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==Threat Dice== | ==Threat Dice== | ||
[[File:Dice-Black-Icon.png|left|300px]] | [[File:Dice-Black-Icon.png|left|300px]] | ||
Heritages are not the only ones with special abilities. There are many dangerous creatures out there that will use their natural (or maybe infused) gifts against you, making your adventure a bit more complicated. The Threat Dice will be present at times when a monster will use a special attack against one of the characters present on the current adventure. | |||
Your character will gain threat dice (Black) on a roll of a 1 on white dice. Threat is used by monsters for special attacks. Check the monster stat for Use of Threat. Once the threat dice are used, they are removed from the character threat pool. | Your character will gain threat dice (Black) on a roll of a 1 on white dice. Threat is used by monsters for special attacks. Check the monster stat for Use of Threat. Once the threat dice are used, they are removed from the character threat pool. |
Revision as of 20:16, 13 February 2022
Dicey Dangers, Core Rule | Game by Joel Hills |
Core Rule Book |
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Threat Dice
Heritages are not the only ones with special abilities. There are many dangerous creatures out there that will use their natural (or maybe infused) gifts against you, making your adventure a bit more complicated. The Threat Dice will be present at times when a monster will use a special attack against one of the characters present on the current adventure.
Your character will gain threat dice (Black) on a roll of a 1 on white dice. Threat is used by monsters for special attacks. Check the monster stat for Use of Threat. Once the threat dice are used, they are removed from the character threat pool.