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{{Template:CCVV Header}} | {{Template:CCVV Header}} | ||
=Vulture's Vineyard Town Center= | |||
[[File:Time-Icon.png|40px]] The road crests the pass and Vulture's Vineyard opens up below you, a small mountain town of log and stone buildings gathered around a single crossroads, with peaks rising on every side and dark shapes wheeling slow circles over the grape fields beyond the rooftops. Woodsmoke drifts from a dozen chimneys, and for a moment the whole place looks like somewhere you could stay forever. | |||
The crossroads itself is the busiest ground in town, but almost none of the bustle belongs to it. Wagons and mule trains roll through in a steady stream, watering their animals at the stone trough by the road's edge and moving on without unhitching. Drivers trade quick words with the locals, glance up at the circling birds, and snap the reins. At the center of the crossroads, an old stone fountain burbles on regardless, its basin glittering with coins that nobody in town would ever steal. The townsfolk are friendly and unhurried; it's the travelers who seem eager to put the pass behind them before dark. | |||
To the north stands the largest building in town, the Entrance to Vulture's Vineyard Lodge, two stories of old stone foundation and weathered logs. South, white ivory steps mark the House of Sanctuary. The Well Worn Road runs west toward the sound of the Farmers Market, and to the east an Ancient Stone Arch rises alone at the town's edge, older than everything around it. | |||
==Event== | ==Event== | ||
Roll 1d6 on a 6, A freight wagon is stopped at the stone trough, its driver watering a team of mules and waving you over before you've decided whether to approach. This is [[Wexley Carthorn|<span style="color:#A6932B">'''Wexley Carthorn</span>]], and he has news from the road if you have the time to hear it. | |||
==Local Gathering== | ==Local Gathering== | ||
Roll | Roll 3 times on this table ignoring duplicates | ||
{| class="wikitable" | {| class="wikitable" style="color:black; background-color:#efeae2;border: 2px solid #B21224;" | ||
! Roll 1d6 !! Townsfolk | ! Roll 1d6 !! Townsfolk | ||
|- | |- | ||
| '''1''' || [[ | | '''1''' || [[Saul Vonner|<span style="color:#A6932B">'''Saul Vonner</span>]] | ||
|- | |- | ||
| '''2''' || [[ | | '''2''' || [[Andrew Necros|<span style="color:#A6932B">'''Andrew Necros</span>]] | ||
|- | |- | ||
| '''3''' || [[ | | '''3''' || [[Cydney 'The Boar' Trixter|<span style="color:#A6932B">'''Cydney 'The Boar' Trixter</span>]] | ||
|- | |- | ||
| '''4''' || [[ | | '''4''' || [[Carla Pebbrust|<span style="color:#A6932B">'''Carla Pebbrust</span>]] | ||
|- | |- | ||
| '''5''' || [[ | | '''5''' || [[Selena Grail|<span style="color:#A6932B">'''Selena Grail</span>]] | ||
|- | |- | ||
| '''6''' || [[ | | '''6''' || [[Johnny Angel|<span style="color:#A6932B">'''Johnny Angel</span>]] | ||
|} | |} | ||
==Travel Locations== | ==Travel Locations== | ||
*North to '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]]''' | *North to the '''[[CCVV-0070|Entrance to Vulture's Vineyard Lodge]]''' | ||
*South to '''[[CCVV-0076|House of Sanctuary]]''' | *South to the '''[[CCVV-0076|House of Sanctuary]]''' | ||
*West to '''[[CCVV-0078|Well Worn Road]]''' | *West to the '''[[CCVV-0078|Well Worn Road]]''' | ||
*East to '''[[CCVV-0074|Ancient Stone Arch]]''' | *East to the '''[[CCVV-0074|Ancient Stone Arch]]''' | ||
{{Template:CCVV Footer}} | {{Template:CCVV Footer}} | ||
[[Category:CCVV-Location]] | [[Category:CCVV-Location]] | ||
__NOTOC__ | |||
Latest revision as of 15:15, 8 July 2026
| Dicey Dangers, The Creepy Creature of Vulture's Vineyard | Game by Joel Hills |
Vulture's Vineyard Town Center
The road crests the pass and Vulture's Vineyard opens up below you, a small mountain town of log and stone buildings gathered around a single crossroads, with peaks rising on every side and dark shapes wheeling slow circles over the grape fields beyond the rooftops. Woodsmoke drifts from a dozen chimneys, and for a moment the whole place looks like somewhere you could stay forever.
The crossroads itself is the busiest ground in town, but almost none of the bustle belongs to it. Wagons and mule trains roll through in a steady stream, watering their animals at the stone trough by the road's edge and moving on without unhitching. Drivers trade quick words with the locals, glance up at the circling birds, and snap the reins. At the center of the crossroads, an old stone fountain burbles on regardless, its basin glittering with coins that nobody in town would ever steal. The townsfolk are friendly and unhurried; it's the travelers who seem eager to put the pass behind them before dark.
To the north stands the largest building in town, the Entrance to Vulture's Vineyard Lodge, two stories of old stone foundation and weathered logs. South, white ivory steps mark the House of Sanctuary. The Well Worn Road runs west toward the sound of the Farmers Market, and to the east an Ancient Stone Arch rises alone at the town's edge, older than everything around it.
Event
Roll 1d6 on a 6, A freight wagon is stopped at the stone trough, its driver watering a team of mules and waving you over before you've decided whether to approach. This is Wexley Carthorn, and he has news from the road if you have the time to hear it.
Local Gathering
Roll 3 times on this table ignoring duplicates
| Roll 1d6 | Townsfolk |
|---|---|
| 1 | Saul Vonner |
| 2 | Andrew Necros |
| 3 | Cydney 'The Boar' Trixter |
| 4 | Carla Pebbrust |
| 5 | Selena Grail |
| 6 | Johnny Angel |
Travel Locations
- North to the Entrance to Vulture's Vineyard Lodge
- South to the House of Sanctuary
- West to the Well Worn Road
- East to the Ancient Stone Arch
| The Creepy Creature of Vulture's Vineyard | ******************************************************************************************************************************************** |