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Combined display of all available logs of Dicey Dangers Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 14:15, 5 July 2026 Paxe talk contribs created page CCVV-1212 (Created page with "{{Template:CCVV Header}} =Yearning Axe= 40px Your fingers brush cold steel, and the voice fills your whole mind at once, no longer a whisper but something vast and patient, unfolding around you like wings. "There," it breathes, and for the first time it sounds almost grateful. "You have no idea how long I've waited for someone to actually listen. Everyone else who's touched me flinched away the moment they felt me looking back. But not you." The wa...")
- 14:15, 5 July 2026 Paxe talk contribs created page CCVV-1211 (Created page with "{{Template:CCVV Header}} =Coaxing Axe= 40px The voice returns the moment you linger, warmer now, closer, like it's leaning in. "Good," it says. "I knew you'd stay. You're not like the others who come through here, chasing coin and cheap wine. I can tell. You want something more." You feel the pull of it now, a warmth spreading through your chest that has nothing to do with the fire. It promises things without quite naming them: strength, purpose, a...")
- 14:15, 5 July 2026 Paxe talk contribs created page CCVV-1210 (Created page with "{{Template:CCVV Header}} =Whispering Axe= 40px The murmur of the bar fades, just for a moment, replaced by something closer, something that seems to come from directly behind your ear. "There you are," the voice says, warm and low, almost fond, like an old friend finally spotted across a crowded room. "I've been waiting so long for someone worth talking to." You glance up. The axe hangs exactly where it always has, mounted above the counter, its ed...")
- 14:01, 4 July 2026 Paxe talk contribs deleted page Dungeoneering (content was: "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Dungeoneering== Dungeoneering covers everything that happens once you leave the safety of town and enter the dungeon. These rules govern how you move through unknown rooms, manage your light and time, survive encounters, and eventually find your way back out. *Navigation *Time *Wandering Monster *Re...", and the only contributor was "Paxe" (talk))
- 13:59, 4 July 2026 Paxe talk contribs created page Category:Dungeoneering (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Dungeoneering== Dungeoneering covers everything that happens once you leave the safety of town and enter the dungeon. These rules govern how you move through unknown rooms, manage your light and time, survive encounters, and eventually find your way back out. *Navigation *Time *Wandering Monster *Rest and Recovery *Light and Darkness *Doors *Henchmen *...")
- 16:48, 3 July 2026 Paxe talk contribs created page Hettie Pocketwhistle (Created page with "==Hettie Pocketwhistle== A round-faced Halfling with wire-rimmed spectacles perpetually pushed up on her forehead (never where she's actually looking), Hettie Pocketwhistle has run Ye Olde Curiosity Shop since before most of the current Lodge staff were born. Short and round, with a mess of curly grey hair always escaping its pins, she moves through her narrow hallway shop with the easy familiarity of someone who could find any item on her shelves blindfolded. Hettie can...")
- 14:36, 3 July 2026 Paxe talk contribs created page Category:One Use (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Bag One Use Items== {| class="wikitable" style="color:Black; background-color:#005073 ! Bag Slot One Use Items |- | {{Template:Candle}} |- | {{Template:Token}} |- | {{Template:Fairy Dust}} |- | {{Template:Feather}} |- | {{Template:Oil}} |- | {{Template:Potion}} |- | {{Template:Scroll}} |- | {{Template:Spike}} |- | {{Template:Torch}} |- |} {{Template:Core Rule Footer}} __NOTOC__ Category:Core Ru...")
- 14:31, 3 July 2026 Paxe talk contribs created page Template:Feather (Created page with "{{Template:BaseItem |Name = Feather |Att/Def = - |Number = - |DieIcon = 40px |Slot = Bag - 1 Use }}")
- 14:31, 3 July 2026 Paxe talk contribs created page Feather (Created page with "{{Template:Core Rule Header}} ==Feather== {{Template:Feather}} A single black feather, still warm to the touch. It fell from Faustina herself, and it read the soul of whoever picked it up. If it still burns faintly, she found something worth protecting. ==Base Cost== Not sold. Only granted directly by Faustina or her Powers. ==Restricted Keywords== None. Any Hero may carry a Feather. ==Charges== 1 Use __NOTOC__ {{Template:Core Rule Footer}} Category:Core Ru...")
- 23:21, 29 June 2026 Paxe talk contribs created page About This Game (Created page with "{{Template:Wiki Header}} ==About This Game== I have been designing games since seventh grade. That year I built a Random Dungeon Generator on graph paper in Anchorage, Alaska, inspired by the D&D Basic Set I had just discovered. I still have it. Over the decades that followed I started several more games. Smeared Ink, Atomic Sunset, Sands of Infinity, Living Adventure. Each one grew ambitious, each one reached a point where the interconnected systems became too complex...")
