Category:Missile Weapon

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Dicey Dangers, Core Rule Game by Joel Hills
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Core Rule Book

Missile Weapon

A Note on Ammunition

Missile Weapons in Dicey Dangers do not track ammunition. No arrows, bolts, bullets, stones, or throwing stock are counted, purchased, or managed.

Ammo tracking has always been the first bookkeeping task to quietly disappear from most RPG sessions anyway. In Dicey Dangers, the Bag slot system already creates meaningful inventory pressure. Adding ammunition on top of that would reduce ranged weapons to a liability rather than a viable option. Instead, treat Missile Weapons as having an imaginary but inexhaustible supply of ammunition.

Missile Weapon
CrossbowAtt7Dice-White-Icon.pngTwo Handed
DartAtt1Dice-White-Icon.pngOne Hand
JavelinAtt3Dice-White-Icon.pngOne Hand
Long BowAtt6Dice-White-Icon.pngTwo Handed
Short BowAtt4Dice-White-Icon.pngTwo Handed
SlingAtt2Dice-White-Icon.pngOne Hand
SpearAtt5Dice-White-Icon.pngOne Hand
TridentAtt6Dice-White-Icon.pngTwo Handed
Wrist CrossbowAtt4Dice-White-Icon.pngOne Hand


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Pages in category "Missile Weapon"

The following 9 pages are in this category, out of 9 total.