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{{Template:CCVV Header}}
{{Template:CCVV Header}}
=Vulture's Vineyard Town Center=
=Vulture's Vineyard Town Center=
[[File:Time-Icon.png|40px]] As you arrive in the Town Center of Vultures Vineyard, you can't help but feel a sense of awe at the quaint beauty of the place. The buildings are made of sturdy logs and stones, and the locals walking about seem friendly and welcoming. Your eyes are drawn towards the largest building in town, the Entrance to Vulture's Vineyard Lodge. It stands two stories tall, and the combination of logs and old stone foundation gives it a rustic yet grand appearance. You can't help but wonder what kind of stories lie within its walls.
[[File:Time-Icon.png|40px]] The road crests the pass and Vulture's Vineyard opens up below you, a small mountain town of log and stone buildings gathered around a single crossroads, with peaks rising on every side and dark shapes wheeling slow circles over the grape fields beyond the rooftops. Woodsmoke drifts from a dozen chimneys, and for a moment the whole place looks like somewhere you could stay forever.


To the south of the Town Center is the House of Sanctuary. You imagine it to be a place of refuge and comfort for the locals, perhaps a shelter for the weary travelers passing through. The well-worn road that runs eastward suggests that this town sees a fair amount of traffic, which could explain the presence of such a place. To the west, you notice an Ancient Stone Arch that piques your curiosity. You can't help but wonder about the history behind such a structure, and what kind of secrets it might hold. All in all, Vultures Vineyard seems like a place full of mysteries and adventures waiting to be uncovered.
The crossroads itself is the busiest ground in town, but almost none of the bustle belongs to it. Wagons and mule trains roll through in a steady stream, watering their animals at the stone trough and moving on without unhitching. Drivers trade quick words with the locals, glance up at the circling birds, and snap the reins. The townsfolk are friendly and unhurried; it's the travelers who seem eager to put the pass behind them before dark.
 
To the north stands the largest building in town, the Entrance to Vulture's Vineyard Lodge, two stories of old stone foundation and weathered logs. South, white ivory steps mark the House of Sanctuary. The Well Worn Road runs west toward the sound of the Farmers Market, and to the east an Ancient Stone Arch rises alone at the town's edge, older than everything around it.
 
==Event==
Roll 1d6 on a 6, A freight wagon is stopped at the stone trough, its driver watering a team of mules and waving you over before you've decided whether to approach. This is [[Wexley Carthorn|<span style="color:#A6932B">'''Wexley Carthorn</span>]], and he has news from the road if you have the time to hear it.


==Local Gathering==
==Local Gathering==
Roll 3 times on this table ignoring duplicates
Roll 3 times on this table ignoring duplicates
{| class="wikitable"
{| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;"
! Roll 1d6 !! Townsfolk
! Roll 1d6 !! Townsfolk
|-
|-

Revision as of 14:13, 7 July 2026

Dicey Dangers, The Creepy Creature of Vulture's Vineyard Game by Joel Hills

Vulture's Vineyard Town Center

Time-Icon.png The road crests the pass and Vulture's Vineyard opens up below you, a small mountain town of log and stone buildings gathered around a single crossroads, with peaks rising on every side and dark shapes wheeling slow circles over the grape fields beyond the rooftops. Woodsmoke drifts from a dozen chimneys, and for a moment the whole place looks like somewhere you could stay forever.

The crossroads itself is the busiest ground in town, but almost none of the bustle belongs to it. Wagons and mule trains roll through in a steady stream, watering their animals at the stone trough and moving on without unhitching. Drivers trade quick words with the locals, glance up at the circling birds, and snap the reins. The townsfolk are friendly and unhurried; it's the travelers who seem eager to put the pass behind them before dark.

To the north stands the largest building in town, the Entrance to Vulture's Vineyard Lodge, two stories of old stone foundation and weathered logs. South, white ivory steps mark the House of Sanctuary. The Well Worn Road runs west toward the sound of the Farmers Market, and to the east an Ancient Stone Arch rises alone at the town's edge, older than everything around it.

Event

Roll 1d6 on a 6, A freight wagon is stopped at the stone trough, its driver watering a team of mules and waving you over before you've decided whether to approach. This is Wexley Carthorn, and he has news from the road if you have the time to hear it.

Local Gathering

Roll 3 times on this table ignoring duplicates

Roll 1d6 Townsfolk
1 Saul Vonner
2 Andrew Necros
3 Cydney 'The Boar' Trixter
4 Carla Pebbrust
5 Selena Grail
6 Johnny Angel

Travel Locations


CCVV-Icon.png The Creepy Creature of Vulture's Vineyard ********************************************************************************************************************************************