- 16:20, 28 June 2026 Paxe talk contribs created page Lullaby of the Deep (Created page with "{{Template:Core Rule Header}} ==Lullaby of the Deep== The strangest songs are the ones that weren't meant for human ears. The Lullaby of the Deep predates the winery, the vineyard, possibly the road itself. A Bard who has learned it doesn't fully understand it. They only know that certain things, old things, patient things, go quiet when they hear it. For a moment, they remember something other than hunger. ==Music Type== Singing ==Restricted Keywords== *:Category:B...")
- 16:20, 28 June 2026 Paxe talk contribs created page Song of Courage (Created page with "{{Template:Core Rule Header}} ==Song of Courage== Fear is a liar. A Bard knows this because they've studied it, the way it masquerades as wisdom, the way it dresses cowardice in the language of caution. The Song of Courage doesn't eliminate fear. It just makes the lie a little easier to spot, and the next step a little easier to take. ==Music Type== Singing ==Restricted Keywords== *Bard ==Song== Singing Songs require no instrument equipped. Counts...")
- 16:20, 28 June 2026 Paxe talk contribs created page Enchanting Aria (Created page with "{{Template:Core Rule Header}} ==Enchanting Aria== The voice, unaccompanied, is the oldest instrument there is. An Enchanting Aria needs no strings, no drum, no horn. Only the Bard's willingness to be heard. When performed with intent, it adjusts the room. The hostile looks again. The locked jaw loosens. The world tilts, just slightly, toward cooperation. ==Music Type== Singing ==Restricted Keywords== *Bard ==Song== Singing Songs require no instrum...")
- 16:19, 28 June 2026 Paxe talk contribs created page Horn of Valor (Created page with "{{Template:Core Rule Header}} ==Horn of Valor== The Horn of Valor doesn't give courage. It gives permission. When a Bard sounds it, the Hero finds themselves making the attempt they almost didn't, throwing the dice they almost held back. It is the sound of not second-guessing, compressed into a single note. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instrument equipped in the Bag slot. Coun...")
- 16:19, 28 June 2026 Paxe talk contribs created page Rallying Call (Created page with "{{Template:Core Rule Header}} ==Rallying Call== A Horn's note doesn't just travel through air. It travels through people. The Rallying Call is used not to fight but to prepare, to restore, to remind everyone present (including the Bard) that the adventure isn't over. Items that felt spent find another use. Pouches that seemed empty shake loose one more charge. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instr...")
- 16:19, 28 June 2026 Paxe talk contribs created page Fanfare of Dread (Created page with "{{Template:Core Rule Header}} ==Fanfare of Dread== A Horn played at full voice in a dungeon is not subtle. It was never meant to be. The Fanfare of Dread announces the Bard as something worth fearing, and monsters, whatever else they are, know when they are outclassed. The hesitation is small. In a fight, small is enough. ==Music Type== Brass ==Restricted Keywords== *Bard ==Song== Requires a '''Brass''' instrument equipped in the :Category:Bag|B...")
- 16:18, 28 June 2026 Paxe talk contribs created page Piping of the Veil (Created page with "{{Template:Core Rule Header}} ==Piping of the Veil== The Pipes played softly create a peculiar effect, not silence exactly but a kind of blurring. The wandering things of a dungeon have ears, and ears can be confused. Piping of the Veil doesn't hide the Hero so much as make them easy to dismiss. The patrol passes. The sound doesn't quite resolve. Nothing happens. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' inst...")
- 16:18, 28 June 2026 Paxe talk contribs created page Breath of Vigilance (Created page with "{{Template:Core Rule Header}} ==Breath of Vigilance== The Whistle carries the sharpest note, and sharp notes sharpen the mind behind them. Breath of Vigilance is played in a single breath, a piercing focused tone that doesn't linger. What lingers is the alertness it leaves behind: the peripheral vision that catches motion, the foot that lifts before the trap clicks. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' i...")
- 16:18, 28 June 2026 Paxe talk contribs created page March of the Swift (Created page with "{{Template:Core Rule Header}} ==March of the Swift== The Pipes don't carry melody so much as urgency. When a Bard plays the March of the Swift, the air seems to thin and the floor seems to flatten. Those who've heard it describe the sensation of finding exactly the right stride, of moving without thinking about moving. Rooms that seemed far away suddenly aren't. ==Music Type== Wind ==Restricted Keywords== *Bard ==Song== Requires a '''Wind''' instr...")
