward suggests that this town sees a fair amount of traffic, which could explain the presence of such a place. To the west, you notice an Ancient Stone Arch that piques your curiosity. You can't help but wonder about the history behind such a structure, and what kind of secrets it might hold. All in all, Vultures Vineyard seems like a place full of mysteries and adventures waiting to be uncovered.

Local Gathering

Roll 3 times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Saul Vonner
2 Andrew Necros
3 Cydney 'The Boar' Trixter
4 Carla Pebbrust
5 Selena Grail
6 Johnny Angel

Travel Locations


CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************