Missile Weapon
A Note on Ammunition
Missile Weapons in Dicey Dangers do not track ammunition. No arrows, bolts, bullets, stones, or throwing stock are counted, purchased, or managed.
Ammo tracking has always been the first bookkeeping task to quietly disappear from most RPG sessions anyway. In Dicey Dangers, the Bag slot system already creates meaningful inventory pressure. Adding ammunition on top of that would reduce ranged weapons to a liability rather than a viable option. Instead, treat Missile Weapons as having an imaginary but inexhaustible supply of ammunition.
Pages in category "Missile Weapon"
The following 9 pages are in this category, out of 9 total.