- 16:17, 28 June 2026 Paxe talk contribs created page Serenade of Fortune (Created page with "{{Template:Core Rule Header}} ==Serenade of Fortune== Fortune isn't deaf. A Bard who understands this treats luck not as a random force but as an audience, one that rewards a well-played phrase. The Serenade of Fortune doesn't change the odds. It reminds fortune that someone is paying attention, and fortune, more often than not, responds in kind. ==Music Type== String ==Restricted Keywords== *Bard ==Song== Requires a '''String''' instrument equipp...")
- 16:17, 28 June 2026 Paxe talk contribs created page Ballad of Clarity (Created page with "{{Template:Core Rule Header}} ==Ballad of Clarity== A Bard's strings don't just carry sound. They carry thought. The Ballad of Clarity isn't a complicated piece; a child could hum it. But played at the right moment, in the right space, it has a way of clearing the fog that bad luck and bad air leave behind. The solution that was blurry becomes obvious. The answer was there the whole time. ==Music Type== String ==Restricted Keywords== *Bard ==Song==...")
- 16:16, 28 June 2026 Paxe talk contribs created page Hymn of Restoration (Created page with "{{Template:Core Rule Header}} ==Hymn of Restoration== The oldest songs aren't about war or love. They're about coming home. A Bard who understands the Hymn of Restoration plays it slowly, like a memory returning. The melody doesn't cure wounds so much as remind the body what whole felt like. It is a quiet spell. It works best when the room is still. ==Music Type== String ==Restricted Keywords== *Bard ==Song== Requires a '''String''' instrument equ...")
- 16:16, 28 June 2026 Paxe talk contribs created page Rhythm of Endurance (Created page with "{{Template:Core Rule Header}} ==Rhythm of Endurance== Not every enemy strikes with teeth or claws. Some attacks are invisible, the slow accumulation of wrong choices, missed steps, curses accrued in dark corridors. The Rhythm of Endurance addresses those. Its steady beat doesn't chase trouble away so much as it burns through what has already gathered. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' inst...")
- 16:15, 28 June 2026 Paxe talk contribs created page War Cadence (Created page with "{{Template:Core Rule Header}} ==War Cadence== Where Chant of Battle sharpens the strike, War Cadence steadies the guard. The Drum speaks in low, even pulses, not a rallying cry but a foundation. A fighter who hears it finds their feet planted, their shield arm heavier, their timing arriving just before the blow does. ==Music Type== Percussion ==Restricted Keywords== *Bard ==Song== Requires a '''Percussion''' instrument equipped in the :Category:...")
- 15:58, 28 June 2026 Paxe talk contribs created page Chant of Battle (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Chant of Battle== The Drum doesn't inspire courage so much as demand it. A Bard who knows the Chant of Battle plays not to the ears but to the body — to the legs that want to move, the arms that forget to hesitate, the heartbeat that finds itself matching the rhythm before the mind notices. In combat, that's enough. ==Music Type== Percussion ==Restricted Keywords== *Bard ==So...")
- 15:32, 28 June 2026 Paxe talk contribs created page Category:Song (Created page with "{{Template:Core Rule Header}} ==Song== Songs are a class ability exclusive to Bard. Unlike spells, Songs do not require charged items. A Bard performs Songs from a daily pool, tracked on the Bard class page. Songs are organized by '''Music Type'''. Each Music Type requires a specific instrument equipped in a Bag slot, except '''Singing''', which requires no instrument. {| class="wikitable" ! Music Type !! Instruments |- | Percu...")
- 10:55, 27 June 2026 Paxe talk contribs moved page Lycanthropy to Category:Lycanthropy
- 10:54, 27 June 2026 Paxe talk contribs moved page Inscribed to Category:Inscribed
- 10:53, 27 June 2026 Paxe talk contribs moved page Disfavored to Category:Disfavored
- 03:08, 27 June 2026 Paxe talk contribs created page CCVV-8603 (Created page with "{{Template:CCVV Header}} ==The Shrine Burns== There is no fire. There is no visible source. But a wave of heat passes through you from the inside out, as though the emotional split within you briefly ignited. You stagger. The Ratmen watching from the corners of the room do not react. This is normal to them. '''The hero takes 1d6 damage.''' The damage has no element. It cannot be resisted, reduced, or redirected. It is not physical. The shrine simply found something in...")
- 03:08, 27 June 2026 Paxe talk contribs created page CCVV-8604 (Created page with "{{Template:CCVV Header}} ==Sadness== You don't know exactly when it settles in. Somewhere between looking at the seven silhouettes and walking back toward the door, something heavy takes up residence behind your eyes. It is not grief exactly. It is the specific weight of knowing that everything ends and most of it already has. '''The hero gains the Sadness status.''' For the next '''5 days''' on the Time Clock, all Luck rolls are made at -1. Sadness is a statu...")
- 03:07, 27 June 2026 Paxe talk contribs created page CCVV-8605 (Created page with "{{Template:CCVV Header}} ==Surprise== Something clicks into place that you didn't know was loose. You leave the shrine room feeling lighter — not happy exactly, but alert. Awake to possibilities you weren't seeing before. The world has edges you hadn't noticed. '''The hero gains the Surprise status.''' Once in the next '''5 days''' on the Time Clock, the hero may treat any single roll of 1 as a 6. Declare this after seeing the result. Once used, the Surprise stat...")
- 03:07, 27 June 2026 Paxe talk contribs created page CCVV-8606 (Created page with "{{Template:CCVV Header}} ==The Alma Primis Opens== No matter where in the room you stand, all seven silhouettes are facing you. You have not moved. They have not moved. And yet. A book appears at the base of the statue circle — large, ancient, and open to a blank page. You did not see it arrive. A quill rests beside it. The ink in the quill is the same deep blue as the star Sirius on a clear August night. They are offering you a place in history. ===Accepting the Qu...")
- 03:04, 27 June 2026 Paxe talk contribs created page CCVV-8602 (Created page with "{{Template:CCVV Header}} ==Wereself Encounter== The presence in the shrine reaches into the split and pulls. Before you can resist, the transformation takes you — not slowly, not partially. All at once. You are not here anymore. Your Wereself is. When the transformation ends you are back, on your knees, with no memory of what just happened. The room around you tells the story. '''The hero must fight their own Wereself as an encounter.''' The Wereself uses the hero'...")
- 02:57, 27 June 2026 Paxe talk contribs created page Alma Heroica (Created page with "{{Template:Core Rule Header}} ==Alma Heroica== The Alma Heroica is the third book. It records what was lived. The Alma Mortis records what has ended. The Alma Primis records what was shaped. Between them they account for nearly everything that has ever happened -- the dead, and the events that led to the dead. Scholars who have studied both books have noted that one category falls outside either record: the choices made freely, by people no one was watching, in...")
- 02:57, 27 June 2026 Paxe talk contribs created page Alma Primis (Created page with "{{Template:Core Rule Header}} ==Alma Primis== The Alma Primis is The Invisible Ones' record of everything they have done to history. It has been maintained since before any civilization currently standing was founded. The cover has no title. The pages are written in an ink that shifts color as you read it -- the color indicates which of the Seven was most active at the time of each entry. The book is not carried. The Invisible Ones open it when they choose and close...")
- 02:57, 27 June 2026 Paxe talk contribs created page Alma Mortis (Created page with "{{Template:Core Rule Header}} ==Alma Mortis== The Alma Mortis is Demetra's personal record of every soul she has ever received. It has existed since the first death the world ever produced. The cover has no title. The pages are written in Demetra's own hand in an ink that does not fade, on paper that does not burn or decay. Every name is there. Every date. Every cause. The book is not carried. It does not leave Demetra's possession. Those who have glimpsed it descri...")
- 02:55, 27 June 2026 Paxe talk contribs created page Page from the Alma Mortis (Created page with "{{Template:Core Rule Header}} ==Page from the Alma Mortis== 48px This Artifact Item fills 1 Bag Slot ''Rarity: Epic'' ===Page from the Alma Mortis=== A single page torn from the Alma Mortis, Demetra's personal record of every soul she has ever received. The paper is unlike any known material. It does not burn, tear, or decay. The ink does not fade. On it is written a single name in Demetra's hand, followed by a...")
- 02:55, 27 June 2026 Paxe talk contribs created page Obsidian Mirror (Created page with "{{Template:Core Rule Header}} ==Obsidian Mirror== 48px This Artifact Item fills 1 Bag Slot ''Rarity: Rare'' ===Obsidian Mirror=== A hand-sized mirror of perfectly black obsidian, cool to the touch regardless of temperature. It has no frame. Its edges are smooth and slightly curved, as though it grew this way rather than being shaped. Looking into it does not show a reflection. It shows a color. The color is differ...")
- 02:54, 27 June 2026 Paxe talk contribs created page Portal Shard of Demetra (Created page with "{{Template:Core Rule Header}} ==Portal Shard of Demetra== 48px This Artifact Item fills 1 Bag Slot ''Rarity: Rare'' ===Portal Shard of Demetra=== A jagged fragment of one of Demetra's travel portals, no larger than a palm. Its edges appear sharp but are perfectly smooth to the touch. It smells faintly of something that has already burned. No one knows how a fragment of her portal came to exist in the world. Demetra...")
- 02:42, 27 June 2026 Paxe talk contribs created page Brown Scale of Demetra (Created page with "{{Template:Core Rule Header}} ==Brown Scale of Demetra== File:Backpack-Icon.png This Artifact Item fills 1 Bag Slot ''Rarity: Uncommon'' ===Brown Scale of Demetra=== A single dark brown scale, warm to the touch despite its origin, shed willingly by Demetra and left to be found. It smells faintly of rain before a storm. Those who know what it means recognize it immediately. Those who do not often mistake it for a piece of old armor. This is not the same as a br...")
- 02:24, 27 June 2026 Paxe talk contribs deleted page Relic Item (content was: "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Relic Item== Throughout your journey you will get involved in several quests, and some of them require certain items to be completed. A chalice that unlocks the final floor of a temple. A skull that narrates every room. A key that opens a door found three rooms earlier. These are Relic Items: objects tied to specific locations in the world, each with their own lore and their own page. Relic Items have a 2-...")
- 02:24, 27 June 2026 Paxe talk contribs created page Category:Relic Item (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Relic Item== Throughout your journey you will get involved in several quests, and some of them require certain items to be completed. A chalice that unlocks the final floor of a temple. A skull that narrates every room. A key that opens a door found three rooms earlier. These are Relic Items: objects tied to specific locations in the world, each with their own lore and their own page. Relic Items ha...")
- 02:24, 27 June 2026 Paxe talk contribs created page Category:Artifact Item (Created page with "{{Template:Core Rule Header}} {{Template:Core Rule Navigation|right}} ==Artifact Item== Not all powerful items are tied to a room. Some are tied to something larger: a deity, a force, a being that exists beyond any single location. These are Artifact Items. They may be found anywhere across multiple adventures, they carry lore that connects to the wider world, and their effects travel with the hero for as long as they are carried. Like all items, Artifact Items fill 1 B...")
- 02:11, 27 June 2026 Paxe talk contribs moved page Quest Item to Relic Item
- 02:01, 27 June 2026 Paxe talk contribs created page Foresight (Created page with "{{Template:Core Rule Header}} ==Foresight== '''Foresight''' is the Divine Power of Koyous, Deity of Mind. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Koyous. ===Effect=== Before rolling on any table in the current room, the hero rolls twice and chooses which result to apply. Declare Foresight before any dice are rolled. It applies to any table: encounter, treasure, trap, event, or stranger. Once de...")
- 02:01, 27 June 2026 Paxe talk contribs created page Unbreakable (Created page with "{{Template:Core Rule Header}} ==Unbreakable== '''Unbreakable''' is the Divine Power of Pavlossus, Deity of Body. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Pavlossus. ===Effect=== Declare when an attack would deal damage to the hero. That attack's damage is ignored entirely. Declare Unbreakable immediately after the attack result is known but before damage is applied. The entire damage of that att...")
- 02:01, 27 June 2026 Paxe talk contribs created page Second Chance (Created page with "{{Template:Core Rule Header}} ==Second Chance== '''Second Chance''' is the Divine Power of Faustina, Deity of Luck. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Faustina. ===Effect=== Reroll any one die. The new result must be kept, even if it is worse. Declare Second Chance after seeing a result you want to change. The reroll applies to any single die: combat, saves, table results, or skill checks....")
- 02:00, 27 June 2026 Paxe talk contribs created page Raise Dead (Created page with "{{Template:Core Rule Header}} ==Raise Dead== '''Raise Dead''' is the Divine Power of Demetra, Deity of Death. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Demetra. Raise Dead is unique among all Deity Powers. It is the only power that can be used while the hero is dead. ===Effect=== Target yourself or another hero. The target returns to life with 1 HP. The Disfavored keyword is applied to the ta...")
- 02:00, 27 June 2026 Paxe talk contribs created page First Strike (Created page with "{{Template:Core Rule Header}} ==First Strike== '''First Strike''' is the Divine Power of Raiden, Deity of Reflex. It is one of the three Deity Power slots available to Clerics and Paladins devoted to Raiden. ===Effect=== Declare at the start of a combat round. The hero acts before all enemies this round regardless of initiative order or enemy abilities. Declare First Strike at the beginning of a round before any initiative is determined. T...")